private void CreateNewLevelList() { CurrentLevelIndex = 1; LevelDatabase = CreateLevelDatabase(); LevelDatabase.List = new List <Level>(); var relPath = AssetDatabase.GetAssetPath(LevelDatabase); EditorPrefs.SetString("ObjectPath", relPath); }
private void OnEnable() { if (!EditorPrefs.HasKey("ObjectPath")) { return; } var objectPath = EditorPrefs.GetString("ObjectPath"); LevelDatabase = AssetDatabase.LoadAssetAtPath(objectPath, typeof(LevelDatabase)) as LevelDatabase; }
private void OpenLevelList() { var absPath = EditorUtility.OpenFilePanel("Select Level List", "", ""); if (!absPath.StartsWith(Application.dataPath, System.StringComparison.Ordinal)) { return; } var relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length); LevelDatabase = AssetDatabase.LoadAssetAtPath(relPath, typeof(LevelDatabase)) as LevelDatabase; if (LevelDatabase != null && LevelDatabase.List == null) { LevelDatabase.List = new List <Level>(); } if (LevelDatabase) { EditorPrefs.SetString("ObjectPath", relPath); } }