public void OnMainMenuPressed() { Time.timeScale = 1; LevelLoader.LoadMainMenuLevel(); MainMenu.Open(); }
public void OnReturnToMainPressed() { Time.timeScale = 1; // Return to Main Menu LevelLoader.LoadMainMenuLevel(); MainMenu.Open(); }
// unpauses and loads the MainMenu level public void OnMainMenuPressed() { Time.timeScale = 1; LevelLoader.LoadMainMenuLevel(); MainMenu.Open(); _active = false; PlayerInformationController.Instance.UpdateZones("MainMenu"); }
IEnumerator FadeAndLoadRoutine() { yield return(new WaitForSeconds(_delay)); _screenFader.FadeOff(); LevelLoader.LoadMainMenuLevel(); // destroy the splash screen after the fade off effect finishes Destroy(gameObject, _screenFader.FadeOffDuration); }
private IEnumerator FadeAndLoadRoutine() { yield return(new WaitForSeconds(delay)); _screenFader.FadeOff(); LevelLoader.LoadMainMenuLevel(); yield return(new WaitForSeconds(_screenFader.FadeOnDuration)); Object.Destroy(gameObject); }
IEnumerator FadeAndLoadRoutine() { LevelLoader.LoadMainMenuLevel(); yield return(new WaitForSeconds(waitToFade)); screenFader.Fadeoff(); yield return(new WaitForSeconds(screenFader.FadeDuration)); Object.Destroy(gameObject); }
// coroutine to fade off the ScreenFader and load the main menu private IEnumerator FadeAndLoadRoutine() { yield return(new WaitForSeconds(delay)); _screenFader.FadeOff(); LevelLoader.LoadMainMenuLevel(); _splashText.text = ""; _splashImage.active = false; yield return(new WaitForSeconds(_screenFader.FadeOffDuration)); Object.Destroy(gameObject); }
// coroutine to fade off the ScreenFader and load the MainMenu private IEnumerator FadeAndLoadRoutine() { // wait for a delay yield return(new WaitForSeconds(delay)); // fade off _screenFader.FadeOff(); // load the MainMenu scene LevelLoader.LoadMainMenuLevel(); // wait for fade to complete yield return(new WaitForSeconds(_screenFader.FadeOffDuration)); // destroy the SplashScreen object Object.Destroy(gameObject); }
public void OnMainMenuPressed() { LevelLoader.LoadMainMenuLevel(); MainMenu.Open(); }
// return to MainMenu scene public void OnMainMenuPressed() { LevelLoader.LoadMainMenuLevel(); MainMenu.Open(); _active = false; }