コード例 #1
0
        public bool CanExecuteAction(int actionId)
        {
            if (CharacterActionTree.RecoveryTimeRemaining > 0)
            {
                return(false);
            }

            CharacterAction action = CharacterActionTree.GetActionById(actionId);

            if (action.IsAffectedByGlobalCooldown)
            {
                if (CharacterActionTree.GlobalCooldownTimeRemaining > 0)
                {
                    return(false);
                }
            }

            if (action.IsAffectedByGroupCooldown)
            {
                if (action.Group.GroupCooldownTimeRemaining > 0)
                {
                    return(false);
                }
            }

            if (action.CooldownTimeRemaining > 0)
            {
                return(false);
            }

            return(true);
        }
コード例 #2
0
 public CharacterActionGroup(CharacterActionTree tree, CharacterActionGroup group)
 {
     this.Tree  = tree;
     this.Group = group;
 }