コード例 #1
0
        /// <summary>
        /// Constructs a new particle emitter object.
        /// </summary>
        public ParticleEmitter(ParticleSystem particleSystem, float particlesPerSecond, Vector2 initialPosition)
        {
            this.particleSystem = particleSystem;

            timeBetweenParticles = 1.0f / particlesPerSecond;

            position = initialPosition;
        }
コード例 #2
0
        public Silhouetta()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            //apparently for 1280p

            //this.graphics.PreferredBackBufferWidth = 1920;
            //this.graphics.PreferredBackBufferHeight = 1280;
            this.graphics.PreferredBackBufferWidth = 1280;
            this.graphics.PreferredBackBufferHeight = 720;

            //graphics.ToggleFullScreen();

            screenManager = new ScreenManager(this);
            gamerServicesComponent = new GamerServicesComponent(this);
            emitterSystem = new ParticleSystem(this, "EmitterSettings") { DrawOrder = ParticleSystem.AlphaBlendDrawOrder };

            Components.Add(emitterSystem);
            Components.Add(screenManager);
            Components.Add(gamerServicesComponent);

            screenManager.AddScreen(new StartScreen(emitterSystem), null);
        }
コード例 #3
0
 public StartScreen(ParticleSystem system)
 {
     pSystem = system;
     TransitionOnTime = TimeSpan.FromSeconds(0.2);
     TransitionOffTime = TimeSpan.FromSeconds(0.2);
 }