public void AddAsteroid(Random random) { Asteroid astroid = new Asteroid(AsteroidTexture1, AsteroidTexture2, AsteroidTexture3, AsteroidTexture4); astroid.Initialize(random.Next(1, 5)); astroid.Position = new Vector2(Game1.ViewPortWidth + astroid.Texture.Width / 2, random.Next(100, (int)Game1.ViewPortHeight - 100)); Asteroids.Add(astroid); }
public void SplitAsteroid(int size, Vector2 position) { Asteroid astroid = new Asteroid(AsteroidTexture1, AsteroidTexture2, AsteroidTexture3, AsteroidTexture4); astroid.Initialize(size); astroid.Position = position; Asteroids.Add(astroid); }