/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //RenderTarget2D target = new RenderTarget2D(GraphicsDevice, 1024, 576); //GraphicsDevice.SetRenderTarget(target); Text.loadContent(Content); Button.LoadContent(Content); MainMenu.loadContent(Content); MenuBoss.LoadContent(Content); //UpgradeMenu.loadContent(Content); PartyManager.Init(); Resources.Init(); SkillTree.LoadContent(Content); //SkillTree.Init(); Character.load_content(Content); AnimatedEffect.LoadContent(Content); Status.LoadContent(Content); BattleManager.LoadContent(Content); SkillTree.LoadContent(Content); UpgradeMenu.loadContent(Content); LairManager.loadContent(Content); Menu_Song = Content.Load <SoundEffect>("Sounds/Epic_Loop"); Menu_Song_Instance = Menu_Song.CreateInstance(); Menu_Song_Instance.IsLooped = true; Menu_Song_Instance.Volume = .1f; Battle_Song = Content.Load <SoundEffect>("Sounds/VGameTune"); Battle_Song_Instance = Battle_Song.CreateInstance(); Battle_Song_Instance.IsLooped = true; Battle_Song_Instance.Volume = .1f; Main_Song = Content.Load <SoundEffect>("Sounds/LingeringChip"); Main_Song_Instance = Main_Song.CreateInstance(); Main_Song_Instance.IsLooped = true; Main_Song_Instance.Volume = .3f; //both songs have no duration EndGameText = new Text("And So,\n\nThrough much perserverence\nand a low interest mortgage\nour boss was finally\n\nLeft Alone.", new Vector2(300, 200), Text.fonts["6809Chargen-24"], Color.Cyan); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> /// protected override void Initialize() { base.Initialize(); //graphics.ToggleFullScreen(); //graphics.ApplyChanges(); IsMouseVisible = true; this.Window.Title = "Leave Me Alone"; MainMenu.init(); PartyManager.Init(); Resources.Init(); Credits.Add("Leave Me Alone \n\nA game developed by: \n\n Christopher Burkhalter\n Kyle O'Donnell\n Mitchell Smith"); Credits.Add("Music (provided by Newgrounds):\n\nBattleSongLoop by Goukison\n~Epic_Loop~ by Catstuffer\nLingering \"Chip\" Puzzle by lacifer\n~Melancholious Victory by Blind-Bane\nVictory is Yours! by ImperfectDisciple"); Credits.Add("Sound Effects provided by:\n\nhttp://www.freesfx.co.uk\nMitchell and Chris"); Credits.Add("Thank You For Playing!"); }
public static LeaveMeAlone.GameState Update(GameTime gameTime) { lastMouseState = currentMouseState; currentMouseState = Mouse.GetState(); if (menu_state == MenuState.main) { if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released) { if (newGame.Intersects(currentMouseState.X, currentMouseState.Y)) { menu_state = MenuState.opening; } else if (loadGame.Intersects(currentMouseState.X, currentMouseState.Y) && !isNewGame) { LeaveMeAlone.Main_Song_Instance.Stop(); LeaveMeAlone.Menu_Song_Instance.Play(); return(LeaveMeAlone.GameState.Upgrade); } else if (quit.Intersects(currentMouseState.X, currentMouseState.Y)) { return(LeaveMeAlone.GameState.Quit); } } } else if (menu_state == MenuState.opening) { if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released) { if (next_intro.Intersects(currentMouseState.X, currentMouseState.Y)) { line_number++; opening_timer = 0; } if (skip_intro.Intersects(currentMouseState.X, currentMouseState.Y)) { line_number = 1 + opening_monologue.Count(); } } if (line_number == 1 + opening_monologue.Count()) { menu_state = MenuState.boss; } else if (opening_timer > 300) { if (line_number != opening_monologue.Count()) { opening_timer = 0; } line_number++; } else { opening_timer++; } } else { if (brute.Contains(new Vector2(currentMouseState.X, currentMouseState.Y))) { bruteHover = true; mastermindHover = false; operativeHover = false; brute.walk(); mastermind.idle(); operative.idle(); current = brute; } else if (mastermind.Contains(new Vector2(currentMouseState.X, currentMouseState.Y))) { bruteHover = false; mastermindHover = true; operativeHover = false; brute.idle(); mastermind.walk(); operative.idle(); current = mastermind; } else if (operative.Contains(new Vector2(currentMouseState.X, currentMouseState.Y))) { bruteHover = false; mastermindHover = false; operativeHover = true; brute.idle(); mastermind.idle(); operative.walk(); current = operative; } else { current = null; bruteHover = false; mastermindHover = false; operativeHover = false; brute.idle(); mastermind.idle(); operative.idle(); } brute.Update(gameTime); mastermind.Update(gameTime); operative.Update(gameTime); if (lastMouseState.LeftButton == ButtonState.Pressed && currentMouseState.LeftButton == ButtonState.Released && canFinish) { Vector2 mousePos = new Vector2(currentMouseState.X, currentMouseState.Y); if (operative.Contains(mousePos) || brute.Contains(mousePos) || mastermind.Contains(mousePos)) { BattleManager.boss = new Character(current.bossType, 1, new Vector2(BattleManager.bossLoc.X, BattleManager.bossLoc.Y)); BattleManager.heroes = PartyManager.CreateParty(); LeaveMeAlone.Main_Song_Instance.Stop(); UpgradeMenu.boughtRooms.Clear(); Resources.gold = 1000; Resources.exp = 0; UpgradeMenu.Init(current); LairManager.Init(); PartyManager.Init(); LairManager.EndOfGame = false; LairManager.TowerLevel = 0; LairManager.MaxLevel = 3; LairManager.LairRooms = new List <Room>(); LairManager.boughtRooms = new List <UpgradeMenu.ButtonRoom>(); //return LeaveMeAlone.GameState.Upgrade; return(LeaveMeAlone.GameState.Upgrade); } } canFinish = true; } return(LeaveMeAlone.GameState.Main); }