void BackgroundSelected(object sender, PlayerIndexEventArgs e) { ObjectSelected = tileSelected; LayerSelected = layerSelected; backgrounds[tileSelected].isSelected = false; color = Color.Red; LevelCreate.backgroundChosen = true; }
void TileTypeSelected(object sender, PlayerIndexEventArgs e) { tileTypes[fileSelected].isSelected = false; type = (TileType)fileSelected; MenuEntries.Clear(); switch (type) { case TileType.Block: for (int i = 0; i < tileReferenceBlocks.Length; i++) { //columns are more easily used when they have 4 tiles in each hence i > 3 to i = 7 below in the first new column... // that means tiles 4, 5, 6, and 7 will be in that column if (i <= 3) { MenuEntries.Add(tiles[i]); } else if (i > 3 && i <= 7) //first new column { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 1; MenuEntries.Add(tiles[i]); } else if (i > 7 && i <= 11) //second new column { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 2; MenuEntries.Add(tiles[i]); } else if (i > 11 && i<= 15) //third new column { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 3; MenuEntries.Add(tiles[i]); } else if (i > 15 && i <= 19) //fourth new column { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 4; MenuEntries.Add(tiles[i]); } else if (i > 19) //fifth new column { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 5; MenuEntries.Add(tiles[i]); } } break; case TileType.Scenery: for (int i = 0; i < tileReferenceSceneries.Length; i++) { if (i <= 3) { MenuEntries.Add(tiles[i]); } else if (i > 3 && i <= 7) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 1; MenuEntries.Add(tiles[i]); } else if (i > 7 && i <= 11) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 2; MenuEntries.Add(tiles[i]); } else if (i > 11 && i <= 15) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 3; MenuEntries.Add(tiles[i]); } else if (i > 15 && i <= 19) //fourth new column { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 4; MenuEntries.Add(tiles[i]); } else if (i > 19) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 5; MenuEntries.Add(tiles[i]); } } break; case TileType.Slope: for (int i = 0; i < tileReferenceSlopes.Length; i++) { if (i <= 3) { MenuEntries.Add(tiles[i]); } else if (i > 3 && i <= 7) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 1; MenuEntries.Add(tiles[i]); } else if (i > 7 && i <= 11) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 2; MenuEntries.Add(tiles[i]); } else if (i > 11) { tiles[i].CreateNewColumn = true; tiles[i].whichNewColumn = 3; MenuEntries.Add(tiles[i]); } } break; } tileSelection = true; isAssigned = false; }
void SaveGameToTextMenuEntrySelected_Unnamed(object sender, PlayerIndexEventArgs e) { if (KeyboardResult == null && !Guide.IsVisible) { string title = "Level Name"; string description = "Name This Level (No Repeat Names)"; string defaultText = "'Level Name'"; KeyboardResult = Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, null, null); } }
void LevelCreateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { GamePlayScreen.storageDevice = storageDevice; GamePlayScreen.LevelCreateSession = true; LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new LevelCreate(false, String.Empty)); }
void LoadTextLevelMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //for debug string listPath = @"c:\Users\Alex\Desktop\LevelCreationSoftware\LevelCreationSoftware\LevelCreationSoftware\bin\x86\Debug\Content\LevelLayouts.txt"; //string listPath = "Content\\LevelLayouts.txt"; List<string> theList = new List<string>(); if (File.Exists(listPath)) { using (StreamReader sr = new StreamReader(listPath)) { while (sr.Peek() > 0) { theList.Add(sr.ReadLine()); } sr.Close(); } } //add more //theList[1] = "'LevelName'"; ScreenManager.AddScreen(new LoadTextLevelSelection(theList), PlayerIndex.One); //LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new LoadTextLevelSelection(theList)); //ScreenManager.AddScreen(new LoadTextLevelSelection(theList), PlayerIndex.One); }
void ConfirmQuitMessageBoxAccepted_Invert(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new MainMenuScreen()); }
void HelpMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new HowToCreateScreen(), PlayerIndex.One); }
void OptionsGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
void PlayTestGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //for debug string path = @"c:\Users\Alex\Desktop\LevelCreationSoftware\LevelCreationSoftware\LevelCreationSoftware\bin\x86\Debug\Content\PlayTestInfo.txt"; //string path = "Content\\PlayTestInfo.txt"; using (StreamWriter sw = new StreamWriter(path)) { for (int i = 0; i < Tiles.Count; i++) { sw.WriteLine(Tiles[i].position.X.ToString() + "," + Tiles[i].position.Y.ToString() + "," + Tiles[i].type.ToString() + "," + Tiles[i].objectNumber.ToString() + "," + Tiles[i].layerNumber.ToString() + ",Tile"); } for (int i = 0; i < Backgrounds.Count; i++) { sw.WriteLine(Backgrounds[i].position.X.ToString() + "," + Backgrounds[i].position.Y.ToString() + "," + Backgrounds[i].type.ToString() + "," + Backgrounds[i].objectNumber.ToString() + "," + Backgrounds[i].layerNumber.ToString() + ",Background"); } sw.Close(); } LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new PlayTestScreen(path)); }
void ConfirmNameChangeMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { if (KeyboardResult == null && !Guide.IsVisible) { string title = "Level Name"; string description = "Name This Level (No Repeat Names)"; string defaultText = "'Level Name'"; KeyboardResult = Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, null, null); } }
void ControlsGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new ControlScreen(), e.PlayerIndex); }
void FileNameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //nothing }
void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { MenuEntries.RemoveAt(MenuScreen.SelectedEntry); LbKStorageLevelCreation.FileNames.RemoveAt(MenuScreen.SelectedEntry); }
void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { MenuEntries.RemoveAt(MenuScreen.SelectedEntry); //for debug string path = @"c:\Users\Alex\Desktop\LevelCreationSoftware\LevelCreationSoftware\LevelCreationSoftware\bin\x86\Debug\Content\" + fileNames[MenuScreen.SelectedEntry] + ".txt"; string listPath = @"c:\Users\Alex\Desktop\LevelCreationSoftware\LevelCreationSoftware\LevelCreationSoftware\bin\x86\Debug\Content\LevelLayouts.txt"; //string path = "Content\\" + fileNames[MenuScreen.SelectedEntry] + ".txt"; //string listPath = "Content\\LevelLayouts.txt"; if (File.Exists(path)) { File.Delete(path); } List<string> levelList = new List<string>(); if (File.Exists(listPath)) { using (StreamReader sr = new StreamReader(listPath)) { while (sr.Peek() > 0) { string line = sr.ReadLine(); if (line != fileNames[MenuScreen.SelectedEntry]) { levelList.Add(line); } } sr.Close(); } File.Delete(listPath); } using (StreamWriter sw = new StreamWriter(listPath)) { for (int i = 0; i < levelList.Count; i++) { sw.WriteLine(levelList[i]); } } }
void BackgroundTypeSelected(object sender, PlayerIndexEventArgs e) { backgroundTypes[fileSelected].isSelected = false; type = (BackgroundType)fileSelected; MenuEntries.Clear(); switch (type) { case BackgroundType.Normal: for (int j = 0; j < normalBackgroundReferences.Length; j++) { if (j <= 3) { MenuEntries.Add(backgrounds[j]); } else if (j > 3 && j <= 7) { backgrounds[j].CreateNewColumn = true; backgrounds[j].whichNewColumn = 1; MenuEntries.Add(backgrounds[j]); } else if (j > 7 && j <= 11) { backgrounds[j].CreateNewColumn = true; backgrounds[j].whichNewColumn = 2; MenuEntries.Add(backgrounds[j]); } else if (j > 11) { backgrounds[j].CreateNewColumn = true; backgrounds[j].whichNewColumn = 3; MenuEntries.Add(backgrounds[j]); } } break; case BackgroundType.Other: for (int j = 0; j < otherBackgroundReferences.Length; j++) { if (j <= 3) { MenuEntries.Add(backgrounds[j]); } else if (j > 3 && j <= 7) { backgrounds[j].CreateNewColumn = true; backgrounds[j].whichNewColumn = 1; MenuEntries.Add(backgrounds[j]); } else if (j > 7 && j <= 11) { backgrounds[j].CreateNewColumn = true; backgrounds[j].whichNewColumn = 2; MenuEntries.Add(backgrounds[j]); } else if (j > 11) { backgrounds[j].CreateNewColumn = true; backgrounds[j].whichNewColumn = 3; MenuEntries.Add(backgrounds[j]); } } break; } tileSelection = true; isAssigned = false; }
void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Don't forget to save before exiting session"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message, true); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void ResumeGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { this.ExitScreen(); }
void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
void ReturnGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LevelCreateSession = true; //for debug string path = @"c:\Users\Alex\Desktop\LevelCreationSoftware\LevelCreationSoftware\LevelCreationSoftware\bin\x86\Debug\Content\PlayTestInfo.txt"; //string path = "Content\\PlayTestInfo.txt"; LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new LevelCreate(true, path)); }
void InvertTestMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (KeyboardResult == null && !Guide.IsVisible) { string title = "PASSWORD"; string description = "Enter Password to Enter Debug Session"; string defaultText = ""; AsyncCallback callback = new AsyncCallback(ConfirmQuitMessageBoxAccepted_Invert); KeyboardResult = Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, callback, null, true); } }
void ReturnToMainMenuSelected(object sender, PlayerIndexEventArgs e) { LevelCreateSession = false; LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new MainMenuScreen()); }
void LevelLoadMenuEntrySelected(object sender, PlayerIndexEventArgs e) { resultCheck = StorageDevice.BeginShowSelector( PlayerIndex.One, null, null); gameLoadRequested = true; }
void SaveGameToTextMenuEntrySelected_Named(object sender, PlayerIndexEventArgs e) { //for debug string path = @"c:\Users\Alex\Desktop\LevelCreationSoftware\LevelCreationSoftware\LevelCreationSoftware\bin\x86\Debug\Content\" + SavedName + ".txt"; //string path = "Content\\" + SavedName + ".txt"; if (File.Exists(path)) { File.Delete(path); } using (StreamWriter sw = new StreamWriter(path)) { for (int i = 0; i < Tiles.Count; i++) { //0 //1 //2 //3 //4 sw.WriteLine(Tiles[i].position.X.ToString() + "," + Tiles[i].position.Y.ToString() + "," + Tiles[i].type.ToString() + "," + Tiles[i].objectNumber.ToString() + "," + Tiles[i].layerNumber.ToString() + ",Tile"); } for (int i = 0; i < Backgrounds.Count; i++) { sw.WriteLine(Backgrounds[i].position.X.ToString() + "," + Backgrounds[i].position.Y.ToString() + "," + Backgrounds[i].type.ToString() + "," + Backgrounds[i].objectNumber.ToString() + "," + Backgrounds[i].layerNumber.ToString() + ",Background"); } sw.Close(); } }
void VoidTestMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new VoidTest()); }
void TileSelected(object sender, PlayerIndexEventArgs e) { ObjectSelected = tileSelected; LayerSelected = layerSelected; tiles[tileSelected].isSelected = false; color = Color.Red; LevelCreate.tileChosen = true; }