コード例 #1
0
ファイル: Training.cs プロジェクト: tbs005/SilkroadLeoBot
        public static Monster MonsterFilter(List <Monster> moblist, int plevel)
        {
            Monster selected = null;
            int     distance = 100;

            foreach (Monster monster in moblist.ToList())
            {
                System.Threading.Thread.Sleep(2);
                if ((MonsterControl.CheckAvoidMob(monster) == false) && (MonsterControl.CheckRange(monster) == true) && (MonsterControl.CheckStatus(monster) == true))
                {
                    if ((monster.Priority == plevel) && (monster.Distance < distance))
                    {
                        distance = monster.Distance;
                        selected = monster;
                    }
                }
            }
            return(selected);
        }
コード例 #2
0
ファイル: Training.cs プロジェクト: tbs005/SilkroadLeoBot
        public static void SelectMonster()
        {
            {
                if (monster_selected)
                {
                    Berserk.CheckBerserk(Training.monster_id, monster_type_string);
                    Skills.CheckSkills();
                }
                else
                {
                    uint    id            = 0;
                    Monster selecting     = null;
                    int     prioritylevel = MonsterControl.CheckPriorityLevel(Monster.SpawnMob);
                    while (prioritylevel >= 0)
                    {
                        selecting = MonsterFilter(Monster.SpawnMob, prioritylevel);
                        if (selecting == null)
                        {
                            prioritylevel--;
                        }
                        else
                        {
                            id                  = selecting.UniqueID;
                            monster_type        = selecting.MobType;
                            monster_type_string = selecting.MobTypename;
                            monster_name        = selecting.AdvanceName;
                            distance            = selecting.Distance;
                            X = selecting.X;
                            Y = selecting.Y;
                            break;
                        }
                    }
                    if (id == 0)
                    {
                        Walking.walking_circle = true;
                        Walking.walking_path   = true;

                        if (Walking.running == false)
                        {
                            Walking.WalkManager();
                        }
                    }
                    else
                    {
                        monster_id = id;

                        if (Walking.walking_center)
                        {
                            Walking.walking_center = false;
                        }
                        if (Walking.walking_circle)
                        {
                            Walking.walking_circle = false;
                        }
                        if (Walking.walking_path)
                        {
                            Walking.walking_path = false;
                        }

                        Packet NewPacket = new Packet((ushort)WorldServerOpcodes.CLIENT_OPCODES.CLIENT_OBJECTSELECT);
                        NewPacket.WriteUInt32(monster_id);
                        Proxy.ag_remote_security.Send(NewPacket);

                        monster_selected = true;
                    }
                }
            }
        }
コード例 #3
0
ファイル: OpcodeParser.cs プロジェクト: tbs005/SilkroadLeoBot
        public static void Handler(Packet packet)
        {
            switch (packet.Opcode)
            {
                #region Login
            case (ushort)0xA103:
                Servers.AgentRespond(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CHARACTERLISTING:
                Character.CharacterList(packet);
                break;
                #endregion

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CONFIRMSPAWN:
                Character.CharID(packet);
                Character.CharData(Character.CharPacket);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CHARDATA:
                Character.CharPacket = packet;
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CHARACTERINFO:
                Character.CharacterInfo(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STUFFUPDATE:
                Character.UpdateInfo(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_LVLUP:
                Character.LevelUp(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_EXPSPUPDATE:
                Character.ExpSpUpdate(packet);
                break;

                #region Pets
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_PETINFO:
                PetsData.PetInfo(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_PETSTATS:
                PetsData.PetStats(packet);
                break;
                #endregion

                #region Spawns
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SINGLESPAWN:
                Spawn.SingleSpawn(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SINGLEDESPAWN:
                Spawn.SingleDeSpawn(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_GROUPSPAWNB:
                GroupSpawns.GroupeSpawnB(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_GROUPESPAWN:
                GroupSpawns.Manager(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_GROUPSPAWNEND:
                GroupSpawns.GroupSpawned();
                break;
                #endregion

                #region Training
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_OBJECTDIE:
                MonsterControl.MonsterAction(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_NPCSELECT:
                MonsterControl.NPCSelect(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_NPCDESELECT:
                MonsterControl.NPCDeselect(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_OBJECTSELECT:
                Training.Selected(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_OBJECTACTION:
                MonsterControl.Refresh(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_HPMPUPDATE:
                HPMPPacket.HPMPUpdate(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_HORSEACTION:
                PetsData.HorseAction(packet);
                break;
                #endregion

                #region Storage
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STORAGEITEMS:
                StorageControl.ParseStorageItems(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STORAGEGOLD:
                StorageControl.StorageGold(packet);
                break;
                #endregion

                #region Movement
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_MOVE:
                Movement.Move(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STUCK:
                Movement.Stuck(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SPEEDUPDATE:
                Character.SpeedUpdate(packet);
                break;
                #endregion

                #region Items

            /*case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ITEMFIXED:
             *  InventoryControl.ItemFixed(packet);
             *  break;*/
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_DURABILITYCHANGE:
                InventoryControl.Durability(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_INVENTORYMOVEMENT:
                InventoryControl.Inventory_Update1(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_INVENTORYUSE:
                InventoryControl.Inventory_Update(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ITEMMODIFY:
                InventoryControl.Inventory_Update2(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ITEMRELEASE:
                PickupControl.Itemfree(packet);
                break;
                #endregion

                #region Skills
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SKILLADD:
                Skills.SkillAdd(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SKILLUPDATE:
                Skills.SkillUpdate(packet);
                break;
                #endregion

                #region Buffs
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_BUFFINFO:
                Buffas.BuffAdd(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_BUFFDELL:
                Buffas.BuffDell(packet);
                break;
                #endregion

                #region Party
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ACCEPTPARTY:
                Party.AcceptParty(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_PARTYREMOVE:
                Party.ReformParty(packet);
                break;
                #endregion
            }
        }