public Identity(List <Property> properties, World world) { foreach (Property property in properties) { switch (property.Name) { case "id": Id = Convert.ToInt32(property.Value); break; case "name": Name = Formatting.InitCaps(property.Value.Replace("'", "`")); break; case "nemesis_id": case "histfig_id": HistoricalFigure = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "birth_year": BirthYear = Convert.ToInt32(property.Value); break; case "birth_second": BirthSeconds72 = Convert.ToInt32(property.Value); break; case "entity_id": Entity = world.GetEntity(Convert.ToInt32(property.Value)); break; case "race": Race = world.GetCreatureInfo(property.Value); break; case "caste": Caste = string.Intern(Formatting.InitCaps(property.Value.ToLower().Replace('_', ' '))); break; case "profession": Profession = string.Intern(Formatting.InitCaps(property.Value.ToLower().Replace('_', ' '))); break; } } HistoricalFigure?.Identities.Add(this); }
public EntityPopulation(List <Property> properties, World world) : base(properties, world) { EntityId = -1; foreach (Property property in properties) { switch (property.Name) { case "race": var raceCount = property.Value.Split(':'); Race = world.GetCreatureInfo(raceCount[0]); Count = Convert.ToInt32(raceCount[1]); break; case "civ_id": EntityId = property.ValueAsInt(); break; } } }