/// <summary> /// Constructor for GameState /// </summary> /// <param name="frame">Frame for hooking up User Iterface Events.</param> public ReplayState() { GameController = new GameWorldController(); }
/// <summary> /// Constructor for GameState /// </summary> /// <param name="frame">Frame for hooking up User Iterface Events.</param> public GameState() { GameController = new GameWorldController(); }
/// <summary> /// Constructor for GameState /// </summary> /// <param name="frame">Frame for hooking up User Iterface Events.</param> public ClientState() { GameController = new GameWorldController(); }