/// <summary> /// Create a new dynamic tile. /// Dynamic tiles always run the update function every tick. /// </summary> /// <param name="brush">Rectangle of the position and size.</param> /// <param name="id">id of the dynamic tile to create.</param> /// <returns>instance of the created tile.</returns> public static Tile CreateTileDynamic(Rectangle brush, int id, int layer) { TileDynamic1 t = new TileDynamic1(brush, id); t.Initialize(); World.tiles.Add(t); return(t); }
/// <summary> /// Create a new dynamic tile. /// Dynamic tiles always run the update function every tick. /// </summary> /// <param name="brush">Rectangle of the position and size.</param> /// <param name="id">id of the dynamic tile to create.</param> /// <returns>instance of the created tile.</returns> public static Tile CreateTileDynamic(Rectangle brush, int id, int layer) { TileDynamic1 t = new TileDynamic1(brush, id); t.Initialize(); World.tiles.Add(t); return t; }