コード例 #1
0
ファイル: Factory.cs プロジェクト: AlexanderKrustev/SoftUni
 private static Button GenerateButton(SpriteFont spriteFont, Texture2D buttonTexture, string buttonText, Vector2 buttonPosition)
 {
     var nextButtonTransform = new Transform2D(buttonPosition, Rectangle.Empty);
     var nextButtonText = new Text(buttonText, spriteFont, new Transform2D(Vector2.Zero, Rectangle.Empty));
     var nextButton = new Button(buttonTexture, nextButtonText, nextButtonTransform);
     return nextButton;
 }
コード例 #2
0
ファイル: Button.cs プロジェクト: AlexanderKrustev/SoftUni
        //public Button()
        //{
        //    this.Texture = null;
        //    this.Text.Transform = new Transform2D(this.Transform);
        //    this.Transform.Size = new Rectangle(0, 0, 100, 50);
        //    this.Text.TextContent = "Button";
        //}
        public Button(
            Texture2D texture,
            Text text,
            Transform2D transform,
            Transform2D parentTransform = null)
        {
            this.Texture = texture;

            this.Transform = transform;
            this.Transform.Size = new Rectangle(Point.Zero, new Point(this.Texture.Width / 2, this.Texture.Height / 2));
            this.Transform.Parent = parentTransform;

            this.Text = text;
            this.Text.Transform.Parent = this.Transform;

            this.CenterTextInButton();

            InputManager.OnPress += this.HandleButtonPress;
            InputManager.OnRelease += this.HandleButtonRelease;
        }
コード例 #3
0
ファイル: Engine.cs プロジェクト: AlexanderKrustev/SoftUni
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            this.IsMouseVisible = true;

            DebugText = new Text("Debug", this.Content.Load<SpriteFont>("Fonts/impact"));
            DebugText.Transform.Parent = Repository.GetSelectedCamera().Transform;
            Repository.GameObjects.Add(DebugText);

            // Create a new SpriteBatch, which can be used to draw textures.
            this.spriteBatch = new SpriteBatch(this.GraphicsDevice);

            // TODO: use this.Content to load your game content here
        }