public Character() { Race = RaceManager.getDefault();; Class = ProfessionManager.getDefault(); Equipped = new CharacterRelated.Equipped(); BaseStats = new Stats(); BaseStats.Experience.LeveledUpEvent += new EventHandler(LevelUp); Location = new Location(); Inventory = new CharacterRelated.Inventory(); Name = ""; ActiveEffects = new List <SkillRelated.Skill>(); }
public Skills(Profession pr) { UnSpentPoints = 0; SkillTree = ProfessionManager.getSkillTree(pr); }