public override void ImportMap(GameObject map, ShipStatus shipStatus) { SpriteRenderer = MapSearcher.SearchComponent <SpriteRenderer>(map, SpriteRendererName); GameObj = MapSearcher.SearchChildren(map, GameObjName); if (TaskType == TaskType.Common) { Behavior = MapSearcher.SearchList(shipStatus.CommonTasks, BehaviorName); } if (TaskType == TaskType.Short) { Behavior = MapSearcher.SearchList(shipStatus.NormalTasks, BehaviorName); } if (TaskType == TaskType.Long) { Behavior = MapSearcher.SearchList(shipStatus.LongTasks, BehaviorName); } }
public override void ImportMap(GameObject map, ShipStatus shipStatus) { SpriteRenderer = MapSearcher.SearchComponent <SpriteRenderer>(map, SpriteRendererName); GameObj = MapSearcher.SearchChildren(map, GameObjName); Behavior = MapSearcher.SearchList(shipStatus.SpecialTasks, BehaviorName); }
public override void ImportMap(GameObject map, ShipStatus shipStatus) { SpriteRenderer = MapSearcher.SearchComponent <SpriteRenderer>(map, SpriteRendererName); GameObj = MapSearcher.SearchChildren(map, GameObjName); }