private static void CastR(AIHeroClient target) { if (LeeSin.R.IsReady()) { if (MenuManager.myMenu.Item("combo.rLogic").GetValue <Boolean>()) { // Find best pos to kick Spell wardSpell = LeeSin.FindWard(); rUtility value = Find_R_BestPos(target); if (value.hit > 1 && value.pos.Distance(LeeSin.myHero.Position) < 600) { if (target.Position.Distance(LeeSin.myHero.Position) < LeeSin.R.Range && Environment.TickCount - jumpToPos < 2000) { LeeSin.R.Cast(target); } else if (LeeSin.W.IsReady() && !LeeSin.IsSecondCast(LeeSin.W) && wardSpell != null) { jumpToPos = Environment.TickCount; LeeSin.WardJump_Position(value.pos); } } } // Kill if (LeeSin.myHero.Position.Distance(target.Position) < LeeSin.R.Range) { var r_dmg = LeeSin.GetDamage_R(target); if (target.Health < r_dmg) { LeeSin.R.Cast(target); } if (LeeSin.Q.IsReady() && !LeeSin.IsSecondCast(LeeSin.Q)) { if (LeeSin.GetDamage_Q(target, r_dmg) + r_dmg > target.Health) { LeeSin.R.Cast(target); } } if (LeeSin.Q.IsReady() && LeeSin.IsSecondCast(LeeSin.Q) && target.HasBuff("BlindMonkQOne")) { if (LeeSin.GetDamage_Q2(target, r_dmg) + r_dmg > target.Health) { LeeSin.R.Cast(target); } } } } }
private static void startInsec() { LeeSin.myHero.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); if (insecTarget == null || !insecTarget.IsValidTarget() || !LeeSin.R.IsReady()) { return; } Vector3 endPos = new Vector3(); if (insecAlly != default(Obj_AI_Hero)) { endPos = insecAlly.Position; } else if (insecTurret != default(Obj_AI_Turret)) { endPos = insecTurret.Position; } else { endPos = insecPos; } if (endPos == default(Vector3)) { return; } Vector3 WardPos = insecTarget.Position + (insecTarget.Position - endPos).Normalized() * 300; if (LeeSin.myHero.Distance(WardPos) < 100) { LeeSin.R.Cast(insecTarget); return; } Spell wardSpell = LeeSin.FindWard(); if (LeeSin.Q.IsReady() && !LeeSin.IsSecondCast(LeeSin.Q) && LeeSin.W.IsReady() && !LeeSin.IsSecondCast(LeeSin.W) && wardSpell != null) { int HitChance = 0; Vector3 pos = new Vector3(); if (MenuManager.myMenu.Item("pred.list2").GetValue <StringList>().SelectedIndex == 0) { PredictionOutput pred = LeeSin.Q.GetPrediction(insecTarget); HitChance = (int)pred.Hitchance; pos = pred.CastPosition; } else { resultPred pred = myPred.GetPrediction(insecTarget, LeeSin.Q); HitChance = pred.Hitchance; pos = pred.predPos; } if (HitChance >= MenuManager.myMenu.Item("insec.qHitChance").GetValue <Slider>().Value) { LeeSin.Q.Cast(pos); return; } else { var enemyMinion = MinionManager.GetMinions(LeeSin.Q.Range, MinionTypes.All, MinionTeam.Enemy, MinionOrderTypes.None); var isMinion = enemyMinion.Where(unit => unit.Position.Distance(WardPos) < 500 && unit.Health > LeeSin.GetDamage_Q1(unit)); if (isMinion.Count() > 0) { PredictionOutput qPred = LeeSin.Q.GetPrediction(isMinion.First()); if ((int)qPred.Hitchance >= MenuManager.myMenu.Item("combo.qHitChance").GetValue <Slider>().Value) { LeeSin.Q.Cast(qPred.CastPosition); } } var secondUnit = HeroManager.Enemies.Where(unit => unit.Position.Distance(WardPos) < 500); if (secondUnit.Count() > 0) { if (MenuManager.myMenu.Item("pred.list2").GetValue <StringList>().SelectedIndex == 0) { PredictionOutput qPred = LeeSin.Q.GetPrediction(secondUnit.First()); if ((int)qPred.Hitchance >= MenuManager.myMenu.Item("combo.qHitChance").GetValue <Slider>().Value) { LeeSin.Q.Cast(qPred.CastPosition); } } else { resultPred qPred = myPred.GetPrediction(secondUnit.First(), LeeSin.Q); if (qPred.Hitchance >= MenuManager.myMenu.Item("combo.qHitChance").GetValue <Slider>().Value) { LeeSin.Q.Cast(qPred.predPos); } } } } } if (LeeSin.Q.IsReady() && LeeSin.IsSecondCast(LeeSin.Q) && qHit != null && qHit.Position.Distance(WardPos) < 600) { LeeSin.Q.Cast(); return; } if (LeeSin.myHero.Distance(WardPos) < 600 && LeeSin.W.IsReady() && !LeeSin.IsSecondCast(LeeSin.W)) { LeeSin.WardJump_Position(WardPos); return; } }
private static void startInsec() { LeeSin.myHero.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); if (insecTarget != null && insecTarget.IsValidTarget(50000) && LeeSin.R.IsReady()) { return; } Vector3 endPos = new Vector3(); if (insecAlly != default(Obj_AI_Hero)) { endPos = insecAlly.Position; } else if (insecTurret != default(Obj_AI_Turret)) { endPos = insecTurret.Position; } else { endPos = insecPos; } if (endPos == default(Vector3)) { return; } Vector3 WardPos = insecTarget.Position + (insecTarget.Position - endPos).Normalized() * 250; if (LeeSin.myHero.Distance(WardPos) < 100 || (!LeeSin.W.IsReady() || LeeSin.IsSecondCast(LeeSin.W))) { LeeSin.R.Cast(insecTarget); return; } Spell wardSpell = LeeSin.FindWard(); if (LeeSin.Q.IsReady() && !LeeSin.IsSecondCast(LeeSin.Q) && LeeSin.W.IsReady() && !LeeSin.IsSecondCast(LeeSin.W) && wardSpell != null) { PredictionOutput qPred = LeeSin.Q.GetPrediction(insecTarget); if (qPred.Hitchance >= HitChance.Medium) { LeeSin.Q.Cast(qPred.CastPosition); return; } else { var enemyMinion = MinionManager.GetMinions(LeeSin.Q.Range, MinionTypes.All, MinionTeam.Enemy, MinionOrderTypes.None); var isMinion = enemyMinion.Where(unit => unit.Position.Distance(WardPos) < 500 && unit.Health > LeeSin.GetDamage_Q1(unit)); if (isMinion.Count() > 0) { qPred = LeeSin.Q.GetPrediction(isMinion.First()); if (qPred.Hitchance >= HitChance.Medium) { LeeSin.Q.Cast(qPred.CastPosition); return; } } var secondUnit = HeroManager.Enemies.Where(unit => unit.Position.Distance(WardPos) < 500); if (secondUnit.Count() > 0) { qPred = LeeSin.Q.GetPrediction(secondUnit.First()); if (qPred.Hitchance >= HitChance.Medium) { LeeSin.Q.Cast(qPred.CastPosition); return; } } } } if (LeeSin.Q.IsReady() && LeeSin.IsSecondCast(LeeSin.Q) && qHit != null && qHit.Position.Distance(WardPos) < 600) { LeeSin.Q.Cast(); return; } if (LeeSin.myHero.Distance(WardPos) < 600 && LeeSin.W.IsReady() && !LeeSin.IsSecondCast(LeeSin.W)) { LeeSin.WardJump_Position(WardPos); return; } }