private void SetSelected(Piece p) { selectedPiece = p; selectionFrame.Continue = false; }
public bool TryPut(GameState state, Coords cIn, Piece p, Player asker) { Coords c = Transformation(asker, cIn); if (c.IsPlaceHolder) throw new ArgumentOutOfRangeException("Non-placeholder coords needed."); if (!IsValidPlace(state, c)) { throw new ArgumentOutOfRangeException("Coords must be inside the board."); } if (state.Board.ContainsKey(c)) return false; state.Board.Add(c, p); return true; }
private void MakeMove() { if (fromOffboard != null && toCoord != null) { // From offboard to board var newGameState = game.TryMakeMoveFromOffboard(gameState, FromOffboard, toCoord); if (newGameState != null) gameState = newGameState; offBoard.Refresh(); gamePanel.InvalidateVisual(); } else if (fromCoord != null && toCoord != null) { // From coords to coords var newGameState = game.TryMakeMove(gameState, FromCoord, toCoord); if (newGameState != null) gameState = newGameState; offBoard.Refresh(); gamePanel.InvalidateVisual(); } if (game.GameOver) { if (game.PlayerCount == 1) { if (game.Winners.Count() == 1) { System.Windows.MessageBox.Show("You won!"); } else { System.Windows.MessageBox.Show("You lost!"); } } else { if (game.Winners.Count() == 0) { System.Windows.MessageBox.Show("Game over!\nThe game ended in a tie!"); } else if (game.Winners.Count() == 1) { System.Windows.MessageBox.Show("Game over!\nThe winner is: " + game.Winners.First().ToString()); } else { System.Windows.MessageBox.Show("Game over!\nThe winners are: " + string.Join(", ", game.Winners)); } } NewGame(); } selectState = SelectState.From; FromCoord = null; FromOffboard = null; toCoord = null; currentPlayerLabel.Content = gameState.CurrentPlayer.ToString(); }
internal bool MoveIsValidForRule(GameState currentState, MoveRule rule, Piece piece, Coords from, Coords to, Context ctx) { if (from != null) piece = board.PieceAt(currentState, from, currentState.CurrentPlayer); Piece oppPiece = board.PieceAt(currentState, to, currentState.CurrentPlayer); // Rule must be applicable to current piece if (rule.PieceType != piece.Type) return false; // Target should be empty if (rule.TargetMustBeEmpty && oppPiece != null) return false; if (rule.Condition != null) { bool cond = (bool)rule.Condition.Eval(currentState, ctx); if (!cond) return false; } if (rule.From == null) { if (!currentState.CurrentPlayer.GetOffboard(currentState).Contains(piece)) return false; //var toT = board.Transformation(CurrentPlayer, to); ///var toTExpr = board.Transformation(CurrentPlayer, (Coords)rule.To.Eval(ctx)); if (!Coords.Match(to, (Coords)rule.To.Eval(currentState, ctx))) return false; } else if (rule.To == null) { throw new NotImplementedException(); } else { // Check coords //var fromT = board.Transformation(CurrentPlayer, from); //var toT = board.Transformation(CurrentPlayer, to); //var fromTExpr = board.Transformation(CurrentPlayer, (Coords)rule.From.Eval(ctx)); //var toTExpr = board.Transformation(CurrentPlayer, (Coords)rule.To.Eval(ctx)); if (!Coords.Match(from, (Coords)rule.From.Eval(currentState, ctx))) return false; if (!Coords.Match(to, (Coords)rule.To.Eval(currentState, ctx))) return false; } return true; }
public static void Place(Context ctx, string piecetype, Coords c) { Piece p = new Piece(piecetype, ctx.GameState.CurrentPlayer, ctx.Game); ctx.Game.board.TryPut(ctx.GameState, c, p, ctx.GameState.CurrentPlayer); }
public IEnumerable<MoveDefinition> EnumerateMovesFromOffboard(GameState state, Piece p) { var ret = EnumeratePossibleMoves(state).Where(md => md.From == null && md.PieceType == p.Type); return ret; }
public GameState TryMakeMoveFromOffboard(GameState oldState, Piece piece, Coords to) { GameState newState = oldState.Clone(); Context ctx = new Context(newState.GlobalContext); ctx.SetVariable("to", Transform(to, newState.CurrentPlayer)); ctx.SetVariable("NewGameState", newState); // piece cannot be null if (piece == null) return null; // Cannot move opponent's piece if (piece.Owner != newState.CurrentPlayer) return null; bool isInlist = EnumerateMovesFromOffboard(newState, piece).Any( md => md.From == null && Coords.Match(md.To, to) && md.PieceType == piece.Type); if (!isInlist) return null; if (!MoveIsValidGlobal(newState, null, to, ctx)) return null; Piece oppPiece = board.PieceAt(newState, to, null); foreach (var rule in moveRules) { // Only offboard rules here if (!rule.OffboardRule) continue; if (!MoveIsValidForRule(newState, rule, piece, null, to, ctx)) continue; // Move is valid rule.RunAction(newState, ctx); // Perform the move if (!newState.CurrentPlayer.RemoveOffBoard(newState, piece)) { // Original piece was removed, should not happen! throw new InvalidGameException("Cannot move from offboard, piece " + oppPiece.ToString() + " was removed!"); } if (!board.TryPut(newState, to, piece, null)) { // Piece was not captured throw new InvalidGameException("Cannot move to " + to.ToString() + ", piece " + oppPiece.ToString() + " is in the way!"); } ctx.SetXYZ(to, newState.CurrentPlayer); // Move was performed oldStates.Add(oldState); newState.CurrentPlayer.PostMove(newState, ctx); PostMoveActions(newState); return newState; } // No suitable rule found. return null; }
public Game(string rules, out GameState firstState) { try { var input = new ANTLRStringStream(rules); var lexer = new BoardGameLexer(input); var tokens = new CommonTokenStream(lexer); var parser = new BoardGameParser(tokens); var root = parser.parse(); var errors = parser.GetErrors(); if (errors.Length > 0) { var msg = string.Join("\n", errors); throw new InvalidGameException(string.Format("Number of errors: {0} \n\n{1}", errors.Length, msg)); } var currentState = new GameState(this); currentState.GlobalContext = new GlobalContext(currentState); InitGlobals(currentState); CommonTree t = (CommonTree)root.Tree; int playerCount = (int)t.GetChild("SETTINGS").GetChild("PlayerCount").GetOnlyChild().ParseExpr().Eval(currentState, currentState.GlobalContext); for (int i = 0; i < playerCount; i++) players.Add(new Player(i+1)); var size = (Coords)t.GetChild("SETTINGS").GetChild("BoardDimensions").GetOnlyChild().ParseExpr().Eval(currentState, currentState.GlobalContext); board = new Board(size); for (int i = 0; i < t.GetChild("SETTINGS").GetChild("PieceTypes").ChildCount; i++) { string pt = t.GetChild("SETTINGS").GetChild("PieceTypes").GetChild(i).Text; pieceTypes.Add(pt); currentState.GlobalContext.SetVariable(pt, pt); } bool mirrorEvents = false; bool mirrorMoves = false; if (t.GetChild("SETTINGS").HasChild("RulesOfPlayer2")) { string value = t.GetChild("SETTINGS").GetChild("RulesOfPlayer2").GetOnlyChild().Text; switch (value) { case "SameAsPlayer1": mirrorEvents = true; mirrorMoves = true; break; case "RotationOfPlayer1": mirrorEvents = true; mirrorMoves = true; board.Transformation = (asker, coord) => { if (asker == GetPlayer(2)) { return new Coords(new int[] { Size[0] + 1 - coord[0], Size[0] + 1 - coord[1] }, coord.PlaceHolders); } else { return coord; } }; break; case "MirrorOfPlayer1": mirrorEvents = true; mirrorMoves = true; board.Transformation = (asker, coord) => { if (asker == GetPlayer(2)) { return new Coords(new int[] { coord[0], Size[0] + 1 - coord[1] }, coord.PlaceHolders); } else { return coord; } }; break; default: throw new InvalidGameException(string.Format("Unsupported rule transformation: {0}", value)); } } if (t.HasChild("FUNCDEFLIST")) { var functions = t.GetChild("FUNCDEFLIST"); for (int i = 0; i < functions.ChildCount; i++) { var funcNode = functions.GetChild(i); System.Diagnostics.Debug.Assert(funcNode.Text == "FUNCDEF"); string name = funcNode.GetChild("REF").GetOnlyChild().Text; var paramList = new List<string>(); for (int j = 0; j < funcNode.GetChild("PARAMLIST").ChildCount; j++) { paramList.Add(funcNode.GetChild("PARAMLIST").GetChild(j).Text); } var body = funcNode.GetChild("STATEMENTS").ParseStmtList(); var func = new UserFunction(paramList.ToArray(), body); currentState.GlobalContext.SetVariable(name, func); } } if (t.HasChild("INIT")) { var stmt = t.GetChild("INIT").GetChild("STATEMENTS").ParseStmtList(); stmt.Run(currentState, currentState.GlobalContext); } if (t.HasChild("STARTINGBOARD")) { for (int i = 0; i < t.GetChild("STARTINGBOARD").ChildCount; i++) { var ch = t.GetChild("STARTINGBOARD").GetChild(i); switch (ch.Text) { case "Invalid": board.Valid = Board.RuleType.Invalid; for (int j = 0; j < ch.ChildCount; j++) { board.AddRule(ch.GetChild(j).ParseExpr()); } break; case "Valid": board.Valid = Board.RuleType.Valid; for (int j = 0; j < ch.ChildCount; j++) { board.AddRule(ch.GetChild(j).ParseExpr()); } break; case "STARTINGPIECES": int ownerInt = (int)ch.GetChild("PLAYERREF").GetOnlyChild().ParseExpr().Eval(currentState, currentState.GlobalContext); Player owner = GetPlayer(ownerInt); currentState.CurrentPlayerID = ownerInt - 1; for (int j = 0; j < ch.GetChild("LIST").ChildCount; j++) { ITree pieceNode = ch.GetChild("LIST").GetChild(j); string type = pieceNode.Text; if (!IsValidPiece(type)) { throw new InvalidGameException(pieceNode.FileCoords() + " - Invalid piece type '" + type + "'"); } Coords coords = null; if (pieceNode.HasChild("LIT_COORDS")) { coords = (Coords)pieceNode.GetChild("LIT_COORDS").ParseExpr().Eval(currentState, currentState.GlobalContext); } else if (pieceNode.HasChild("Offboard")) { /* Do nothing */ } else { throw new Exception("Cannot happen"); } var p = new Piece(type, owner, this); if (coords == null) { currentState.CurrentPlayer.AddOffboard(currentState, p); } else if (!board.TryPut(currentState, coords, p, null)) { throw new InvalidGameException(pieceNode.FileCoords() + " - Invalid coords for '" + type + "'"); } if (pieceNode.HasChild("TAG")) { string tag = pieceNode.GetChild("TAG").GetOnlyChild().Text; currentState.GlobalContext.SetVariable(tag, p); } } break; } } } if (t.HasChild("PATTERNS")) { for (int i = 0; i < t.GetChild("PATTERNS").ChildCount; i++) { var patternNode = t.GetChild("PATTERNS").GetChild(i); var patternName = patternNode.GetChild("PATTERNNAME").GetOnlyChild().Text; var elements = new List<RegExp.PatternElement>(); for (int j = 0; j < patternNode.GetChild("PATTERNPARTS").ChildCount; j++) { var elementNode = patternNode.GetChild("PATTERNPARTS").GetChild(j); RegExp.PatternElement element = new RegExp.PatternElement(); var predNode = elementNode.GetChild("PATTERNPREDICATE").GetOnlyChild(); if (predNode.Text == "Empty") { element.Predicate = (state, coords) => board.PieceAt(state, coords, state.CurrentPlayer) == null; } else { Expression expr = predNode.ParseExpr(); element.Predicate = (state, coords) => { Context ctx = new Context(state.GlobalContext); ctx.SetXYZ(coords, state.CurrentPlayer); var retVal = expr.Eval(state, ctx); Player pl = retVal as Player; if (pl != null) { Piece piece = board.PieceAt(state, coords, state.CurrentPlayer); if (piece == null) return false; return piece.Owner == pl; } throw new NotSupportedException(string.Format("Unsupported pattern predicate: {0}", retVal)); }; } var countNode = elementNode.GetChild("PATTERNCOUNT").GetOnlyChild(); if (countNode.Text == "Target") { element.IsTarget = true; element.Count = new int[] { 1 }; } else { Context ctx = new Context(currentState.GlobalContext); Expression expr = countNode.ParseExpr(); object count = expr.Eval(currentState, ctx); if (count is int) { element.Count = new int[] { (int)count }; } else if (count is IEnumerable<int>) { element.Count = (IEnumerable<int>)count; } else if (count is IEnumerable<object>) { element.Count = from obj in (IEnumerable<object>)count select (int)obj; } else { throw new InvalidGameException("Invalid value for pattern range."); } } elements.Add(element); } var pattern = new RegExp.Pattern(elements); currentState.GlobalContext.SetVariable(patternName, pattern); } } ITree moveRoot = t.GetChild("MOVES"); if (mirrorMoves) { moveRoot.Rewrite(TreeHelpers.RewriteMirrorPlayer); } for (int i = 0; i < t.GetChild("MOVES").ChildCount; i++) { var moveNode = t.GetChild("MOVES").GetChild(i); string piece = moveNode.Text; var moveOpNode = moveNode.GetChild("OP_MOVE"); var moveFromNode = moveOpNode.GetChild("MOVE_FROM"); CoordExpr moveFrom = null; CoordExpr moveTo = null; if (!moveFromNode.HasChild("Offboard")) { moveFrom = (CoordExpr)moveFromNode.GetOnlyChild().ParseExpr(); } var moveToNode = moveOpNode.GetChild("MOVE_TO"); if (!moveToNode.HasChild("Offboard")) { moveTo = (CoordExpr)moveToNode.GetOnlyChild().ParseExpr(); } var moveOptionsNode = moveOpNode.GetChild("MOVE_OPTIONS"); bool emptyTarget = moveOptionsNode.HasChild("Empty"); string label = null; if (moveOpNode.HasChild("Label")) { label = moveOpNode.GetChild("Label").GetOnlyChild().Text; currentState.GlobalContext.SetVariable(label, label); } Expression condition = null; if (moveOpNode.HasChild("IF")) { condition = moveOpNode.GetChild("IF").GetOnlyChild().ParseExpr(); } Statement stmt = null; if (moveOpNode.HasChild("STATEMENTS")) { stmt = moveOpNode.GetChild("STATEMENTS").ParseStmtList(); } var rule = new MoveRule(piece, moveFrom, moveTo, emptyTarget, label, condition, stmt, this); moveRules.Add(rule); } if (mirrorEvents) { t.GetChild("EVENTS").Rewrite(TreeHelpers.RewriteMirrorPlayer); } for (int i = 0; i < t.GetChild("EVENTS").ChildCount; i++) { var eventNode = t.GetChild("EVENTS").GetChild(i); var stmt = eventNode.GetChild("STATEMENTS").ParseStmtList(); // Register event for all players for (int eventI = 0; eventI < eventNode.GetChild("EVENTTYPES").ChildCount; eventI++) { var eventTypeNode = eventNode.GetChild("EVENTTYPES").GetChild(eventI); Player p = (Player)eventTypeNode.GetChild("PLAYERREF").ParseExpr().Eval(currentState, new Context(currentState)); string eventType = eventTypeNode.GetChild(1).Text; switch (eventType) { case "CannotMove": p.AddCannotMove(stmt); break; case "FinishedMove": p.AddPostMove(stmt); break; case "BeforeMove": p.AddPreMove(stmt); break; default: throw new InvalidGameException("Invalid event: " + eventType); } } } currentState.CurrentPlayerID = 0; PreMoveActions(currentState); firstState = currentState; } catch (InvalidGameException) { throw; } catch (Exception e) { throw new InvalidGameException(e); } }
public void AddHighlight(Piece p) { highlight.Add(p); }
public OffboardEventArgs(Piece piece) { this.Piece = piece; }
internal void AddOffboard(GameState state, Piece p) { var pieces = state.GetOffboard(this); pieces.Add(p); }
internal bool RemoveOffBoard(GameState state, Piece p) { var pieces = state.GetOffboard(this); if (pieces.Contains(p)) { pieces.Remove(p); return true; } else { return false; } }