/// <summary> /// DB implementations can export properties about their state /// via this method. If "property" is a valid property understood by this /// DB implementation, fills "*value" with its current value and returns /// true. Otherwise returns false. /// /// Valid property names include: /// /// "leveldb.num-files-at-level<N>" - return the number of files at level <N>, /// where <N> is an ASCII representation of a level number (e.g. "0"). /// "leveldb.stats" - returns a multi-line string that describes statistics /// about the internal operation of the DB. /// </summary> public String PropertyValue(String name) { IntPtr ptr = LevelDBInterop.leveldb_property_value(this.Handle, name); if (ptr == IntPtr.Zero) { return(null); } try { return(Marshal.PtrToStringAnsi(ptr)); } finally { LevelDBInterop.leveldb_free(ptr); GC.KeepAlive(this); } }
/// <summary> /// DB implementations can export properties about their state /// via this method. If "property" is a valid property understood by this /// DB implementation, fills "*value" with its current value and returns /// true. Otherwise returns false. /// /// Valid property names include: /// /// "leveldb.num-files-at-level<N>" - return the number of files at level <N>, /// where <N> is an ASCII representation of a level number (e.g. "0"). /// "leveldb.stats" - returns a multi-line string that describes statistics /// about the internal operation of the DB. /// </summary> public string PropertyValue(string name) { string result = null; var ptr = LevelDBInterop.leveldb_property_value(this.Handle, name); if (ptr != IntPtr.Zero) { try { return(Marshal.PtrToStringAnsi(ptr)); } finally { LevelDBInterop.leveldb_free(ptr); } } return(result); }