コード例 #1
0
ファイル: Section.cs プロジェクト: maqqr/7drl2019
        protected void GenerateSection(Transform exit)
        {
            var candidate = IsAdvancedExit(exit)
                ? BuildSectionFromExit(exit.GetComponent <AdvancedExit>())
                : BuildSectionFromExit(exit);

            if (LevelGenerator.IsSectionValid(candidate.Bounds, Bounds))
            {
                candidate.Initialize(LevelGenerator, order);
            }
            else
            {
                DestroyImmediate(candidate.gameObject);
                PlaceDeadEnd(exit);
            }
        }
コード例 #2
0
        protected void GenerateSection(Transform exit)
        {
            var candidate = IsAdvancedExit(exit)
                ? BuildSectionFromExit(exit.GetComponent <AdvancedExit>())
                : BuildSectionFromExit(exit);

            candidate.transform.localScale  = candidate.transform.localScale * (1.0f / parentScale.x);
            candidate.transform.localScale += LevelGenerator.ScaleNoise * Vector3.one * Random.Range(-1.0f, 1.0f);

            if (LevelGenerator.IsSectionValid(candidate.Bounds, Bounds))
            {
                // candidate.transform.localScale = Vector3.one;

                candidate.Initialize(LevelGenerator, order);
            }
            else
            {
                DestroyImmediate(candidate.gameObject);
                PlaceDeadEnd(exit);
            }
        }