コード例 #1
0
ファイル: Movements.cs プロジェクト: MCV-Univalle/Playtherapy
        //LeapService ls = new LeapService
        public double FlexoExtention()
        {
            Frame frame = LeapService.GetFrame();


            if (frame.Hands.Count != 0)
            {
                Vector elbow  = frame.Hands[0].Arm.ElbowPosition;
                Vector wrist  = frame.Hands[0].Arm.WristPosition;
                Vector middle = frame.Hands[0].Fingers[(int)Leap.Finger.FingerType.TYPE_MIDDLE].Bone(Bone.BoneType.TYPE_METACARPAL).NextJoint;

                float orientation = middle.y - wrist.y;

                if (Math.Abs(frame.Hands[0].PalmNormal.y) < 0.8)
                {
                    return((180 - LeapUtils.getAngleJoints(elbow, wrist, middle, y: false)) * Math.Sign(orientation));
                }
                else
                {
                    return(0);
                }
            }
            else
            {
                return(0);
            }
        }
コード例 #2
0
ファイル: Movements.cs プロジェクト: MCV-Univalle/Playtherapy
        public double PronoSupra()
        {
            Frame frame = LeapService.GetFrame();

            if (frame.Hands.Count != 0)
            {
                LeapQuaternion q = frame.Hands[0].Rotation;
                if (frame.Hands[0].IsRight)
                {
                    q = new LeapQuaternion(q.x * 1, q.y * 1, q.z * -1, q.w * 1);
                }
                Vector rotation = LeapUtils.ToEulerianAngle(q);
                //Debug.Log(rotation);

                if (rotation.z > 270)
                {
                    rotation.z = 360 - rotation.z;
                }

                if (frame.Hands[0].IsRight)
                {
                    return(Math.Abs(rotation.z) - 90);
                }
                else
                {
                    return(90 - Math.Abs(rotation.z));
                }
                //return Math.Abs(Math.Abs(rotation.z));
            }
            else
            {
                return(0);
            }
        }
コード例 #3
0
ファイル: Movements.cs プロジェクト: MCV-Univalle/Playtherapy
        public double UlnarRadial()
        {
            if (LeapService.IsConected())
            {
            }
            Frame frame = LeapService.GetFrame();


            if (frame.Hands.Count != 0)
            {
                Vector elbow  = frame.Hands[0].Arm.ElbowPosition;
                Vector wrist  = frame.Hands[0].Arm.WristPosition;
                Vector middle = frame.Hands[0].Fingers[(int)Leap.Finger.FingerType.TYPE_MIDDLE].Bone(Bone.BoneType.TYPE_METACARPAL).NextJoint;

                float orientation = middle.x - wrist.x;


                if (Math.Abs(frame.Hands[0].PalmNormal.y) > 0.8)
                {
                    return((180 - LeapUtils.getAngleJoints(elbow, wrist, middle, y: false)) * Math.Sign(orientation));
                }
                else
                {
                    return(0);
                }
                //Vector middle = frame.Hands[0].Fingers[(int)Leap.Finger.FingerType.TYPE_MIDDLE].Bone(Bone.BoneType.TYPE_METACARPAL).NextJoint;
                //Vector wrist = frame.Hands[0].Arm.WristPosition;
                //Vector arm = frame.Hands[0].Arm.Direction;

                //Vector3 v1 = new Vector3();
                //Vector3 v2 = new Vector3();

                //v1.x = (middle.x - wrist.x) * Math.Abs(arm.x);
                //v1.y = 0;
                //v1.z = (middle.z - wrist.z) * Math.Abs(arm.z);

                //v2.x = middle.x - wrist.x;
                //v2.y = 0;
                //v2.z = middle.z - wrist.z;

                //Debug.Log(arm);

                //return Vector3.Angle(v1, v2);
            }
            else
            {
                return(0);
            }
        }
コード例 #4
0
ファイル: Movements.cs プロジェクト: MCV-Univalle/Playtherapy
        public double TumbleExtensionIF()
        {
            Frame frame = LeapService.GetFrame();

            if (frame.Hands.Count != 0)
            {
                Vector thumbInit = frame.Hands[0].Fingers[(int)Leap.Finger.FingerType.TYPE_THUMB].Bone(Bone.BoneType.TYPE_PROXIMAL).PrevJoint;
                Vector thumbEnd  = frame.Hands[0].Fingers[(int)Leap.Finger.FingerType.TYPE_THUMB].Bone(Bone.BoneType.TYPE_DISTAL).NextJoint;
                Vector indexEnd  = frame.Hands[0].Fingers[(int)Leap.Finger.FingerType.TYPE_INDEX].Bone(Bone.BoneType.TYPE_DISTAL).NextJoint;

                return(LeapUtils.getAngleJoints(thumbEnd, thumbInit, indexEnd));
            }
            else
            {
                return(0);
            }
        }
コード例 #5
0
ファイル: Movements.cs プロジェクト: MCV-Univalle/Playtherapy
        public double FingerFlexoExtensionIF(Leap.Finger.FingerType finger)
        {
            Frame frame = LeapService.GetFrame();

            if (frame.Hands.Count != 0)
            {
                Vector start  = frame.Hands[0].Fingers[(int)finger].Bone(Bone.BoneType.TYPE_PROXIMAL).PrevJoint;
                Vector middle = frame.Hands[0].Fingers[(int)finger].Bone(Bone.BoneType.TYPE_PROXIMAL).NextJoint;
                Vector end    = frame.Hands[0].Fingers[(int)finger].Bone(Bone.BoneType.TYPE_INTERMEDIATE).NextJoint;

                return(180 - LeapUtils.getAngleJoints(start, middle, end));
            }
            else
            {
                return(0);
            }
        }