コード例 #1
0
ファイル: Theft.cs プロジェクト: karv/Legends-Viewer
        public Theft(List <Property> properties, World world)
            : base(properties, world)
        {
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "ordinal": Ordinal = String.Intern(property.Value); break;

                case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;

                case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;

                case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;

                case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;

                case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;

                case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break;

                case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break;
                }
            }

            foreach (ItemStolen theft in Collection.OfType <ItemStolen>())
            {
                theft.Site = Site;
                Site.AddEvent(theft);
                Site.Events = Site.Events.OrderBy(ev => ev.ID).ToList();
                if (Attacker.SiteHistory.Count == 1)
                {
                    theft.ReturnSite = Attacker.SiteHistory.First().Site;
                    theft.ReturnSite.AddEvent(theft);
                    theft.ReturnSite.Events = theft.ReturnSite.Events.OrderBy(ev => ev.ID).ToList();
                }
            }
        }
コード例 #2
0
ファイル: Site.cs プロジェクト: figment/Legends-Viewer
        public Site(List <Property> properties, World world)
            : base(properties, world)
        {
            Type         = Name = UntranslatedName = "";
            Warfare      = new List <EventCollection>();
            OwnerHistory = new List <OwnerPeriod>();
            Connections  = new List <Site>();
            Populations  = new List <Population>();
            Officials    = new List <Official>();
            BeastAttacks = new List <BeastAttack>();
            Structures   = new List <Structure>();
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "type": Type = Formatting.InitCaps(property.Value); break;

                case "name": Name = Formatting.InitCaps(property.Value); break;

                case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;

                case "structures":
                    HasStructures  = true;
                    property.Known = true;
                    if (property.SubProperties.Any())
                    {
                        foreach (Property subProperty in property.SubProperties)
                        {
                            Structures.Add(new Structure(subProperty.SubProperties, world));
                            subProperty.Known = true;
                        }
                    }
                    break;
                }
            }
        }
コード例 #3
0
        public Site(List <Property> properties, World world)
            : base(properties, world)
        {
            Type                     = Name = UntranslatedName = "";
            Warfare                  = new List <EventCollection>();
            OwnerHistory             = new List <OwnerPeriod>();
            Connections              = new List <Site>();
            Populations              = new List <Population>();
            Officials                = new List <Official>();
            BeastAttacks             = new List <BeastAttack>();
            Structures               = new List <Structure>();
            RelatedHistoricalFigures = new List <HistoricalFigure>();

            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "type":
                    Type = Formatting.InitCaps(property.Value);
                    switch (property.Value)
                    {
                    case "cave": SiteType = SiteType.Cave; break;

                    case "fortress": SiteType = SiteType.Fortress; break;

                    case "forest retreat": SiteType = SiteType.ForestRetreat; break;

                    case "dark fortress": SiteType = SiteType.DarkFortress; break;

                    case "town": SiteType = SiteType.Town; break;

                    case "hamlet": SiteType = SiteType.Hamlet; break;

                    case "vault": SiteType = SiteType.Vault; break;

                    case "dark pits": SiteType = SiteType.DarkPits; break;

                    case "hillocks": SiteType = SiteType.Hillocks; break;

                    case "tomb": SiteType = SiteType.Tomb; break;

                    case "tower": SiteType = SiteType.Tower; break;

                    case "mountain halls": SiteType = SiteType.MountainHalls; break;

                    case "camp": SiteType = SiteType.Camp; break;

                    case "lair": SiteType = SiteType.Lair; break;

                    case "labyrinth": SiteType = SiteType.Labyrinth; break;

                    case "shrine": SiteType = SiteType.Shrine; break;

                    case "important location": SiteType = SiteType.ImportantLocation; break;

                    default:
                        property.Known = false;
                        break;
                    }
                    break;

                case "name": Name = Formatting.InitCaps(property.Value); break;

                case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;

                case "structures":
                    HasStructures  = true;
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        foreach (Property subProperty in property.SubProperties)
                        {
                            subProperty.Known = true;
                            Structures.Add(new Structure(subProperty.SubProperties, world, this));
                        }
                    }
                    break;

                case "civ_id": property.Known = true; break;

                case "cur_owner_id": property.Known = true; break;

                case "rectangle":
                    char[]   delimiterChars = { ':', ',' };
                    string[] rectArray      = property.Value.Split(delimiterChars);
                    if (rectArray.Length == 4)
                    {
                        int x0 = Convert.ToInt32(rectArray[0]);
                        int y0 = Convert.ToInt32(rectArray[1]);
                        int x1 = Convert.ToInt32(rectArray[2]);
                        int y1 = Convert.ToInt32(rectArray[3]);
                        Rectangle = new Rectangle(x0, y0, x1 - x0, y1 - y0);
                    }
                    else
                    {
                        property.Known = false;
                    }
                    break;
                }
            }
            SetIconByType(SiteType);
        }
コード例 #4
0
ファイル: Battle.cs プロジェクト: karv/Legends-Viewer
        public Battle(List<Property> properties, World world)
            : base(properties, world)
        {

            Initialize();

            List<string> attackerSquadRace, defenderSquadRace;
            List<int> attackerSquadEntityPopulation, attackerSquadNumbers, attackerSquadDeaths, attackerSquadSite,
                         defenderSquadEntityPopulation, defenderSquadNumbers, defenderSquadDeaths, defenderSquadSite;
            NotableAttackers = new List<HistoricalFigure>(); NotableDefenders = new List<HistoricalFigure>();
            AttackerSquads = new List<Squad>(); DefenderSquads = new List<Squad>();
            attackerSquadRace = new List<string>(); attackerSquadEntityPopulation = new List<int>(); attackerSquadNumbers = new List<int>(); attackerSquadDeaths = new List<int>();
            attackerSquadSite = new List<int>();
            defenderSquadRace = new List<string>(); defenderSquadEntityPopulation = new List<int>(); defenderSquadNumbers = new List<int>(); defenderSquadDeaths = new List<int>();
            defenderSquadSite = new List<int>();
            Attackers = new List<Squad>();
            Defenders = new List<Squad>();
            NonCombatants = new List<HistoricalFigure>();
            foreach (Property property in properties)
                switch (property.Name)
                {
                    case "outcome": switch (property.Value)
                        {
                            case "attacker won": Outcome = BattleOutcome.AttackerWon; break;
                            case "defender won": Outcome = BattleOutcome.DefenderWon; break;
                            default: Outcome = BattleOutcome.Unknown; world.ParsingErrors.Report("Unknown Battle Outcome: " + property.Value); break;
                        } break;
                    case "name": Name = Formatting.InitCaps(property.Value); break;
                    case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;
                    case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;
                    case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;
                    case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;
                    case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;
                    case "attacking_hfid": NotableAttackers.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break;
                    case "defending_hfid": NotableDefenders.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break;
                    case "attacking_squad_race": attackerSquadRace.Add(Formatting.FormatRace(property.Value)); break;
                    case "attacking_squad_entity_pop": attackerSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break;
                    case "attacking_squad_number": attackerSquadNumbers.Add(Convert.ToInt32(property.Value)); break;
                    case "attacking_squad_deaths": attackerSquadDeaths.Add(Convert.ToInt32(property.Value)); break;
                    case "attacking_squad_site": attackerSquadSite.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_race": defenderSquadRace.Add(Formatting.FormatRace(property.Value)); break;
                    case "defending_squad_entity_pop": defenderSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_number": defenderSquadNumbers.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_deaths": defenderSquadDeaths.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_site": defenderSquadSite.Add(Convert.ToInt32(property.Value)); break;
                    case "noncom_hfid": NonCombatants.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break;
                }

            if (Collection.OfType<AttackedSite>().Count() > 0)
            {
                Attacker = Collection.OfType<AttackedSite>().First().Attacker;
                Defender = Collection.OfType<AttackedSite>().First().Defender;
            }
            else if (Collection.OfType<FieldBattle>().Count() > 0)
            {
                Attacker = Collection.OfType<FieldBattle>().First().Attacker;
                Defender = Collection.OfType<FieldBattle>().First().Defender;
            }

            foreach (HistoricalFigure attacker in NotableAttackers) attacker.Battles.Add(this);
            foreach (HistoricalFigure defender in NotableDefenders) defender.Battles.Add(this);
            foreach (HistoricalFigure nonCombatant in NonCombatants) nonCombatant.Battles.Add(this);

            for (int i = 0; i < attackerSquadRace.Count; i++)
                AttackerSquads.Add(new Squad(attackerSquadRace[i], attackerSquadNumbers[i], attackerSquadDeaths[i], attackerSquadSite[i], attackerSquadEntityPopulation[i]));
            for (int i = 0; i < defenderSquadRace.Count; i++)
                DefenderSquads.Add(new Squad(defenderSquadRace[i], defenderSquadNumbers[i], defenderSquadDeaths[i], defenderSquadSite[i], defenderSquadEntityPopulation[i]));

            var groupedAttackerSquads = from squad in AttackerSquads
                                        group squad by squad.Race into squadRace
                                        select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) };
            foreach (var squad in groupedAttackerSquads)
                Attackers.Add(new Squad(squad.Race, squad.Count + NotableAttackers.Count(attacker => attacker.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableAttackers.Contains(death.HistoricalFigure)), -1, -1));
            foreach (var attacker in NotableAttackers.Where(hf => Attackers.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() }))
            {
                Attackers.Add(new Squad(attacker.Race, attacker.Count, Collection.OfType<HFDied>().Count(death => NotableAttackers.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == attacker.Race), -1, -1));
            }
            AttackersAsList = new List<string>();
            foreach (Squad squad in Attackers)
                for (int i = 0; i < squad.Numbers; i++)
                    AttackersAsList.Add(squad.Race);



            var groupedDefenderSquads = from squad in DefenderSquads
                                        group squad by squad.Race into squadRace
                                        select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) };
            foreach (var squad in groupedDefenderSquads)
                Defenders.Add(new Squad(squad.Race, squad.Count + NotableDefenders.Count(defender => defender.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableDefenders.Contains(death.HistoricalFigure)), -1, -1));
            foreach (var defender in NotableDefenders.Where(hf => Defenders.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() }))
            {
                Defenders.Add(new Squad(defender.Race, defender.Count, Collection.OfType<HFDied>().Count(death => NotableDefenders.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == defender.Race), -1, -1));
            }
            DefendersAsList = new List<string>();
            foreach (Squad squad in Defenders)
                for (int i = 0; i < squad.Numbers; i++)
                    DefendersAsList.Add(squad.Race);

            Deaths = new List<string>();
            foreach (Squad squad in Attackers.Concat(Defenders))
                for (int i = 0; i < squad.Deaths; i++)
                    Deaths.Add(squad.Race);

            AttackerDeathCount = Attackers.Sum(attacker => attacker.Deaths);
            DefenderDeathCount = Defenders.Sum(defender => defender.Deaths);

            if (Outcome == BattleOutcome.AttackerWon) Victor = Attacker;
            else if (Outcome == BattleOutcome.DefenderWon) Victor = Defender;

            War parentWar = ParentCollection as War;
            if (parentWar != null)
            {
                if (parentWar.Attacker == Attacker)
                {
                    parentWar.AttackerDeathCount += AttackerDeathCount;
                    parentWar.DefenderDeathCount += DefenderDeathCount;
                }
                else
                {
                    parentWar.AttackerDeathCount += DefenderDeathCount;
                    parentWar.DefenderDeathCount += AttackerDeathCount;
                }
                parentWar.DeathCount += attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count();

                if (Attacker == parentWar.Attacker && Victor == Attacker) parentWar.AttackerVictories.Add(this);
                else parentWar.DefenderVictories.Add(this);
            }

            if (Site != null) Site.Warfare.Add(this);
            if (Region != null) Region.Battles.Add(this);
            if (UndergroundRegion != null) UndergroundRegion.Battles.Add(this);

            if ((attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count()) == 0)
                Notable = false;
            if ((attackerSquadNumbers.Sum() + NotableAttackers.Count) > ((defenderSquadNumbers.Sum() + NotableDefenders.Count) * 10) //NotableDefenders outnumbered 10 to 1
                && Victor == Attacker
                && AttackerDeathCount < ((NotableAttackers.Count + attackerSquadNumbers.Sum()) * 0.1)) //NotableAttackers lossses < 10%
                Notable = false;
        }