public float TestPointDistanceShortStructFloat() { var pointOne = new PointStruct(); var pointTwo = new PointStruct(); pointOne.X = 2302323.2f; pointTwo.Y = 3232233.4f; return((pointOne.X * pointOne.X) + (pointOne.Y * pointOne.Y)); }
public double TestPointDistanceStructDouble() { var pointOne = new PointStruct(); var pointTwo = new PointStruct(); pointOne.DX = 2302323.232; pointTwo.DY = 3232233.423; return(Math.Sqrt((pointOne.DX * pointOne.DX) + (pointOne.DY * pointOne.DY))); }
public void TestArrayAddSpeedStructFloat() { var point = new PointStruct() { X = 42.4f, Y = 22.3f }; var array = new PointStruct[15]; for (int i = 0; i < array.Length; i++) { array[i] = point; } }