public void OnEndDrag(PointerEventData eventData) { Vector3 localPos = myCamera.ScreenToWorldPoint(Input.mousePosition); localPos.z = -1; localObject.transform.position = localPos; //PlaceHolder.gameObject.SetActive(false); localObject = LevelCreatorManager.Instance.CreateBlank(myObjType, true); localObject.gameObject.SetActive(false); }
// Use this for initialization void Start() { //PlaceHolder = new GameObject(); //SpriteRenderer localSR = PlaceHolder.AddComponent<SpriteRenderer>(); // //localSR.sprite = ImageHolder; //PlaceHolder.gameObject.SetActive(false); localObject = LevelCreatorManager.Instance.CreateBlank(myObjType, true); myCamera = Camera.main; }