protected override void UpdateStaf() { Scalable localScalable = ScaleObj.GetComponent <Scalable>(); if (localScalable != null) { localScalable.Start(); } //active = false; myColl.size = new Vector2(mySR.sprite.rect.width / mySR.sprite.pixelsPerUnit, mySR.sprite.rect.height / mySR.sprite.pixelsPerUnit); //CollisionOutline.transform.localScale = new Vector3(myColl.size.x, myColl.size.y, 1f); }