public void LoadContent(GraphicsDeviceManager deviceManager, ContentManager contentManager, int windowWidth, int windowHeight) { mScreenWidth = windowWidth; mScreenHeight = windowHeight; //Load SoundEffects mClickSound = contentManager.Load <SoundEffect>("Audio/click2"); mMainMenuMusic = contentManager.Load <SoundEffect>("Audio/slowmo"); SoundManager.AddMusic(mMainMenuMusic); // We should remove this for a more stable framerate later deviceManager.SynchronizeWithVerticalRetrace = false; deviceManager.ApplyChanges(); mMenuList = new List <UIv2.Menu>(); IsVisible = true; mGraphicsDevice = deviceManager.GraphicsDevice; mSpriteBatch = new SpriteBatch(deviceManager.GraphicsDevice); // Load font var font = contentManager.Load <SpriteFont>("Font"); var headerFont = contentManager.Load <SpriteFont>("Heading"); var buttonTexture = contentManager.Load <Texture2D>("button"); IsVisible = true; // Load background image mBackgroundImage = contentManager.Load <Texture2D>("Forest"); IsVisible = true; mOptionsScreen = new OptionsMenu(false); mStatisticsScreen = new StatisticsScreen(); mCreditsScreen = new CreditsScreen(); mEditorHudScreen = new EditorHudScreen(); mAchievementsScreen = new AchievementsScreen(); mScreamScreen = new ScreamScreen(); var menu = new UIv2.Menu(mGraphicsDevice, 0, 0, 100, 100); mMenuList.Add(menu); var texture2D = UIv2.Menu.CreateTexture2D(mGraphicsDevice, 200, 30, pixel => Color.Black); var heading = new UIv2.Components.Label(mGraphicsDevice, 10, 0, 80, 30, "Silverback", headerFont, Color.DarkSlateGray); heading.FontType = FontManager.FontType.Heading; heading.AddTo(menu); var newGameButton = new UIv2.Components.Button(mGraphicsDevice, 35, 24, 30, 7, texture2D, "New Game", font, Color.White); newGameButton.AddTo(menu); newGameButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); Statistic.CurrentSaveTime = 0; var loadingScreen = new LoadingScreen("..\\..\\..\\..\\Content\\tutorial.lvl"); ScreenManager.Add(loadingScreen); IsVisible = false; }); var loadGameButton = new UIv2.Components.Button(mGraphicsDevice, 35, 32, 30, 7, texture2D, "Load Game", font, Color.White); loadGameButton.AddTo(menu); // Add an event listener to the button loadGameButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); if (!File.Exists(PauseScreen.GetSavedGamesPath() + "\\Camera.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\CapuchinPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\ChimpPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\GibbonPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\HudScreen.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Huts.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Level.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\OrangPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Silverback.xml")) { return; } // Get the level file using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\HudScreen.xml")) { var serializer = new XmlSerializer(typeof(HudScreen)); HudScreen hudScreen = null; try { hudScreen = (HudScreen)serializer.Deserialize(fs); } catch (Exception ex) { Console.WriteLine(ex.GetBaseException()); } if (hudScreen != null) { var loadingScreen = new LoadingScreen(hudScreen.mLevelPath); loadingScreen.LoadSaveGame(); ScreenManager.Add(loadingScreen); } IsVisible = false; } }); // Create Statistic button var statisticsButton = new UIv2.Components.Button(mGraphicsDevice, 35, 40, 30, 7, texture2D, "Statistics", font, Color.White); statisticsButton.AddTo(menu); // Add an event listener to the button statisticsButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Add(mStatisticsScreen); IsVisible = false; }); // Create Achievements button var achievementsButton = new UIv2.Components.Button(mGraphicsDevice, 35, 48, 30, 7, texture2D, "Achievements", font, Color.White); achievementsButton.AddTo(menu); // Add an event listener to the button achievementsButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Add(mAchievementsScreen); IsVisible = false; }); // Create Credits button var creditsButton = new UIv2.Components.Button(mGraphicsDevice, 35, 56, 30, 7, texture2D, "Credits", font, Color.White); creditsButton.AddTo(menu); // Add an event listener to the button creditsButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); // ScreenManager.Add(mScreamScreen); ScreenManager.Add(mCreditsScreen); IsVisible = false; }); // Create Option button var optionsButton = new UIv2.Components.Button(mGraphicsDevice, 35, 64, 30, 7, texture2D, "Options", font, Color.White); optionsButton.AddTo(menu); // Add an event listener to the button optionsButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Add(mOptionsScreen); IsVisible = false; }); var editorButton = new UIv2.Components.Button(mGraphicsDevice, 35, 72, 30, 7, texture2D, "Editor", font, Color.White); editorButton.AddTo(menu); editorButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Add(mEditorHudScreen); IsVisible = false; }); var exitButton = new UIv2.Components.Button(mGraphicsDevice, 35, 80, 30, 7, texture2D, "Exit", font, Color.White); exitButton.AddTo(menu); exitButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Remove(this); }); }
public static string ReinitialseSavegame(ref HudScreen hudScreen) { if (!File.Exists(PauseScreen.GetSavedGamesPath() + "\\Camera.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\CapuchinPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\ChimpPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\GibbonPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\HudScreen.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Huts.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Level.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\OrangPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Silverback.xml")) { return("There are missing files"); } var serializer = new XmlSerializer(typeof(Camera)); using (var fs = File.OpenRead(GetSavedGamesPath() + "\\Camera.xml")) { Camera camera = null; try { camera = (Camera)serializer.Deserialize(fs); } catch (Exception ex) { return(ex.ToString()); } hudScreen.mGameScreen.mCamera = camera; hudScreen.mGameScreen.mCameraHandler.mCamera = camera; fs.Close(); } serializer = new XmlSerializer(typeof(Level), new XmlRootAttribute("Level")); using (var fs = File.OpenRead(GetSavedGamesPath() + "\\Level.xml")) { Level level = null; try { level = (Level)serializer.Deserialize(fs); } catch (Exception ex) { return(ex.ToString()); } hudScreen.mGameScreen.mLevel.Dispose(); hudScreen.mGameScreen.mLevel = level; hudScreen.mGameScreen.mLevel?.Load(level?.mLevelFilename); fs.Close(); } if (hudScreen.mGameScreen.mLevel != null) { var oldSilverback = hudScreen.mGameScreen.mLevel.mSilverback; } serializer = new XmlSerializer(typeof(Silverback)); using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\Silverback.xml")) { Silverback silverback = null; try { silverback = (Silverback)serializer.Deserialize(fs); } catch (Exception ex) { return(ex.ToString()); } if (hudScreen.mGameScreen.mLevel != null) { if (silverback != null) { hudScreen.mGameScreen.mLevel.mSilverback.HP = silverback.HP; } } fs.Close(); } serializer = new XmlSerializer(typeof(List <Matrix>)); using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\CapuchinPositions.xml")) { var positions = new List <Matrix>(); try { positions = (List <Matrix>)serializer.Deserialize(fs); var rand = new Random(); foreach (var matrix in positions) { if (hudScreen.mGameScreen.mLevel != null) { var mcapuchin = new Capuchin(hudScreen.mGameScreen.mLevel.mCapuchinMesh, hudScreen.mGameScreen.mLevel.mTerrain, hudScreen.mGameScreen.mLevel.mSilverback, hudScreen.mGameScreen.mLevel, ref rand); mcapuchin.Actor.ModelMatrix = matrix; hudScreen.mGameScreen.mLevel.Add(mcapuchin); } LumberChoice.AddApe(3); } } catch (Exception) { // ignored } fs.Close(); } using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\GibbonPositions.xml")) { var positions = new List <Matrix>(); try { positions = (List <Matrix>)serializer.Deserialize(fs); var rand = new Random(); foreach (var matrix in positions) { if (hudScreen.mGameScreen.mLevel != null) { var gibbon = new Gibbon(hudScreen.mGameScreen.mLevel.mGibbonMesh, hudScreen.mGameScreen.mLevel.mTerrain, hudScreen.mGameScreen.mLevel.mSilverback, hudScreen.mGameScreen.mLevel, ref rand); gibbon.Actor.ModelMatrix = matrix; hudScreen.mGameScreen.mLevel.Add(gibbon); } LumberChoice.AddApe(4); } } catch (Exception) { // ignored } fs.Close(); } using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\ChimpPositions.xml")) { var positions = new List <Matrix>(); try { positions = (List <Matrix>)serializer.Deserialize(fs); var rand = new Random(); foreach (var matrix in positions) { if (hudScreen.mGameScreen.mLevel != null) { var chimp = new Chimpanezee(hudScreen.mGameScreen.mLevel.mChimpanezzeMesh, hudScreen.mGameScreen.mLevel.mTerrain, hudScreen.mGameScreen.mLevel.mSilverback, hudScreen.mGameScreen.mLevel, ref rand); chimp.Actor.ModelMatrix = matrix; hudScreen.mGameScreen.mLevel.Add(chimp); } LumberChoice.AddApe(1); } } catch (Exception) { // ignored } fs.Close(); } using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\OrangPositions.xml")) { var positions = new List <Matrix>(); try { positions = (List <Matrix>)serializer.Deserialize(fs); var rand = new Random(); foreach (var matrix in positions) { if (hudScreen.mGameScreen.mLevel != null) { var orang = new OrangUtan(hudScreen.mGameScreen.mLevel.mOrangUtanMesh, hudScreen.mGameScreen.mLevel.mTerrain, hudScreen.mGameScreen.mLevel.mSilverback, hudScreen.mGameScreen.mLevel, ref rand); orang.Actor.ModelMatrix = matrix; hudScreen.mGameScreen.mLevel.Add(orang); } LumberChoice.AddApe(2); } } catch (Exception) { // ignored } fs.Close(); } serializer = new XmlSerializer(typeof(List <Hut>)); using (var fs = File.OpenRead(PauseScreen.GetSavedGamesPath() + "\\Huts.xml")) { try { Hut.mAmount = 0; var huts = (List <Hut>)serializer.Deserialize(fs) ?? new List <Hut>(); if (hudScreen.mGameScreen.mLevel != null) { // hudScreen.mGameScreen.mLevel.mHuts = hudScreen.mGameScreen.mLevel.mHuts.Except(huts).ToList(); if (hudScreen.mGameScreen.mLevel != null) { // Remove dead huts from ...mLevel.mHuts var tmpHuts = new List <Hut>(); // Yeah this is bad foreach (var h in huts) { foreach (var hut in hudScreen.mGameScreen.mLevel.mHuts) { if (h.mId == hut.mId) { tmpHuts.Add(hut); } } } hudScreen.mGameScreen.mLevel.mHuts.Clear(); hudScreen.mGameScreen.mLevel.mHuts.AddRange(tmpHuts); var screen = hudScreen; var hutActorBatch = hudScreen.mGameScreen.mLevel.mActorBatches.Find(ele => ele.mMesh == screen.mGameScreen.mLevel.mHutMesh); var tmpActors = new List <Actor>(); foreach (var actor in hutActorBatch.mActors) { foreach (var hut in hudScreen.mGameScreen.mLevel.mHuts) { if (hut.Actor == actor) { tmpActors.Add(actor); } } } hutActorBatch.mActors.Clear(); hutActorBatch.mActors.AddRange(tmpActors); var i = 0; foreach (var hut in hudScreen.mGameScreen.mLevel.mHuts) { // var contains = false; // foreach (var h in huts) // { // if (h.mId == hut.mId) // { // contains = true; // } // } // // if (!contains) // { // hudScreen.mGameScreen.mLevel.mHuts.Remove(hut); // continue; // } hut.mSilverback = hudScreen.mGameScreen.mLevel.mSilverback; hut.mAxeMesh = hudScreen.mGameScreen.mLevel.mAxeMesh; hut.mDoubleAxeKillerMesh = hudScreen.mGameScreen.mLevel.mDoubleAxeKillerMesh; hut.mScene = hudScreen.mGameScreen.mLevel; hut.mLumberjackMesh = hudScreen.mGameScreen.mLevel.mLumberjackMesh; hut.HP = huts[i++].HP; } } } } catch (Exception) { // ignored } fs.Close(); } Hut.mAmount = 0; return(""); }
public void LoadContent(GraphicsDeviceManager deviceManager, ContentManager contentManager, int windowWidth, int windowHeight) { mScreenWidth = windowWidth; mScreenHeight = windowHeight; //Load SoundEffects mClickSound = contentManager.Load <SoundEffect>("Audio/click2"); Device = deviceManager.GraphicsDevice; mSpriteBatch = new SpriteBatch(deviceManager.GraphicsDevice); mOptionsScreen = new OptionsMenu(true); // Unlock the framerate. Later we want to remove this piece of code mGraphicsDevice = deviceManager.GraphicsDevice; mSpriteBatch = new SpriteBatch(deviceManager.GraphicsDevice); // Load font var font = contentManager.Load <SpriteFont>("Font"); var subHeaderFont = contentManager.Load <SpriteFont>("SubHeaderFont"); IsVisible = true; // Load background image mBackgroundImageOptions = contentManager.Load <Texture2D>("forest"); mMenuList = new List <UIv2.Menu>(); var menu = new UIv2.Menu(mGraphicsDevice, 5, 5, 90, 90); menu.WithBackground(UIv2.Menu.CreateTexture2D(deviceManager.GraphicsDevice, 50, 30, pixel => new Color(0.0f, 0.0f, 0.0f, 0.2f)), 5, 5, 90, 90); mMenuList.Add(menu); Texture2D texture2D = UIv2.Menu.CreateTexture2D(mGraphicsDevice, 200, 30, pixel => Color.Black); Texture2D texture2DSliderPoint = UIv2.Menu.CreateTexture2D(mGraphicsDevice, 200, 30, pixel => Color.White); var heading = new UIv2.Components.Label(mGraphicsDevice, 35, 5, 30, 15, "Pause", subHeaderFont, Color.White); heading.FontType = FontManager.FontType.Subheading; heading.AddTo(menu); // Create new Resume Button var resumeButton = new UIv2.Components.Button(mGraphicsDevice, 40, 20, 20, 7, texture2D, "Resume", font, Color.White); resumeButton.AddTo(menu); resumeButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); mHudScreen.IsVisible = true; ScreenManager.Remove(this); IsVisible = false; }); // Create new Save Button var saveButton = new UIv2.Components.Button(mGraphicsDevice, 40, 30, 20, 7, texture2D, "Save Game", font, Color.White); saveButton.AddTo(menu); saveButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); var serializer = new XmlSerializer(typeof(Camera)); Console.WriteLine("########################################################"); Console.WriteLine("Saving Camera to " + GetSavedGamesPath() + "\\Camera.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\Camera.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { serializer.Serialize(stream, mHudScreen.mGameScreen.mCamera); stream.Close(); } serializer = new XmlSerializer(typeof(Level)); Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\Level.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\Level.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { serializer.Serialize(stream, mHudScreen.mGameScreen.mLevel); stream.Close(); } serializer = new XmlSerializer(typeof(HudScreen)); Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\HudScreen.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\HudScreen.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { serializer.Serialize(stream, mHudScreen); stream.Close(); } serializer = new XmlSerializer(typeof(Silverback)); Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\Silverback.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\Silverback.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { serializer.Serialize(stream, mHudScreen.mGameScreen.mLevel.mSilverback); stream.Close(); } serializer = new XmlSerializer(typeof(List <Matrix>)); Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\CapuchinPositions.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\CapuchinPositions.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { var toSerialize = new List <Matrix>(); mHudScreen.mGameScreen.mLevel.mCapuchinBatch.mActors.ForEach(actor => toSerialize.Add(actor.mModelMatrix)); serializer.Serialize(stream, toSerialize); stream.Close(); } Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\GibbonPositions.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\GibbonPositions.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { var toSerialize = new List <Matrix>(); mHudScreen.mGameScreen.mLevel.mGibbonBatch.mActors.ForEach(actor => toSerialize.Add(actor.mModelMatrix)); serializer.Serialize(stream, toSerialize); stream.Close(); } Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\OrangPositions.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\OrangPositions.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { var toSerialize = new List <Matrix>(); mHudScreen.mGameScreen.mLevel.mOrangutanBatch.mActors.ForEach(actor => toSerialize.Add(actor.mModelMatrix)); serializer.Serialize(stream, toSerialize); stream.Close(); } Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\ChimpPositions.xml"); Console.WriteLine("########################################################"); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\ChimpPositions.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { var toSerialize = new List <Matrix>(); mHudScreen.mGameScreen.mLevel.mChimpanezzeBatch.mActors.ForEach(actor => toSerialize.Add(actor.mModelMatrix)); serializer.Serialize(stream, toSerialize); stream.Close(); } Console.WriteLine("########################################################"); Console.WriteLine("Saving Level to " + GetSavedGamesPath() + "\\Huts.xml"); Console.WriteLine("########################################################"); serializer = new XmlSerializer(typeof(List <Hut>)); using (Stream stream = new FileStream(GetSavedGamesPath() + "\\Huts.xml", FileMode.Create, FileAccess.Write, FileShare.None)) { var toSerialize = new List <Hut>(); var hutActorBatch = mHudScreen.mGameScreen.mLevel.mActorBatches.Find(ele => ele.mMesh == mHudScreen.mGameScreen.mLevel.mHutMesh); mHudScreen.mGameScreen.mLevel.mHuts.ForEach(hut => toSerialize.Add(hut)); serializer.Serialize(stream, toSerialize); stream.Close(); } }); // Error label | Savegame var errLabel = new UIv2.Components.Label(mGraphicsDevice, 10, 90, 80, 4, "Could not load the savegame", font, Color.White); errLabel.FontType = FontManager.FontType.Default; errLabel.SetVisibility(false); errLabel.AddTo(menu); // Create new Load Game Button var loadButton = new UIv2.Components.Button(mGraphicsDevice, 40, 40, 20, 7, texture2D, "Load Checkpoint", font, Color.White); loadButton.AddTo(menu); loadButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { if (!File.Exists(PauseScreen.GetSavedGamesPath() + "\\Camera.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\CapuchinPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\ChimpPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\GibbonPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\HudScreen.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Huts.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Level.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\OrangPositions.xml") || !File.Exists(PauseScreen.GetSavedGamesPath() + "\\Silverback.xml")) { errLabel.SetVisibility(true); return; } errLabel.SetVisibility(false); ScreenManager.Remove(this); ScreenManager.Remove(mHudScreen.mGameScreen); ScreenManager.Remove(mHudScreen); var loadingScreen = new LoadingScreen(mHudScreen.mLevelPath); loadingScreen.LoadSaveGame(); ScreenManager.Add(loadingScreen); }); // Create new Options Button var optionsButton = new UIv2.Components.Button(mGraphicsDevice, 40, 50, 20, 7, texture2D, "Options", font, Color.White); optionsButton.AddTo(menu); optionsButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Add(mOptionsScreen); IsVisible = false; }); // Create new Back Button var backButton = new UIv2.Components.Button(mGraphicsDevice, 40, 60, 20, 7, texture2D, "Main Menu", font, Color.White); backButton.AddTo(menu); backButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Remove(mHudScreen); ScreenManager.Remove(this); IsVisible = false; }); }
public void LoadContent(GraphicsDeviceManager deviceManager, ContentManager contentManager, int windowWidth, int windowHeight) { mScreenWidth = windowWidth; mScreenHeight = windowHeight; //Load SoundEffects mClickSound = contentManager.Load <SoundEffect>("Audio/click2"); mGraphicsDevice = deviceManager.GraphicsDevice; mPauseScreen = new PauseScreen(this); mWinScreen = new WinScreen(this); mLoseScreen = new LoseScreen(this); mGameScreen = new GameScreen(mLevelPath); ScreenManager.Add(mGameScreen); mTotalCunter = mGameScreen.mLevel.mSpawnablePrimatesCount; mSpriteBatch = new SpriteBatch(mGraphicsDevice); // Load font var font = contentManager.Load <SpriteFont>("Font"); var subHeaderFont = contentManager.Load <SpriteFont>("SubHeaderFont"); IsVisible = true; // Instantiate a new menu mMenuList = new List <UIv2.Menu>(); mButtonTexture = UIv2.Menu.CreateTexture2D(mGraphicsDevice, 200, 30, pixel => Color.Black); var textureTransparent = UIv2.Menu.CreateTexture2D(mGraphicsDevice, 10, 10, pixel => Color.Transparent); //Highlighted Button mHighlightedButtonTexture = UIv2.Menu.CreateTexture2D(mGraphicsDevice, 200, 30, pixel => Color.Orange); var menu = new UIv2.Menu(mGraphicsDevice, 0, 95, 100, 5); menu.WithBackground(UIv2.Menu.CreateTexture2D(deviceManager.GraphicsDevice, windowWidth, 200, pixel => new Color(0.0f, 0.0f, 0.0f, 0.15f)), 0, 0, 100, 100); mMenuList.Add(menu); mCounterMenu = new UIv2.Menu(mGraphicsDevice, 40, 15, 20, 4); mCounterMenu.WithBackground(UIv2.Menu.CreateTexture2D(deviceManager.GraphicsDevice, windowWidth, 200, pixel => new Color(0.0f, 0.0f, 0.0f, 0.15f)), 0, 0, 100, 100); mCounterMenu.NonSolid(); mMenuList.Add(mCounterMenu); var counterLabel = new UIv2.Components.Label(mGraphicsDevice, 0, 0, 100, 100, "Available apes to spawn: " + mGameScreen.mLevel.mSpawnablePrimatesCount, font, Color.White); counterLabel.AddTo(mCounterMenu); var pauseButton = new UIv2.Components.Button(mGraphicsDevice, 90, 0, 7, 100, mButtonTexture, "Pause", font, Color.White); pauseButton.AddTo(menu); pauseButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); ScreenManager.Add(mPauseScreen); mGameScreen.mCameraHandler.Lock(); IsVisible = false; mWasVisible = false; mGameScreen.IsVisible = false; }); mHPLabel = new UIv2.Components.Label(mGraphicsDevice, 0, 0, 45, 100, "HP: ", font, Color.White); mHPLabel.AddTo(menu); mTimeLabel = new UIv2.Components.Label(mGraphicsDevice, 0, 0, 10, 100, "", font, Color.White); mTimeLabel.AddTo(menu); var levelLabel = new UIv2.Components.Label(mGraphicsDevice, 10, 0, 7, 100, "Level: Tutorial", font, Color.White); levelLabel.AddTo(menu); for (var i = 0; i < 0; i++) { var morang = new OrangUtan(mGameScreen.mLevel.mOrangUtanMesh, mGameScreen.mLevel.mTerrain, mGameScreen.mLevel.mSilverback, mGameScreen.mLevel, ref mRandom); //morang.mScene = mGameScreen.mLevel; mGameScreen.mLevel.Add(morang); } // Create selection button for Baboon mApe1Button = new UIv2.Components.Button(mGraphicsDevice, 30, 0, 7, 100, mButtonTexture, "Orang", font, Color.White); mApe1Button.AddTo(menu); mApe1Button.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { if (mGameScreen.mLevel.mOrangutanBatch.mActors.Count > 0) { UnHiglightSelectedActorBatch(); mActorBatch = mGameScreen.mLevel.mOrangutanBatch; mHighlitedButton = mApe1Button; HighlightSelectedActorBatch(); } } else if (mGameScreen.mLevel.mSpawnablePrimatesCount > 0) { mGameScreen.mLevel.mSpawnablePrimatesCount--; mOrangCounter++; counterLabel.Text = "Available apes to spawn: " + mGameScreen.mLevel.mSpawnablePrimatesCount; var morang = new OrangUtan(mGameScreen.mLevel.mOrangUtanMesh, mGameScreen.mLevel.mTerrain, mGameScreen.mLevel.mSilverback, mGameScreen.mLevel, ref mRandom); //morang.mScene = mGameScreen.mLevel; mGameScreen.mLevel.Add(morang); LumberChoice.AddApe(2); } if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { mCounterMenu.mIsVisible = false; DisableUnusedApeSelectorButtons(); } }); // Create selection button for Capuchin mApe2Button = new UIv2.Components.Button(mGraphicsDevice, 41, 0, 7, 100, mButtonTexture, "Capuchin", font, Color.White); mApe2Button.AddTo(menu); mApe2Button.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { if (mGameScreen.mLevel.mCapuchinBatch.mActors.Count > 0) { UnHiglightSelectedActorBatch(); mActorBatch = mGameScreen.mLevel.mCapuchinBatch; mHighlitedButton = mApe2Button; HighlightSelectedActorBatch(); } } else if (mGameScreen.mLevel.mSpawnablePrimatesCount > 0) { mCapuchinCounter++; counterLabel.Text = "Available apes to spawn: " + mGameScreen.mLevel.mSpawnablePrimatesCount; mGameScreen.mLevel.mSpawnablePrimatesCount--; var mcapuchin = new Capuchin(mGameScreen.mLevel.mCapuchinMesh, mGameScreen.mLevel.mTerrain, mGameScreen.mLevel.mSilverback, mGameScreen.mLevel, ref mRandom); mGameScreen.mLevel.Add(mcapuchin); LumberChoice.AddApe(3); } if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { mCounterMenu.mIsVisible = false; DisableUnusedApeSelectorButtons(); } }); // Create selection button for Chimpaneeze mApe3Button = new UIv2.Components.Button(mGraphicsDevice, 52, 0, 7, 100, mButtonTexture, "Chimp", font, Color.White); mApe3Button.AddTo(menu); mApe3Button.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { if (mGameScreen.mLevel.mChimpanezzeBatch.mActors.Count > 0) { UnHiglightSelectedActorBatch(); mActorBatch = mGameScreen.mLevel.mChimpanezzeBatch; mHighlitedButton = mApe3Button; HighlightSelectedActorBatch(); } } else if (mGameScreen.mLevel.mSpawnablePrimatesCount > 0) { mChimpCounter++; mGameScreen.mLevel.mSpawnablePrimatesCount--; counterLabel.Text = "Available apes to spawn: " + mGameScreen.mLevel.mSpawnablePrimatesCount; var mchimpanezee = new Chimpanezee(mGameScreen.mLevel.mChimpanezzeMesh, mGameScreen.mLevel.mTerrain, mGameScreen.mLevel.mSilverback, mGameScreen.mLevel, ref mRandom); mGameScreen.mLevel.Add(mchimpanezee); LumberChoice.AddApe(1); } if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { mCounterMenu.mIsVisible = false; DisableUnusedApeSelectorButtons(); } } ); // Create selection button for Gibbon mApe4Button = new UIv2.Components.Button(mGraphicsDevice, 63, 0, 7, 100, mButtonTexture, "Gibbon", font, Color.White); mApe4Button.AddTo(menu); mApe4Button.AddListener(MouseButtons.Left, InputState.Pressed, () => { SoundManager.AddSound(mClickSound); if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { if (mGameScreen.mLevel.mGibbonBatch.mActors.Count > 0) { UnHiglightSelectedActorBatch(); mActorBatch = mGameScreen.mLevel.mGibbonBatch; mHighlitedButton = mApe4Button; HighlightSelectedActorBatch(); } } else if (mGameScreen.mLevel.mSpawnablePrimatesCount > 0) { mGibbonCounter++; mGameScreen.mLevel.mSpawnablePrimatesCount--; counterLabel.Text = "Available apes to spawn: " + mGameScreen.mLevel.mSpawnablePrimatesCount; var mgibbon = new Gibbon(mGameScreen.mLevel.mGibbonMesh, mGameScreen.mLevel.mTerrain, mGameScreen.mLevel.mSilverback, mGameScreen.mLevel, ref mRandom); mGameScreen.mLevel.Add(mgibbon); LumberChoice.AddApe(4); } if (mGameScreen.mLevel.mSpawnablePrimatesCount == 0) { mCounterMenu.mIsVisible = false; DisableUnusedApeSelectorButtons(); } }); // Display the level text before the level starts if (mGameScreen.mLevel.mLevelStory != null) { mGameScreen.mCameraHandler.Lock(); var textMenu = new UIv2.Menu(mGraphicsDevice, 5, 5, 90, 90); textMenu.WithBackground(UIv2.Menu.CreateTexture2D(deviceManager.GraphicsDevice, 50, 30, pixel => new Color(0.0f, 0.0f, 0.0f, 0.15f)), 5, 5, 90, 90); var heading = new UIv2.Components.Label(mGraphicsDevice, 5, 5, 90, 15, mGameScreen.mLevel.mLevelTitle, subHeaderFont, Color.DarkSlateGray); heading.FontType = FontManager.FontType.Subheading; heading.AddTo(textMenu); var textLabel = new UIv2.Components.Label(mGraphicsDevice, 25, 28, 50, 35, mGameScreen.mLevel.mLevelStory, font, Color.White); textLabel.DisableAutobreak(); textLabel.AddTo(textMenu); mContinueLabel = new UIv2.Components.Label(mGraphicsDevice, 25, 80, 50, 10, "Press the left mouse button to continue", font, Color.White); mContinueLabel.AddTo(textMenu); var textButton = new UIv2.Components.Button(mGraphicsDevice, 0, 0, 100, 100, textureTransparent, "", font, Color.White); textButton.AddTo(textMenu); textButton.AddListener(MouseButtons.Left, InputState.Pressed, () => { menu.mIsVisible = true; mCounterMenu.mIsVisible = true; textMenu.mIsVisible = false; mGameScreen.mCameraHandler.Unlock(); }); mMenuList.Add(textMenu); menu.mIsVisible = false; mCounterMenu.mIsVisible = false; } mMenuList.Add(menu); }