public void GameLoop() { firstPlayer.playerWallet.SelectGameLevel(); firstPlayer.playerWallet.SetBeginningPlayerBank(); firstPlayer.playerWallet.DisplayPlayerBank(); //SetGameDays(); //AddGameDays(); //SetWeatherConditions(); //AddWeatherConditions(); purchasing.IdentifyItem(); purchasing.IdentifyItemAmount(); purchasing.SetTransactionAmount(); purchasing.SetConfirmation(firstPlayer); purchasing.CompleteItemSale(firstPlayer); firstPlayer.AddIceCubeInventory(firstPlayer.gameInventory.GetIceCubeQuantity()); firstPlayer.gameInventory.DisplayInventory(); firstPlayer.playerWallet.DisplayPlayerBank(); firstPlayer.SetDailyLemonadeCupInventory(); firstPlayer.SetLemonCupTaste(); firstPlayer.MakeLemonadeCups(); firstPlayer.SubtractInventory(); }