public ObjectSelection(Texture2D[] referenceBlocks, Texture2D[] referenceSceneries, Texture2D[] referenceSlopes, Texture2D selectionBoxReference, Texture2D[] referenceFiles, SpriteBatch spriteBatch) : base("Object Selection") { tiles = new MenuEntry[(int)MathHelper.Max( MathHelper.Max(referenceBlocks.Length, referenceSceneries.Length), referenceSlopes.Length)]; tileTypes = new MenuEntry[referenceFiles.Length]; IsPopup = true; tileReferenceBlocks = referenceBlocks; tileReferenceSceneries = referenceSceneries; tileReferenceSlopes = referenceSlopes; fileReferences = referenceFiles; tileSelectionBox = selectionBoxReference; fileSelectionBox = selectionBoxReference; SpriteBatch = spriteBatch; for (int i = 0; i < tileTypes.Length; i++) { tileTypes[i] = new MenuEntry(string.Empty); tileTypes[i].Selected += TileTypeSelected; if (i <= 4) { MenuEntries.Add(tileTypes[i]); } else { tileTypes[i].CreateNewColumn = true; MenuEntries.Add(tileTypes[i]); } } for (int i = 0; i < tiles.Length; i++) { tiles[i] = new MenuEntry(string.Empty); tiles[i].Selected += TileSelected; } }
public PauseMenuScreen(List<Tile> tilesReference, List<Background> backgroundsReference, string levelName, Vector2 scrollOffset) : base("Paused") { IsPopup = true; currentOffSet = scrollOffset; LevelName = levelName; Tiles = tilesReference; Backgrounds = backgroundsReference; resumeGameMenuEntry = new MenuEntry("Resume Level Create"); playTestGameMenuEntry = new MenuEntry("Play Test"); controlsGameMenuEntry = new MenuEntry("How to Create"); //saveGameMenuEntry = new MenuEntry("Save"); saveGameTextMenuEntry = new MenuEntry("Save to Text"); returnToMainMenu = new MenuEntry("Return To Main Menu"); quitGameMenuEntry = new MenuEntry("Quit Game"); resumeGameMenuEntry.Selected += ResumeGameMenuEntrySelected; controlsGameMenuEntry.Selected += HowToCreateMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; returnToMainMenu.Selected += ReturnToMainMenuSelected; playTestGameMenuEntry.Selected += PlayTestGameMenuEntrySelected; if (levelName != String.Empty) { SavedName = levelName; saveGameTextMenuEntry.Selected += SaveGameToTextMenuEntrySelected_Named; } else { saveGameTextMenuEntry.Selected += SaveGameToTextMenuEntrySelected_Unnamed; } MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(playTestGameMenuEntry); MenuEntries.Add(controlsGameMenuEntry); //MenuEntries.Add(saveGameMenuEntry); MenuEntries.Add(saveGameTextMenuEntry); MenuEntries.Add(returnToMainMenu); MenuEntries.Add(quitGameMenuEntry); }
public ObjectSelectionBackgrounds(Texture2D[] referenceBackgroundsNormal, Texture2D[] referenceBackgroundsOther, Texture2D[] referenceFiles, Texture2D selectionBoxReference, SpriteBatch spriteBatch) : base("ObjectSelection") { IsPopup = true; //do Max and Mins to get the ultimate if there are more types later backgrounds = new MenuEntry[(int)MathHelper.Max(referenceBackgroundsNormal.Length, referenceBackgroundsOther.Length)]; backgroundTypes = new MenuEntry[referenceFiles.Length]; normalBackgroundReferences = referenceBackgroundsNormal; otherBackgroundReferences = referenceBackgroundsOther; fileReferences = referenceFiles; fileSelectionBox = selectionBoxReference; tileSelectionBox = selectionBoxReference; this.spriteBatch = spriteBatch; for (int i = 0; i < backgroundTypes.Length; i++) { backgroundTypes[i] = new MenuEntry(string.Empty); backgroundTypes[i].Selected += BackgroundTypeSelected; if (i <= 4) { MenuEntries.Add(backgroundTypes[i]); } else { backgroundTypes[i].CreateNewColumn = true; MenuEntries.Add(backgroundTypes[i]); } } for (int i = 0; i < backgrounds.Length; i++) { backgrounds[i] = new MenuEntry(string.Empty); backgrounds[i].Selected += BackgroundSelected; } }
public MainMenuScreen() : base("Main Menu Screen") { levelCreateMenuEntry = new MenuEntry("Create Level"); //levelLoadMenuEntry = new MenuEntry("Load Level"); loadTextLevelMenuEntry = new MenuEntry("Load Text Level"); invertTest = new MenuEntry("Invert Test"); voidTest = new MenuEntry("Void Test"); helpMenuEntry = new MenuEntry("Help"); exitMenuEntry = new MenuEntry("Exit"); levelCreateMenuEntry.Selected += LevelCreateMenuEntrySelected; //levelLoadMenuEntry.Selected += LevelLoadMenuEntrySelected; loadTextLevelMenuEntry.Selected += LoadTextLevelMenuEntrySelected; invertTest.Selected += InvertTestMenuEntrySelected; voidTest.Selected += VoidTestMenuEntrySelected; helpMenuEntry.Selected += HelpMenuEntrySelected; exitMenuEntry.Selected += ExitMenuEntrySelected; }
public LoadTextLevelSelection(List<string> names) : base("Text Levels") { IsPopup = true; fileNames = new string[names.Count]; for (int i = 0; i < names.Count; i++) { fileNames[i] = names[i]; } fileNameEntries = new MenuEntry[fileNames.Length]; for (int i = 0; i < fileNames.Length; i++) { fileNameEntries[i] = new MenuEntry(fileNames[i]); fileNameEntries[i].Selected += FileNameMenuEntrySelected; MenuEntries.Add(fileNameEntries[i]); } }
public LoadLevelSelection(string[] filenames) : base("Loaded Levels") { IsPopup = true; fileNameEntries = new MenuEntry[LbKStorageLevelCreation.FileNames.Count]; for (int i = 0; i < LbKStorageLevelCreation.FileNames.Count; i++) { fileNameEntries[i] = new MenuEntry(filenames[i]); fileNameEntries[i].Selected += FileNameMenuEntrySelected; if (i <= 6) { MenuEntries.Add(fileNameEntries[i]); } else if (i > 6 && i <= 12) { fileNameEntries[i].CreateNewColumn = true; MenuEntries.Add(fileNameEntries[i]); } } }
public PauseMenuScreen() : base("Paused") { IsPopup = true; resumeGameMenuEntry = new MenuEntry("Resume Game"); controlsGameMenuEntry = new MenuEntry("How to Play"); optionsGameMenuEntry = new MenuEntry("Options"); returnGameMenuEntry = new MenuEntry("Return to Level Create"); quitGameMenuEntry = new MenuEntry("Quit Game"); resumeGameMenuEntry.Selected += ResumeGameMenuEntrySelected; controlsGameMenuEntry.Selected += ControlsGameMenuEntrySelected; optionsGameMenuEntry.Selected += OptionsGameMenuEntrySelected; returnGameMenuEntry.Selected += ReturnGameMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(controlsGameMenuEntry); MenuEntries.Add(optionsGameMenuEntry); MenuEntries.Add(returnGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }