public async Task turnAround() { //await Task.Delay(100); //float currentAngle = GyroSensor.getSIValue(); //while (gyroSensor.getSIValue() >= currentAngle - 360) //{ // MainBrick.Brick.BatchCommand.TurnMotorAtPowerForTime(OutputPort.A, -27, 10, false); // MainBrick.Brick.BatchCommand.TurnMotorAtPowerForTime(OutputPort.D, 27, 10, false); // await MainBrick.Brick.BatchCommand.SendCommandAsync(); // await Task.Delay(100); //} await Task.Delay(100); // store current angle float currentAngle = GyroSensor.getSIValue(); while (gyroSensor.getSIValue() >= currentAngle - 360) { MainBrick.Brick.BatchCommand.TurnMotorAtPowerForTime(OutputPort.A, -30, 10, false); MainBrick.Brick.BatchCommand.TurnMotorAtPowerForTime(OutputPort.D, 30, 10, false); await MainBrick.Brick.BatchCommand.SendCommandAsync(); await Task.Delay(10); } }
public LegoBot() { mainBrick = new MainBrick(); gyroSensor = new GyroSensor(); ultrasonicSensor = new UltrasonicSensor(); colourSensor = new ColourSensor(); motor = new Motor(); }
public async Task stepMotor() { await Task.Delay(100); // store current angle float currentAngle = GyroSensor.getSIValue(); while (gyroSensor.getSIValue() >= currentAngle - 90) { MainBrick.Brick.BatchCommand.StepMotorAtPower(OutputPort.A, -25, 1, false); MainBrick.Brick.BatchCommand.StepMotorAtPower(OutputPort.D, 25, 1, false); await MainBrick.Brick.BatchCommand.SendCommandAsync(); await Task.Delay(10); } }
public async Task TurnLeft() { // delay it by few milli sec await Task.Delay(100); // store current angle float currentAngle = GyroSensor.getSIValue(); while (gyroSensor.getSIValue() >= currentAngle - 90) { MainBrick.Brick.BatchCommand.TurnMotorAtPowerForTime(OutputPort.A, -25, 10, false); MainBrick.Brick.BatchCommand.TurnMotorAtPowerForTime(OutputPort.D, 25, 10, false); await MainBrick.Brick.BatchCommand.SendCommandAsync(); await Task.Delay(10); } }