public Leveleditor() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _graphics.PreferredBackBufferWidth = 1200; _graphics.PreferredBackBufferHeight = 600; //_graphics.IsFullScreen = true; IsMouseVisible = true; _wallEditor = new WallEditor(this); _manager = new Manager(this, _graphics, "Green") { SkinDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\Content\Skin\" }; // Setting up the shared skins directory }