public Theft(List <Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } } foreach (ItemStolen theft in Collection.OfType <ItemStolen>()) { theft.Site = Site; Site.AddEvent(theft); Site.Events = Site.Events.OrderBy(ev => ev.ID).ToList(); if (Attacker.SiteHistory.Count == 1) { theft.ReturnSite = Attacker.SiteHistory.First().Site; theft.ReturnSite.AddEvent(theft); theft.ReturnSite.Events = theft.ReturnSite.Events.OrderBy(ev => ev.ID).ToList(); } } }
public Site(List <Property> properties, World world) : base(properties, world) { Type = Name = UntranslatedName = ""; Warfare = new List <EventCollection>(); OwnerHistory = new List <OwnerPeriod>(); Connections = new List <Site>(); Populations = new List <Population>(); Officials = new List <Official>(); BeastAttacks = new List <BeastAttack>(); Structures = new List <Structure>(); foreach (Property property in properties) { switch (property.Name) { case "type": Type = Formatting.InitCaps(property.Value); break; case "name": Name = Formatting.InitCaps(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "structures": HasStructures = true; property.Known = true; if (property.SubProperties.Any()) { foreach (Property subProperty in property.SubProperties) { Structures.Add(new Structure(subProperty.SubProperties, world)); subProperty.Known = true; } } break; } } }
public Site(List <Property> properties, World world) : base(properties, world) { Type = Name = UntranslatedName = ""; Warfare = new List <EventCollection>(); OwnerHistory = new List <OwnerPeriod>(); Connections = new List <Site>(); Populations = new List <Population>(); Officials = new List <Official>(); BeastAttacks = new List <BeastAttack>(); Structures = new List <Structure>(); RelatedHistoricalFigures = new List <HistoricalFigure>(); foreach (Property property in properties) { switch (property.Name) { case "type": Type = Formatting.InitCaps(property.Value); switch (property.Value) { case "cave": SiteType = SiteType.Cave; break; case "fortress": SiteType = SiteType.Fortress; break; case "forest retreat": SiteType = SiteType.ForestRetreat; break; case "dark fortress": SiteType = SiteType.DarkFortress; break; case "town": SiteType = SiteType.Town; break; case "hamlet": SiteType = SiteType.Hamlet; break; case "vault": SiteType = SiteType.Vault; break; case "dark pits": SiteType = SiteType.DarkPits; break; case "hillocks": SiteType = SiteType.Hillocks; break; case "tomb": SiteType = SiteType.Tomb; break; case "tower": SiteType = SiteType.Tower; break; case "mountain halls": SiteType = SiteType.MountainHalls; break; case "camp": SiteType = SiteType.Camp; break; case "lair": SiteType = SiteType.Lair; break; case "labyrinth": SiteType = SiteType.Labyrinth; break; case "shrine": SiteType = SiteType.Shrine; break; case "important location": SiteType = SiteType.ImportantLocation; break; default: property.Known = false; break; } break; case "name": Name = Formatting.InitCaps(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "structures": HasStructures = true; property.Known = true; if (property.SubProperties != null) { foreach (Property subProperty in property.SubProperties) { subProperty.Known = true; Structures.Add(new Structure(subProperty.SubProperties, world, this)); } } break; case "civ_id": property.Known = true; break; case "cur_owner_id": property.Known = true; break; case "rectangle": char[] delimiterChars = { ':', ',' }; string[] rectArray = property.Value.Split(delimiterChars); if (rectArray.Length == 4) { int x0 = Convert.ToInt32(rectArray[0]); int y0 = Convert.ToInt32(rectArray[1]); int x1 = Convert.ToInt32(rectArray[2]); int y1 = Convert.ToInt32(rectArray[3]); Rectangle = new Rectangle(x0, y0, x1 - x0, y1 - y0); } else { property.Known = false; } break; } } SetIconByType(SiteType); }
public Battle(List<Property> properties, World world) : base(properties, world) { Initialize(); List<string> attackerSquadRace, defenderSquadRace; List<int> attackerSquadEntityPopulation, attackerSquadNumbers, attackerSquadDeaths, attackerSquadSite, defenderSquadEntityPopulation, defenderSquadNumbers, defenderSquadDeaths, defenderSquadSite; NotableAttackers = new List<HistoricalFigure>(); NotableDefenders = new List<HistoricalFigure>(); AttackerSquads = new List<Squad>(); DefenderSquads = new List<Squad>(); attackerSquadRace = new List<string>(); attackerSquadEntityPopulation = new List<int>(); attackerSquadNumbers = new List<int>(); attackerSquadDeaths = new List<int>(); attackerSquadSite = new List<int>(); defenderSquadRace = new List<string>(); defenderSquadEntityPopulation = new List<int>(); defenderSquadNumbers = new List<int>(); defenderSquadDeaths = new List<int>(); defenderSquadSite = new List<int>(); Attackers = new List<Squad>(); Defenders = new List<Squad>(); NonCombatants = new List<HistoricalFigure>(); foreach (Property property in properties) switch (property.Name) { case "outcome": switch (property.Value) { case "attacker won": Outcome = BattleOutcome.AttackerWon; break; case "defender won": Outcome = BattleOutcome.DefenderWon; break; default: Outcome = BattleOutcome.Unknown; world.ParsingErrors.Report("Unknown Battle Outcome: " + property.Value); break; } break; case "name": Name = Formatting.InitCaps(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_hfid": NotableAttackers.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; case "defending_hfid": NotableDefenders.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; case "attacking_squad_race": attackerSquadRace.Add(Formatting.FormatRace(property.Value)); break; case "attacking_squad_entity_pop": attackerSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_number": attackerSquadNumbers.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_deaths": attackerSquadDeaths.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_site": attackerSquadSite.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_race": defenderSquadRace.Add(Formatting.FormatRace(property.Value)); break; case "defending_squad_entity_pop": defenderSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_number": defenderSquadNumbers.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_deaths": defenderSquadDeaths.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_site": defenderSquadSite.Add(Convert.ToInt32(property.Value)); break; case "noncom_hfid": NonCombatants.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; } if (Collection.OfType<AttackedSite>().Count() > 0) { Attacker = Collection.OfType<AttackedSite>().First().Attacker; Defender = Collection.OfType<AttackedSite>().First().Defender; } else if (Collection.OfType<FieldBattle>().Count() > 0) { Attacker = Collection.OfType<FieldBattle>().First().Attacker; Defender = Collection.OfType<FieldBattle>().First().Defender; } foreach (HistoricalFigure attacker in NotableAttackers) attacker.Battles.Add(this); foreach (HistoricalFigure defender in NotableDefenders) defender.Battles.Add(this); foreach (HistoricalFigure nonCombatant in NonCombatants) nonCombatant.Battles.Add(this); for (int i = 0; i < attackerSquadRace.Count; i++) AttackerSquads.Add(new Squad(attackerSquadRace[i], attackerSquadNumbers[i], attackerSquadDeaths[i], attackerSquadSite[i], attackerSquadEntityPopulation[i])); for (int i = 0; i < defenderSquadRace.Count; i++) DefenderSquads.Add(new Squad(defenderSquadRace[i], defenderSquadNumbers[i], defenderSquadDeaths[i], defenderSquadSite[i], defenderSquadEntityPopulation[i])); var groupedAttackerSquads = from squad in AttackerSquads group squad by squad.Race into squadRace select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) }; foreach (var squad in groupedAttackerSquads) Attackers.Add(new Squad(squad.Race, squad.Count + NotableAttackers.Count(attacker => attacker.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableAttackers.Contains(death.HistoricalFigure)), -1, -1)); foreach (var attacker in NotableAttackers.Where(hf => Attackers.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() })) { Attackers.Add(new Squad(attacker.Race, attacker.Count, Collection.OfType<HFDied>().Count(death => NotableAttackers.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == attacker.Race), -1, -1)); } AttackersAsList = new List<string>(); foreach (Squad squad in Attackers) for (int i = 0; i < squad.Numbers; i++) AttackersAsList.Add(squad.Race); var groupedDefenderSquads = from squad in DefenderSquads group squad by squad.Race into squadRace select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) }; foreach (var squad in groupedDefenderSquads) Defenders.Add(new Squad(squad.Race, squad.Count + NotableDefenders.Count(defender => defender.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableDefenders.Contains(death.HistoricalFigure)), -1, -1)); foreach (var defender in NotableDefenders.Where(hf => Defenders.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() })) { Defenders.Add(new Squad(defender.Race, defender.Count, Collection.OfType<HFDied>().Count(death => NotableDefenders.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == defender.Race), -1, -1)); } DefendersAsList = new List<string>(); foreach (Squad squad in Defenders) for (int i = 0; i < squad.Numbers; i++) DefendersAsList.Add(squad.Race); Deaths = new List<string>(); foreach (Squad squad in Attackers.Concat(Defenders)) for (int i = 0; i < squad.Deaths; i++) Deaths.Add(squad.Race); AttackerDeathCount = Attackers.Sum(attacker => attacker.Deaths); DefenderDeathCount = Defenders.Sum(defender => defender.Deaths); if (Outcome == BattleOutcome.AttackerWon) Victor = Attacker; else if (Outcome == BattleOutcome.DefenderWon) Victor = Defender; War parentWar = ParentCollection as War; if (parentWar != null) { if (parentWar.Attacker == Attacker) { parentWar.AttackerDeathCount += AttackerDeathCount; parentWar.DefenderDeathCount += DefenderDeathCount; } else { parentWar.AttackerDeathCount += DefenderDeathCount; parentWar.DefenderDeathCount += AttackerDeathCount; } parentWar.DeathCount += attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count(); if (Attacker == parentWar.Attacker && Victor == Attacker) parentWar.AttackerVictories.Add(this); else parentWar.DefenderVictories.Add(this); } if (Site != null) Site.Warfare.Add(this); if (Region != null) Region.Battles.Add(this); if (UndergroundRegion != null) UndergroundRegion.Battles.Add(this); if ((attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count()) == 0) Notable = false; if ((attackerSquadNumbers.Sum() + NotableAttackers.Count) > ((defenderSquadNumbers.Sum() + NotableDefenders.Count) * 10) //NotableDefenders outnumbered 10 to 1 && Victor == Attacker && AttackerDeathCount < ((NotableAttackers.Count + attackerSquadNumbers.Sum()) * 0.1)) //NotableAttackers lossses < 10% Notable = false; }