public void LoadContent() { messageFont = mainGame.Content.Load <SpriteFont>("TimesNewRoman"); deathScreamSound = mainGame.Content.Load <SoundEffect>("chewScream"); fallScreamSound = mainGame.Content.Load <SoundEffect>("deathScream1"); Texture2D darwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/Darwin"); Texture2D darwinUpTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinUp"); Texture2D darwinDownTex = mainGame.Content.Load <Texture2D>("DarwinPic/Darwin"); Texture2D darwinRightTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinRight"); Texture2D darwinLeftTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinLeft"); Texture2D zombieDarwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/ZombieDarwin"); Texture2D deadDarwinText = mainGame.Content.Load <Texture2D>("DarwinPic/DeadDarwin"); SoundEffect transformSound = mainGame.Content.Load <SoundEffect>("transform"); darwin.LoadContent(graphics.GraphicsDevice, darwinUpTex, darwinDownTex, darwinRightTex, darwinLeftTex, zombieDarwinTex, deadDarwinText, transformSound); gameOverTexture = mainGame.Content.Load <Texture2D>("gameover"); gameWinTexture = mainGame.Content.Load <Texture2D>("gamewin"); Texture2D menuBarTexture = mainGame.Content.Load <Texture2D>("menubar"); stairs.LoadContent(mainGame.Content.Load <Texture2D>("StaticPic/stairsUp"), mainGame.Content.Load <Texture2D>("StaticPic/stairsDown"), "Down"); SoundEffect switchSound = mainGame.Content.Load <SoundEffect>("switch"); firstSwitch.LoadContent(mainGame.Content.Load <Texture2D>("StaticPic/Wall"), mainGame.Content.Load <Texture2D>("StaticPic/Switch"), switchSound); brain.LoadContent(mainGame.Content.Load <Texture2D>("brain")); board.LoadContent(mainGame.Content.Load <Texture2D>("StaticPic/metal_tile")); board.LoadBackgroundContent(mainGame.Content.Load <Texture2D>("StaticPic/side_wall")); board.loadMenuBar(menuBarTexture); wallTex = mainGame.Content.Load <Texture2D>("StaticPic/side_wall"); //darwin.LoadContent(graphics.GraphicsDevice, darwinTex, zombieDarwinTex); firstZombie.LoadContent(mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"), mainGame.Content.Load <Texture2D>("ZombieSkull")); secondZombie.LoadContent(mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"), mainGame.Content.Load <Texture2D>("ZombieSkull")); thirdZombie.LoadContent(mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"), mainGame.Content.Load <Texture2D>("ZombieSkull")); fourthZombie.LoadContent(mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"), mainGame.Content.Load <Texture2D>("ZombieSkull")); fifthZombie.LoadContent(mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"), mainGame.Content.Load <Texture2D>("ZombieSkull")); sixthZombie.LoadContent(mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"), mainGame.Content.Load <Texture2D>("ZombieSkull")); zombieMessage.LoadContent(mainGame.Content.Load <Texture2D>("messageBox")); darwinMessage.LoadContent(mainGame.Content.Load <Texture2D>("messageBox")); switchMessage.LoadContent(mainGame.Content.Load <Texture2D>("messageBox")); brainMessage.LoadContent(mainGame.Content.Load <Texture2D>("messageBox")); gameStart.LoadContent(mainGame.Content.Load <Texture2D>("SplashScreens/Intro2")); gameStart2.LoadContent(mainGame.Content.Load <Texture2D>("SplashScreens/Intro2")); zTime.LoadContent(mainGame.Content.Load <Texture2D>("humanities_bar")); vortex.LoadContent(mainGame.Content.Load <Texture2D>("vortex")); potion.LoadContent(mainGame.Content.Load <Texture2D>("StaticPic/potion"), mainGame.Content.Load <SoundEffect>("potion")); }
public void LoadContent() { messageFont = mainGame.Content.Load <SpriteFont>("TimesNewRoman"); deathScreamSound = mainGame.Content.Load <SoundEffect>("chewScream"); Texture2D darwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/Darwin"); Texture2D darwinUpTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinUp"); Texture2D darwinDownTex = mainGame.Content.Load <Texture2D>("DarwinPic/Darwin"); Texture2D darwinRightTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinRight"); Texture2D darwinLeftTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinLeft"); Texture2D zombieDarwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/ZombieDarwin"); Texture2D deadDarwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/DeadDarwin"); Texture2D zombieTex = mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"); Texture2D messagePic = mainGame.Content.Load <Texture2D>("messageBox"); Texture2D zombieFastTex = mainGame.Content.Load <Texture2D>("ZombiePic/FastZombie"); Texture2D wholeLeafTex = mainGame.Content.Load <Texture2D>("leaf"); Texture2D brokeLeafTex = mainGame.Content.Load <Texture2D>("brokenleaf"); // Test Texture2D basicGridTex = mainGame.Content.Load <Texture2D>("StaticPic/Level3/metal_tile_light"); Texture2D basicMenuTex = mainGame.Content.Load <Texture2D>("StaticPic/Level3/side_wall_yellow"); Texture2D basicStairUpTex = mainGame.Content.Load <Texture2D>("StaticPic/stairsUp"); Texture2D basicStairDownTex = mainGame.Content.Load <Texture2D>("StaticPic/stairsDown"); // Texture for the wall and switch Texture2D wallTex = mainGame.Content.Load <Texture2D>("StaticPic/Wall"); Texture2D switchTex = mainGame.Content.Load <Texture2D>("StaticPic/Switch"); Texture2D brainTex = mainGame.Content.Load <Texture2D>("brain"); Texture2D menuBarTexture = mainGame.Content.Load <Texture2D>("menubar"); gameOverTexture = mainGame.Content.Load <Texture2D>("gameover"); gameWinTexture = mainGame.Content.Load <Texture2D>("gamewin"); secondStair.LoadContent(basicStairUpTex, basicStairDownTex, "Down"); SoundEffect switchSound = mainGame.Content.Load <SoundEffect>("switch"); firstSwitch.LoadContent(wallTex, switchTex, switchSound); secondSwitch.LoadContent(wallTex, switchTex, switchSound); brain.LoadContent(brainTex); board.LoadContent(basicGridTex); board.LoadBackgroundContent(basicMenuTex); board.loadMenuBar(menuBarTexture); SoundEffect transformSound = mainGame.Content.Load <SoundEffect>("transform"); darwin.LoadContent(graphics.GraphicsDevice, darwinUpTex, darwinDownTex, darwinRightTex, darwinLeftTex, zombieDarwinTex, deadDarwinTex, transformSound); firstZombie.LoadContent(zombieTex, mainGame.Content.Load <Texture2D>("ZombieSkull")); fastZombie1.LoadContent(zombieFastTex); SoundEffect leafSound = mainGame.Content.Load <SoundEffect>("leaves"); // load leaf texture for all leaves foreach (Leaf leaf in this.leaves) { leaf.LoadContent(brokeLeafTex, wholeLeafTex, leafSound); } zombieMessage.LoadContent(messagePic); darwinMessage.LoadContent(messagePic); switchMessage.LoadContent(messagePic); brainMessage.LoadContent(messagePic); fastMessage.LoadContent(messagePic); gameStart.LoadContent(mainGame.Content.Load <Texture2D>("SplashScreens/Level3")); zTime.LoadContent(mainGame.Content.Load <Texture2D>("humanities_bar")); }
public void LoadContent() { messageFont = mainGame.Content.Load <SpriteFont>("TimesNewRoman"); deathScreamSound = mainGame.Content.Load <SoundEffect>("chewScream"); revealSound = mainGame.Content.Load <SoundEffect>("reveal"); Texture2D darwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/Darwin"); Texture2D darwinUpTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinUp"); Texture2D darwinDownTex = mainGame.Content.Load <Texture2D>("DarwinPic/Darwin"); Texture2D darwinRightTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinRight"); Texture2D darwinLeftTex = mainGame.Content.Load <Texture2D>("DarwinPic/DarwinLeft"); Texture2D zombieDarwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/ZombieDarwin"); Texture2D deadDarwinTex = mainGame.Content.Load <Texture2D>("DarwinPic/DeadDarwin"); Texture2D zombieTex = mainGame.Content.Load <Texture2D>("ZombiePic/Zombie"); Texture2D cannibalTex = mainGame.Content.Load <Texture2D>("ZombiePic/CannibalZombie"); Texture2D messagePic = mainGame.Content.Load <Texture2D>("messageBox"); Texture2D basicGridTex = mainGame.Content.Load <Texture2D>("StaticPic/Level2/metal_tile_dark"); Texture2D basicMenuTex = mainGame.Content.Load <Texture2D>("StaticPic/Level2/side_wall_green"); Texture2D basicStairUpTex = mainGame.Content.Load <Texture2D>("StaticPic/stairsUp"); Texture2D basicStairDownTex = mainGame.Content.Load <Texture2D>("StaticPic/stairsDown"); Texture2D menuBarTexture = mainGame.Content.Load <Texture2D>("menubar"); removableWallTex = mainGame.Content.Load <Texture2D>("StaticPic/Wall"); wallTex = mainGame.Content.Load <Texture2D>("StaticPic/Level2/side_wall_green"); gameOverTexture = mainGame.Content.Load <Texture2D>("gameover"); gameWinTexture = mainGame.Content.Load <Texture2D>("gamewin"); stairs.LoadContent(basicStairUpTex, basicStairDownTex, "Down"); board.LoadContent(basicGridTex); board.LoadBackgroundContent(basicMenuTex); board.loadMenuBar(menuBarTexture); SoundEffect transformSound = mainGame.Content.Load <SoundEffect>("transform"); SoundEffect eatSound = mainGame.Content.Load <SoundEffect>("OmNom"); darwin.LoadContent(graphics.GraphicsDevice, darwinUpTex, darwinDownTex, darwinRightTex, darwinLeftTex, zombieDarwinTex, deadDarwinTex, transformSound); firstZombie.LoadContent(zombieTex, mainGame.Content.Load <Texture2D>("ZombieSkull")); secondZombie.LoadContent(zombieTex, mainGame.Content.Load <Texture2D>("ZombieSkull")); thirdZombie.LoadContent(zombieTex, mainGame.Content.Load <Texture2D>("ZombieSkull")); fourthZombie.LoadContent(zombieTex, mainGame.Content.Load <Texture2D>("ZombieSkull")); cannibalZombie.LoadContent(cannibalTex, mainGame.Content.Load <Texture2D>("ZombieSkull")); cannibalZombie.LoadContent(cannibalTex, eatSound); zombieMessage.LoadContent(messagePic); darwinMessage.LoadContent(messagePic); cannibalMessage.LoadContent(messagePic); cannibalZombie.eatSound = eatSound; gameStart.LoadContent(mainGame.Content.Load <Texture2D>("SplashScreens/Level2")); zTime.LoadContent(mainGame.Content.Load <Texture2D>("humanities_bar")); potion.LoadContent(mainGame.Content.Load <Texture2D>("StaticPic/potion"), mainGame.Content.Load <SoundEffect>("potion")); }