コード例 #1
0
ファイル: Map.cs プロジェクト: Gnusznak/CrystalsOfTime
        int _dx, _dy; //position on map
        
        public Map(char[,] _map, int left, int top)
        {
            map = _map;
            _left = left;
            _top = top;
            _dx = _left;
            _dy = _top;
            _width = map.GetLength(0);
            _height = map.GetLength(1);
            _tiles = new MapTile[_width, _height];

            for (int y = 0; y < _height; y++)
            {
                for (int x = 0; x < _width; x++)
                {
                    switch (map[x,y])
                    {
                        case '.': { _tiles[x, y] = new MapTile(x, y, _left, _top, StringName.TILE_DESC_FLOOR, tileType.T_FLOOR, '.'); break; }
                        case '#': { _tiles[x, y] = new MapTile(x, y, _left, _top, StringName.TILE_DESC_WALL, tileType.T_WALL, '#'); break; }
                        case '+': { _tiles[x, y] = new MapTile(x, y, _left, _top, StringName.TILE_DESC_CLOSED_DOOR, tileType.T_CLOSEDDOOR, '+'); break; }
                        case '/': { _tiles[x, y] = new MapTile(x, y, _left, _top, StringName.TILE_DESC_OPEN_DOOR, tileType.T_OPENDOOR, '/'); break; }
                        default: { _tiles[x, y] = new MapTile(x, y, _left, _top, StringName.TILE_DESC_EMPTY, tileType.T_EMPTY, ' '); break; }
                    }
                }
            }

                Console.ForegroundColor = ConsoleColor.White;
        }
コード例 #2
0
ファイル: Map.cs プロジェクト: Gnusznak/CrystalsOfTime
        public Map(string path)
        {
            _left = 1;
            _top = 5;
            _dx = _left;
            _dy = _top;

            string line;
            int count = 0;
            StreamReader mapFile = new StreamReader(path);
            int mapWidth = 0, mapHeight = 0;
            while ((line = mapFile.ReadLine()) != null)
            {
                if (count == 0)
                {
                    mapWidth = Convert.ToInt16(line);
                } else
                if (count == 1)
                {
                    mapHeight = Convert.ToInt16(line);
                    map = new char[mapWidth, mapHeight];
                    _tiles = new MapTile[mapWidth, mapHeight];
                }
                else
                {
                    char[] mp = new char[line.Length];
                    mp = line.ToCharArray();
                    for (int i = 0; i < line.Length; i++)
                    {
                        map[i,count-2] = mp[i];
                        switch (mp[i])
                        {
                            case '.': { _tiles[i, count - 2] = new MapTile(i, count - 2, _left, _top, StringName.TILE_DESC_FLOOR, tileType.T_FLOOR, '.'); break; }
                            case '#': { _tiles[i, count - 2] = new MapTile(i, count - 2, _left, _top, StringName.TILE_DESC_WALL, tileType.T_WALL, '#'); break; }
                            case '+': { _tiles[i, count - 2] = new MapTile(i, count - 2, _left, _top, StringName.TILE_DESC_CLOSED_DOOR, tileType.T_CLOSEDDOOR, '+'); break; }
                            case '/': { _tiles[i, count - 2] = new MapTile(i, count - 2, _left, _top, StringName.TILE_DESC_OPEN_DOOR, tileType.T_OPENDOOR, '/'); break; }
                            default: { _tiles[i, count - 2] = new MapTile(i, count - 2, _left, _top, StringName.TILE_DESC_EMPTY, tileType.T_EMPTY, ' '); break; }
                        }
                        
                    }
                }
                count++;
            }

            _width = map.GetLength(0);
            _height = map.GetLength(1);
            //floorTile = _tiles[character.getOldTop() - _dy, character.getOldLeft() - _dx];
            Console.ForegroundColor = ConsoleColor.White;
        }
コード例 #3
0
ファイル: Map.cs プロジェクト: Gnusznak/CrystalsOfTime
        public void redrawTile(MapTile tile)
        {
            int left, top;

            left = tile.getX();
            top = tile.getY();

            Console.SetCursorPosition(left + _dx , top + _dy);
            Console.ForegroundColor = tile.getTileColor();
            Console.Write(tile.visual);
        }
コード例 #4
0
ファイル: Map.cs プロジェクト: Gnusznak/CrystalsOfTime
 public void draw(Object character)
 {
     if (!character.isSeen())
     {   
         //if tile is seen but object not draw tile
         floorTile = _tiles[character.getX() - _dx, character.getY() - _dy];
         if (floorTile.isSeen())
         {
             redrawTile(floorTile);
             Game.GC.Buffer.WriteToBuffer(character.getX(), character.getY(), floorTile.MapTileToCChar());
         }
         return;
     }
     //get tile under character
     int left = character.getOldLeft();
     int top = character.getOldTop();
     floorTile = _tiles[left - _dx, top - _dy];
     //draw previous tile if nothing is there
     if (floorTile._objects.Count == 0 && floorTile.isSeen())
     {   
         Console.ForegroundColor = floorTile.getTileColor();
         Console.SetCursorPosition(left, top);
         Console.Write(_tiles[left - _dx, top - _dy].visual);
         //Game.GC.Buffer.WriteToBuffer(left, top, _tiles[left - _dx, top - _dy].visual);
         Game.GC.Buffer.WriteToBuffer(left, top, floorTile.MapTileToCChar());
     }
     //draw character if has been seen and it's on tile that has been seen
     left = character.getX();
     top = character.getY();
     int oleft = character.getOldLeft();
     int otop = character.getOldTop();
     floorTile = _tiles[left - _dx, top - _dy];
     if (floorTile.isSeen())
     {
         //if (left != oleft || top != otop)
         //{
             CChar c = new CChar();
             character.showObject();
             c.c = character.getVisual();
             c.fc = character.getColor();
             //Game.GC.Buffer.WriteToBuffer(left, top, character.getVisual());
             Game.GC.Buffer.WriteToBuffer(left, top, c);
         //}
     }
     //set cursor under character
     Console.SetCursorPosition(character.getX(), character.getY());
 }