コード例 #1
0
        public void TrackCharacterKilled(Character p_character, Monster p_monster)
        {
            TrackingData trackingData = new TrackingData("CHARACTER_KILLED_BY_MONSTER");

            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            trackingData.AddAttribute("Monster", p_monster.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #2
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        public void TrackLevelUp(Character p_character)
        {
            TrackingData trackingData = new TrackingData("LEVEL_UP");

            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            trackingData.AddAttribute("NewLevel", p_character.Level);
            SendTrackingData(trackingData);
        }
コード例 #3
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        public void TrackSpellLearned(CharacterSpell p_spell, Character p_character)
        {
            TrackingData trackingData = new TrackingData("SPELL_LEARNED");

            trackingData.AddAttribute("SpellId", p_spell.StaticID);
            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #4
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        public void TrackRelicEquipped(Equipment p_equipment, Character p_character)
        {
            TrackingData trackingData = new TrackingData("RELIC_EQUIPPED_FIRST_TIME");

            trackingData.AddAttribute("ItemType", (Int32)p_equipment.GetItemType());
            trackingData.AddAttribute("ItemId", p_equipment.StaticId);
            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #5
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        public void TrackSkillTrained(Skill p_skill, Character p_character)
        {
            TrackingData trackingData = new TrackingData("SKILL_TRAINED");

            trackingData.AddAttribute("SkillId", p_skill.StaticID);
            trackingData.AddAttribute("Rank", (Int32)p_skill.Tier);
            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #6
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        public void TrackPartyDied()
        {
            TrackingData trackingData = new TrackingData("PARTY_DIED");
            Party        party        = LegacyLogic.Instance.WorldManager.Party;

            trackingData.AddAttribute("Class1", party.GetMember(0).Class.StaticData.StaticID);
            trackingData.AddAttribute("Class2", party.GetMember(1).Class.StaticData.StaticID);
            trackingData.AddAttribute("Class3", party.GetMember(2).Class.StaticData.StaticID);
            trackingData.AddAttribute("Class4", party.GetMember(3).Class.StaticData.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #7
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        public void TrackAchievementCompleted(Achievement p_achievement)
        {
            TrackingData trackingData = new TrackingData("EARNED_ACHIEVMENT");
            Party        party        = LegacyLogic.Instance.WorldManager.Party;

            trackingData.AddAttribute("AchievementId", p_achievement.StaticID);
            trackingData.AddAttribute("Class1", party.GetMember(0).Class.StaticData.StaticID);
            trackingData.AddAttribute("Class2", party.GetMember(1).Class.StaticData.StaticID);
            trackingData.AddAttribute("Class3", party.GetMember(2).Class.StaticData.StaticID);
            trackingData.AddAttribute("Class4", party.GetMember(3).Class.StaticData.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #8
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        public void TrackQuestStepCompleted(Int32 p_questStepId)
        {
            TrackingData trackingData = new TrackingData("QUEST_STEP_COMPLETED");

            trackingData.AddAttribute("QuestStepId", p_questStepId);
            SendTrackingData(trackingData);
        }
コード例 #9
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        public void TrackGameStop(Single p_timeSinceStart)
        {
            TrackingData trackingData = new TrackingData("GAME_STOP");

            trackingData.AddAttribute("Time", p_timeSinceStart);
            SendTrackingDataAndWait(trackingData);
        }
コード例 #10
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        public void TrackLanguangeChange()
        {
            TrackingData trackingData = new TrackingData("LOC_CHANGE");

            trackingData.AddAttribute("Language", ConfigManager.Instance.Options.Language);
            SendTrackingData(trackingData);
        }
コード例 #11
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        public void TrackAdvancedClassPromoted(Character p_character)
        {
            TrackingData trackingData = new TrackingData("ADVANCED_CLASS_PROMOTED");

            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            SendTrackingData(trackingData);
        }
コード例 #12
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        public void TrackGameStart(String location)
        {
            TrackingData trackingData = new TrackingData("GAME_START");
            FileInfo     fileInfo     = new FileInfo(Assembly.GetCallingAssembly().Location);
            FileInfo     fileInfo2    = new FileInfo(Assembly.GetExecutingAssembly().Location);
            FileInfo     fileInfo3    = new FileInfo("Might and Magic X Legacy.exe");
            FileInfo     fileInfo4    = new FileInfo("LegacyRendezVous.dll");
            FileInfo     fileInfo5    = new FileInfo("uplay_r1_loader.dll");

            trackingData.AddAttribute("ExeSize", fileInfo3.Length);
            trackingData.AddAttribute("RendezVousDLLSize", fileInfo4.Length);
            trackingData.AddAttribute("UPlayDLLSize", fileInfo5.Length);
            trackingData.AddAttribute("GameDLLSize", fileInfo.Length);
            trackingData.AddAttribute("CoreDLLSize", fileInfo2.Length);
            trackingData.AddAttribute("Language", ConfigManager.Instance.Options.Language);
            trackingData.AddAttribute("Version", "1.5-16336");
            trackingData.AddAttribute("Country", location);
            SendTrackingData(trackingData);
        }
コード例 #13
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        public void TrackCharacterCreated(Character p_character, Int32[] p_selectedSkills, Attributes p_startAttributes)
        {
            TrackingData trackingData = new TrackingData("CHARACTER_CREATED");

            trackingData.AddAttribute("Class", p_character.Class.StaticData.StaticID);
            trackingData.AddAttribute("Skill1", p_selectedSkills[0]);
            trackingData.AddAttribute("Skill2", p_selectedSkills[1]);
            trackingData.AddAttribute("Skill3", p_selectedSkills[2]);
            trackingData.AddAttribute("Skill4", p_selectedSkills[3]);
            trackingData.AddAttribute("Might", p_startAttributes.Might);
            trackingData.AddAttribute("Magic", p_startAttributes.Magic);
            trackingData.AddAttribute("Perception", p_startAttributes.Perception);
            trackingData.AddAttribute("Destiny", p_startAttributes.Destiny);
            trackingData.AddAttribute("Vitality", p_startAttributes.Vitality);
            trackingData.AddAttribute("Spirit", p_startAttributes.Spirit);
            SendTrackingData(trackingData);
        }