static void CreateUnlitTransparentShader() { EditorUtils.CreateAndRenameAsset( string.Format("{0}/UnlitTransparent.shader", GetAssetPath()), GetIcon(), name => Create(ShaderType.Transparent, name)); }
static void CreateUnlitOpaqueShader() { EditorUtils.CreateAndRenameAsset( string.Format("{0}/UnlitOpaque.shader", GetAssetPath()), GetIcon(), name => Create(ShaderType.Opaque, name)); }