static void CreateUnlitTransparentShader()
 {
     EditorUtils.CreateAndRenameAsset(
         string.Format("{0}/UnlitTransparent.shader", GetAssetPath()),
         GetIcon(), name => Create(ShaderType.Transparent, name));
 }
 static void CreateUnlitOpaqueShader()
 {
     EditorUtils.CreateAndRenameAsset(
         string.Format("{0}/UnlitOpaque.shader", GetAssetPath()),
         GetIcon(), name => Create(ShaderType.Opaque, name));
 }