コード例 #1
0
ファイル: Torch.cs プロジェクト: jewinemiller/Leap
        //Constructor
        public Torch(Player p, Texture2D f, World w)
        {
            player = p;

            position = p.Location;
            velocity = new Vector2(0, 0);
            bounds = new Rectangle((int)position.X, (int)position.Y, 20, 50);
            flame = f;

            world = w;
        }
コード例 #2
0
ファイル: FallingPlatform.cs プロジェクト: jewinemiller/Leap
        public bool checkPlayerCollision(Player player)
        {
            if (player.VState != Player.VerticalState.none)
            {
                return false;
            }

            if (player.Body.Intersects(Bounds))
            {
                // && (position.X > p.Bounds.Left - 50 *.75) && (position.X < p.Bounds.Right - 50 * .75)
                if (player.Location.Y + 50 < Bounds.Top + 18)
                {
                    return true;
                }
            }

            /*
            if (player.Location.X >= this.Bounds.X + this.Bounds.Width / 2)
            {
                return true;
            }*/
            return false;
        }
コード例 #3
0
ファイル: Platform.cs プロジェクト: jewinemiller/Leap
 public void checkForTorches(Player player, Powerup power)
 {
     foreach (Platform p in platforms)
     {
         p.isPlayerCollecting(power, player);
     }
 }
コード例 #4
0
ファイル: Platform.cs プロジェクト: jewinemiller/Leap
 public void isPlayerCollecting(Powerup powerup, Player player)
 {
     if (this.hasTorch == true)
     {
         torchBounds = new Rectangle(bounds.X + (bounds.Width / 2) - 10, bounds.Y - 50, 20, 20);
         if (player.Body.Intersects(torchBounds))
         {
             this.hasTorch = false;
             powerup.pickup();
         }
     }
 }
コード例 #5
0
ファイル: Game1.cs プロジェクト: Chimera93/Leap
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            world.addPlatform(new Rectangle(100, 100, 150, 25),Content.Load<Texture2D>("Platform"));
            world.addPlatform(new Rectangle(300, 100, 150, 25), Content.Load<Texture2D>("Platform"));
            world.addPlatform(new Rectangle(550, 100, 150, 25), Content.Load<Texture2D>("Platform"));
            world.addPlatform(new Rectangle(800, 100, 150, 25), Content.Load<Texture2D>("Platform"));

            playerTexture = Content.Load<Texture2D>("dude");
            player = new Player(playerTexture, graphics, world);
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here
        }
コード例 #6
0
ファイル: Game1.cs プロジェクト: jewinemiller/Leap
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            lightmask = Content.Load<Texture2D>("lightmask");
            lightEffect = Content.Load<Effect>("lighting");
            //background = Content.Load<Texture2D>("background");
            //bg2 = Content.Load<Texture2D>("bg2");
            flameTexture = Content.Load<Texture2D>("Torches/torch1");
            cursor = Content.Load<Texture2D>("cursor");

            bgHolder = Content.Load<Texture2D>("wally");
            backgrounds.Add(bgHolder);
            bgHolder = Content.Load<Texture2D>("wally2");
            backgrounds.Add(bgHolder);
            bgHolder = Content.Load<Texture2D>("wally");
            backgrounds.Add(bgHolder);
            bgHolder = Content.Load<Texture2D>("wally2");
            backgrounds.Add(bgHolder);

            bgHolder = Content.Load<Texture2D>("rocky1");
            rocks.Add(bgHolder);
            bgHolder = Content.Load<Texture2D>("rocky2");
            rocks.Add(bgHolder);
            bgHolder = Content.Load<Texture2D>("rocky1");
            rocks.Add(bgHolder);
            bgHolder = Content.Load<Texture2D>("rocky2");
            rocks.Add(bgHolder);

            font = Content.Load<SpriteFont>("Font");
            fontLocation = new Vector2(0.0f, graphics.GraphicsDevice.Viewport.Height-25);
            fontTime = 0;

            bgmusic = Content.Load<Song>("Audio/MP3s/song2");

            platformTextures = new Texture2D[17];
            platformTextures[0] = Content.Load<Texture2D>("Platforms/endcap_left");
            platformTextures[1] = Content.Load<Texture2D>("Platforms/endcap_right");

            for (int i = 0; i < platformTextures.Length - 3; i++)
            {
                platformTextures[i + 2] = Content.Load<Texture2D>("Platforms/segment" + Convert.ToString(i+1));
            }

            pHolder = Content.Load<Texture2D>("running/lofwalking10001");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10002");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10003");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10004");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10005");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10006");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10007");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10008");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10009");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10010");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10011");
            playerAnimation.Add(pHolder);
            pHolder = Content.Load<Texture2D>("running/lofwalking10012");
            playerAnimation.Add(pHolder);

            playerAnim = new Animation(1, playerAnimation);

            world.addPlatform(new Rectangle(100, 200, 150, 25), Content.Load<Texture2D>("Platform"), platformTextures, randomNumber);
            world.addPlatform(new Rectangle(300, 200, 150, 25), Content.Load<Texture2D>("Platform"), platformTextures, randomNumber);
            world.addPlatform(new Rectangle(550, 150, 150, 25), Content.Load<Texture2D>("Platform"), platformTextures, randomNumber);
            world.addPlatform(new Rectangle(800, 175, 150, 25), Content.Load<Texture2D>("Platform"), platformTextures, randomNumber);

            playerTexture = Content.Load<Texture2D>("dude");
            player = new Player(playerTexture, graphics, world, flameTexture);
            player.animCycle = playerAnim;
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            var param = graphics.GraphicsDevice.PresentationParameters;
            scene = new RenderTarget2D(graphics.GraphicsDevice, param.BackBufferWidth, param.BackBufferHeight);
            mask = new RenderTarget2D(graphics.GraphicsDevice, param.BackBufferWidth, param.BackBufferHeight);

            menu = new MainMenu(Content, new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight));

            MediaPlayer.Play(bgmusic);
            MediaPlayer.IsRepeating = true;

            //Powerups
            torchTexture = Content.Load<Texture2D>("Torches/torch1");
            torchPowerupPos = new Vector2(0,0);
            torchPowerup = new Powerup(torchTexture, torchPowerupPos, 3);

            //bg2 = Content.Load<Texture2D>("bg2");
            //bg3 = Content.Load<Texture2D>("bg3");

            /*bgs[0] = background;
            bgs[1] = background;
            bgs[2] = background;

            rects[0] = new Rectangle(0, 0, background.Width, background.Height);
            rects[1] = new Rectangle(background.Width, 0, background.Width, background.Height);
            rects[2] = new Rectangle(background.Width, 0, background.Width, background.Height);
            */
            rects = new Rectangle[backgrounds.Count];
            rockrects = new Rectangle[rocks.Count];
            rects[0] = new Rectangle(0, 0, backgrounds[0].Width, backgrounds[0].Height);
            rockrects[0] = new Rectangle(0, 0, rocks[0].Width, rocks[0].Height);

            for (int i = 1; i < rects.Length; i++)
            {
                rects[i] = new Rectangle((rects[i - 1].X + rects[i - 1].Width), 0, backgrounds[i].Width, backgrounds[i].Height);
            }

            for (int i = 1; i < rockrects.Length; i++)
            {
                rockrects[i] = new Rectangle((rockrects[i - 1].X + rockrects[i - 1].Width), 0, rocks[i].Width, rocks[i].Height);
            }

            backObj = new Background(rects);
            world.bg = backObj;
            rockObj = new Background(rockrects);
            world.rocks = rockObj;
        }