private void CreateObjects() { // livingRoom = new RoomWithDoor("Living Room", "an antique carpet", "an oak door with a brass knob"); kitchen = new RoomWithDoor("Kitchen", "stainless steel appliances", "a screen door"); diningRoom = new Room("Kitchen", "a crystal chandelier"); frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob"); backYard = new OutsideWithDoor("Back Yard", true, "a screen door"); garden = new Outside("Garden", false); livingRoom.Exits = new Location[] { diningRoom }; kitchen.Exits = new Location[] { diningRoom }; diningRoom.Exits = new Location[] { kitchen, livingRoom }; frontYard.Exits = new Location[] { garden, backYard }; backYard.Exits = new Location[] { garden, frontYard }; garden.Exits = new Location[] { backYard, frontYard }; livingRoom.DoorLocation = frontYard; frontYard.DoorLocation = livingRoom; kitchen.DoorLocation = backYard; backYard.DoorLocation = kitchen; }
private void CreateObjects() { livingRoom = new RoomWithDoor("Living Room", "an antique carpet", "an oak door with a brass knob"); diningRoom = new Room("Dining Room", "a crystal chandelier"); kitchen = new RoomWithDoor("Kitchen", "stainless steel appliances", "a screen door"); frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob"); backYard = new OutsideWithDoor("Back Yard", true, "a screen door"); garden = new Outside("Garden", false); diningRoom.Exits = new Location[] { livingRoom, kitchen }; livingRoom.Exits = new Location[] { diningRoom }; kitchen.Exits = new Location[] { diningRoom }; frontYard.Exits = new Location[] { backYard, garden }; backYard.Exits = new Location[] { frontYard, garden }; garden.Exits = new Location[] { backYard, frontYard }; livingRoom.DoorLocation = frontYard; frontYard.DoorLocation = livingRoom; kitchen.DoorLocation = backYard; backYard.DoorLocation = kitchen; }