#pragma warning disable 4014 //Code does not need to be awaited private async void GotLoginPacket(LoginDataPacket packet) { if (packet.AllSummonerData == null) { //Just Created Account, need to put logic here. Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { var createSummoner = new CreateSummonerNameOverlay(); Client.OverlayContainer.Content = createSummoner.Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Client.PVPNet.Connect(LoginUsernameBox.Text, LoginPasswordBox.Password, Client.Region.PVPRegion, Client.Version); return; } Client.LoginPacket = packet; if (packet.AllSummonerData.Summoner.ProfileIconId == -1) { Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new ChooseProfilePicturePage().Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Client.PVPNet.Connect(LoginUsernameBox.Text, LoginPasswordBox.Password, Client.Region.PVPRegion, Client.Version); return; } Client.PlayerChampions = await Client.PVPNet.GetAvailableChampions(); Client.PVPNet.OnError -= PVPNet_OnError; Client.GameConfigs = packet.GameTypeConfigs; Client.PVPNet.Subscribe("bc", packet.AllSummonerData.Summoner.AcctId); Client.PVPNet.Subscribe("cn", packet.AllSummonerData.Summoner.AcctId); Client.PVPNet.Subscribe("gn", packet.AllSummonerData.Summoner.AcctId); Client.IsLoggedIn = true; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(async() => { Client.StatusContainer.Visibility = Visibility.Visible; Client.Container.Margin = new Thickness(0, 0, 0, 40); var newCredentials = new AuthenticationCredentials { Username = LoginUsernameBox.Text, Password = LoginPasswordBox.Password, ClientVersion = Client.Version, IpAddress = GetNewIpAddress(), Locale = Client.Region.Locale, Domain = "lolclient.lol.riotgames.com" }; //Almost like the lol client now string os = Environment.OSVersion.ToString(); string[] ossplit = os.Split('.'); if (ossplit[0] == "Windows 8") { if (ossplit[1] == "1") { os = "Windows 8.1"; } } else { os = ossplit[0]; } newCredentials.OperatingSystem = os; Session login = await Client.PVPNet.Login(newCredentials); Client.PlayerSession = login; //Setup chat if (!Client.Garena) { Client.ChatClient.AutoReconnect = 30; Client.ChatClient.KeepAlive = 10; Client.ChatClient.NetworkHost = "chat." + Client.Region.ChatName + ".lol.riotgames.com"; Client.ChatClient.Port = 5223; Client.ChatClient.Server = "pvp.net"; Client.ChatClient.SSL = true; Client.ChatClient.User = LoginUsernameBox.Text; Client.ChatClient.Password = "******" + LoginPasswordBox.Password; Client.userpass = new KeyValuePair <String, String>(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); Client.ChatClient.OnInvalidCertificate += Client.ChatClient_OnInvalidCertificate; Client.ChatClient.OnMessage += Client.ChatClient_OnMessage; Client.ChatClient.OnPresence += Client.ChatClient_OnPresence; Client.ChatClient.OnDisconnect += Client.ChatClient_OnDisconnect; Client.ChatClient.Connect(); } else { Client.ChatClient.AutoReconnect = 30; Client.ChatClient.KeepAlive = 10; Client.ChatClient.NetworkHost = Client.Region.ChatName; Client.ChatClient.Port = 5223; Client.ChatClient.Server = "pvp.net"; Client.ChatClient.SSL = true; Client.ChatClient.User = packet.AllSummonerData.Summoner.AcctId.ToString(); Client.ChatClient.Password = "******" + GetLast(packet.AllSummonerData.Summoner.AcctId.ToString(), 5); Client.userpass = new KeyValuePair <String, String>(packet.AllSummonerData.Summoner.AcctId.ToString(), "AIR_pass" + GetLast(packet.AllSummonerData.Summoner.AcctId.ToString(), 5)); Client.ChatClient.OnInvalidCertificate += Client.ChatClient_OnInvalidCertificate; Client.ChatClient.OnMessage += Client.ChatClient_OnMessage; Client.ChatClient.OnPresence += Client.ChatClient_OnPresence; Client.ChatClient.OnDisconnect += Client.ChatClient_OnDisconnect; Client.ChatClient.Connect(); } Client.RostManager = new RosterManager { Stream = Client.ChatClient, AutoAllow = AutoSubscriptionHanding.AllowAll }; Client.RostManager.OnRosterItem += Client.RostManager_OnRosterItem; Client.RostManager.OnRosterEnd += Client.ChatClientConnect; Client.PresManager = new PresenceManager { Stream = Client.ChatClient }; Client.PresManager.OnPrimarySessionChange += Client.PresManager_OnPrimarySessionChange; Client.ConfManager = new ConferenceManager { Stream = Client.ChatClient }; //switch Client.Log("Connected to " + Client.Region.RegionName + " and logged in as " + Client.LoginPacket.AllSummonerData.Summoner.Name); //Gather data and convert it that way that it does not cause errors PlatformGameLifecycleDTO data = Client.LoginPacket.ReconnectInfo; if (data != null && data.Game != null) { Client.Log(data.PlayerCredentials.ChampionId.ToString(CultureInfo.InvariantCulture)); Client.CurrentGame = data.PlayerCredentials; Client.GameType = data.Game.GameType; Client.SwitchPage(new InGame()); } else { uiLogic.UpdateMainPage(); } Client.ClearPage(typeof(LoginPage)); })); }
private void GotLoginPacket(LoginDataPacket packet) { if (packet.AllSummonerData == null) { Client.RiotConnection.CallbackException -= client_CallbackException; Client.RiotConnection.MessageReceived -= client_MessageReceived; //Just Created Account, need to put logic here. Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { var createSummoner = new CreateSummonerNameOverlay(); Client.OverlayContainer.Content = createSummoner.Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Login(); return; } Client.LoginPacket = packet; if (packet.AllSummonerData.Summoner.ProfileIconId == -1) { Client.RiotConnection.CallbackException -= client_CallbackException; Client.RiotConnection.MessageReceived -= client_MessageReceived; Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new ChooseProfilePicturePage().Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Login(); return; } Client.RiotConnection.MessageReceived += Client.OnMessageReceived; Client.RiotConnection.Disconnected += Client.RiotConnection_Disconnected; Client.GameConfigs = packet.GameTypeConfigs; Client.IsLoggedIn = true; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { MessageBox.Show("Do not play ANY games. I am not sure if they will work ~eddy", "XMPP", MessageBoxButton.OK, MessageBoxImage.Warning); Client.StatusContainer.Visibility = Visibility.Visible; Client.Container.Margin = new Thickness(0, 0, 0, 40); //You have to hand implement this //Client.XmppConnection.AutoReconnect = 30; Client.XmppConnection = new agsXMPP.XmppClientConnection("pvp.net", 5223) { AutoResolveConnectServer = false, ConnectServer = "chat." + Client.Region.ChatName + ".lol.riotgames.com", Resource = "xiff", UseSSL = true, KeepAliveInterval = 10, KeepAlive = true }; Client.XmppConnection.UseCompression = true; Client.XmppConnection.OnMessage += Client.XmppConnection_OnMessage; Client.XmppConnection.OnError += Client.XmppConnection_OnError; Client.XmppConnection.OnLogin += (o) => { Client.Log("Connected to XMPP Server"); //Set up chat Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { if (invisibleLoginCheckBox.IsChecked != true) { Client.XmppConnection.Send(new Presence(ShowType.chat, Client.GetPresence(), 0) { Type = PresenceType.available }); } else { Client.XmppConnection.Send(new Presence(ShowType.NONE, Client.GetPresence(), 0) { Type = PresenceType.invisible }); } })); }; Client.RostManager = new RosterManager(Client.XmppConnection); Client.XmppConnection.OnRosterItem += Client.RostManager_OnRosterItem; Client.XmppConnection.OnRosterEnd += Client.ChatClientConnect; Client.PresManager = new PresenceManager(Client.XmppConnection); Client.XmppConnection.OnPresence += Client.XmppConnection_OnPresence; if (!Client.Garena) { Client.userpass = new KeyValuePair <string, string>(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); Client.XmppConnection.Open(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); //Client.XmppConnection.OnInvalidCertificate += Client.XmppConnection_OnInvalidCertificate; } else { Client.XmppConnection.ConnectServer = "chat" + Client.Region.ChatName + ".lol.garenanow.com"; var gas = getGas(); Client.XmppConnection.Open(Client.UID, "AIR_" + gas); Client.userpass = new KeyValuePair <string, string>(Client.UID, "AIR_" + gas); } //Client.PresManager.OnPrimarySessionChange += Client.PresManager_OnPrimarySessionChange; /* * Client.ConfManager = new ConferenceManager * { * Stream = Client.XmppConnection * }; * //*/ //switch Client.Log("Connected to " + Client.Region.RegionName + " and logged in as " + Client.LoginPacket.AllSummonerData.Summoner.Name); //Gather data and convert it that way that it does not cause errors PlatformGameLifecycleDTO data = (PlatformGameLifecycleDTO)Client.LoginPacket.ReconnectInfo; Client.MainPage = new MainPage(); if (data != null && data.Game != null) { Client.Log(data.PlayerCredentials.ChampionId.ToString(CultureInfo.InvariantCulture)); Client.CurrentGame = data.PlayerCredentials; Client.GameType = data.Game.GameType; Client.SwitchPage(new InGame()); } else { Client.SwitchPage(Client.MainPage); } Client.ClearPage(typeof(LoginPage)); })); }
private void GotLoginPacket(LoginDataPacket packet) { if (packet.AllSummonerData == null) { Client.RiotConnection.CallbackException -= client_CallbackException; Client.RiotConnection.MessageReceived -= client_MessageReceived; //Just Created Account, need to put logic here. Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { var createSummoner = new CreateSummonerNameOverlay(); Client.OverlayContainer.Content = createSummoner.Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Login(); return; } Client.LoginPacket = packet; if (packet.AllSummonerData.Summoner.ProfileIconId == -1) { Client.RiotConnection.CallbackException -= client_CallbackException; Client.RiotConnection.MessageReceived -= client_MessageReceived; Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new ChooseProfilePicturePage().Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { } Login(); return; } Client.RiotConnection.MessageReceived += Client.OnMessageReceived; Client.RiotConnection.Disconnected += Client.RiotConnection_Disconnected; Client.GameConfigs = packet.GameTypeConfigs; Client.IsLoggedIn = true; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { MessageBox.Show("Do not play ANY games. I am not sure if they will work ~eddy", "XMPP", MessageBoxButton.OK, MessageBoxImage.Warning); Client.StatusContainer.Visibility = Visibility.Visible; Client.Container.Margin = new Thickness(0, 0, 0, 40); //You have to hand implement this //Client.XmppConnection.AutoReconnect = 30; Client.XmppConnection = new agsXMPP.XmppClientConnection("pvp.net", 5223) { AutoResolveConnectServer = false, ConnectServer = "chat." + Client.Region.ChatName + ".lol.riotgames.com", Resource = "xiff", UseSSL = true, KeepAliveInterval = 10, KeepAlive = true }; Client.XmppConnection.UseCompression = true; Client.XmppConnection.OnMessage += Client.XmppConnection_OnMessage; Client.XmppConnection.OnError += Client.XmppConnection_OnError; Client.XmppConnection.OnLogin += (o) => { Client.Log("Connected to XMPP Server"); //Set up chat Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { if (invisibleLoginCheckBox.IsChecked != true) Client.XmppConnection.Send(new Presence(ShowType.chat, Client.GetPresence(), 0) { Type = PresenceType.available }); else Client.XmppConnection.Send(new Presence(ShowType.NONE, Client.GetPresence(), 0) { Type = PresenceType.invisible }); })); }; Client.RostManager = new RosterManager(Client.XmppConnection); Client.XmppConnection.OnRosterItem += Client.RostManager_OnRosterItem; Client.XmppConnection.OnRosterEnd += Client.ChatClientConnect; Client.PresManager = new PresenceManager(Client.XmppConnection); Client.XmppConnection.OnPresence += Client.XmppConnection_OnPresence; if (!Client.Garena) { Client.userpass = new KeyValuePair<string, string>(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); Client.XmppConnection.Open(LoginUsernameBox.Text, "AIR_" + LoginPasswordBox.Password); //Client.XmppConnection.OnInvalidCertificate += Client.XmppConnection_OnInvalidCertificate; } else { Client.XmppConnection.ConnectServer = "chat" + Client.Region.ChatName + ".lol.garenanow.com"; var gas = getGas(); Client.XmppConnection.Open(Client.UID, "AIR_" + gas); Client.userpass = new KeyValuePair<string, string>(Client.UID, "AIR_" + gas); } //Client.PresManager.OnPrimarySessionChange += Client.PresManager_OnPrimarySessionChange; /* Client.ConfManager = new ConferenceManager { Stream = Client.XmppConnection }; //*/ //switch Client.Log("Connected to " + Client.Region.RegionName + " and logged in as " + Client.LoginPacket.AllSummonerData.Summoner.Name); //Gather data and convert it that way that it does not cause errors PlatformGameLifecycleDTO data = (PlatformGameLifecycleDTO)Client.LoginPacket.ReconnectInfo; Client.MainPage = new MainPage(); if (data != null && data.Game != null) { Client.Log(data.PlayerCredentials.ChampionId.ToString(CultureInfo.InvariantCulture)); Client.CurrentGame = data.PlayerCredentials; Client.GameType = data.Game.GameType; Client.SwitchPage(new InGame()); } else Client.SwitchPage(Client.MainPage); Client.ClearPage(typeof(LoginPage)); })); }
#pragma warning disable 4014 //Code does not need to be awaited private async void GotLoginPacket(LoginDataPacket packet) { if (packet.AllSummonerData == null) { //Just Created Account, need to put logic here. Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { CreateSummonerNameOverlay createSummoner = new CreateSummonerNameOverlay(); Client.OverlayContainer.Content = createSummoner.Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { ; } Client.PVPNet.Connect(LoginUsernameBox.Text, LoginPasswordBox.Password, Client.Region.PVPRegion, Client.Version); return; } Client.LoginPacket = packet; if (packet.AllSummonerData.Summoner.ProfileIconId == -1) { Client.done = false; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new ChooseProfilePicturePage().Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); while (!Client.done) { ; } Client.PVPNet.Connect(LoginUsernameBox.Text, LoginPasswordBox.Password, Client.Region.PVPRegion, Client.Version); return; } Client.PlayerChampions = await Client.PVPNet.GetAvailableChampions(); Client.PVPNet.OnError -= PVPNet_OnError; Client.GameConfigs = packet.GameTypeConfigs; Client.PVPNet.Subscribe("bc", packet.AllSummonerData.Summoner.AcctId); Client.PVPNet.Subscribe("cn", packet.AllSummonerData.Summoner.AcctId); Client.PVPNet.Subscribe("gn", packet.AllSummonerData.Summoner.AcctId); Client.IsLoggedIn = true; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(async() => { Client.StatusContainer.Visibility = System.Windows.Visibility.Visible; Client.Container.Margin = new Thickness(0, 0, 0, 40); AuthenticationCredentials newCredentials = new AuthenticationCredentials(); newCredentials.Username = LoginUsernameBox.Text; newCredentials.Password = LoginPasswordBox.Password; newCredentials.ClientVersion = Client.Version; newCredentials.IpAddress = GetNewIpAddress(); newCredentials.Locale = Client.Region.Locale; newCredentials.Domain = "lolclient.lol.riotgames.com"; Session login = await Client.PVPNet.Login(newCredentials); Client.PlayerSession = login; //Setup chat Client.ChatClient.AutoReconnect = 30; Client.ChatClient.KeepAlive = 10; Client.ChatClient.NetworkHost = "chat." + Client.Region.ChatName + ".lol.riotgames.com"; Client.ChatClient.Port = 5223; Client.ChatClient.Server = "pvp.net"; Client.ChatClient.SSL = true; Client.ChatClient.User = LoginUsernameBox.Text; Client.ChatClient.Password = "******" + LoginPasswordBox.Password; Client.ChatClient.OnInvalidCertificate += Client.ChatClient_OnInvalidCertificate; Client.ChatClient.OnMessage += Client.ChatClient_OnMessage; Client.ChatClient.OnPresence += Client.ChatClient_OnPresence; Client.ChatClient.Connect(); Client.RostManager = new RosterManager(); Client.RostManager.Stream = Client.ChatClient; Client.RostManager.AutoSubscribe = true; Client.RostManager.AutoAllow = jabber.client.AutoSubscriptionHanding.AllowAll; Client.RostManager.OnRosterItem += Client.RostManager_OnRosterItem; Client.RostManager.OnRosterEnd += new bedrock.ObjectHandler(Client.ChatClientConnect); Client.PresManager = new PresenceManager(); Client.PresManager.Stream = Client.ChatClient; Client.PresManager.OnPrimarySessionChange += Client.PresManager_OnPrimarySessionChange; Client.ConfManager = new ConferenceManager(); Client.ConfManager.Stream = Client.ChatClient; //switch Client.Log("Connected and logged in as " + Client.LoginPacket.AllSummonerData.Summoner.Name); //Gather data and convert it that way that it does not cause errors PlatformGameLifecycleDTO data = Client.LoginPacket.ReconnectInfo; if (data != null && data.Game != null) { Client.Log(data.PlayerCredentials.ChampionId.ToString()); Client.CurrentGame = data.PlayerCredentials; Client.SwitchPage(new InGame()); } else { Client.SwitchPage(new MainPage()); } Client.ClearPage(typeof(LoginPage)); })); }