void UpdateHandRepresentations(Dictionary <int, HandRepresentation> all_hand_reps, ModelType modelType) { foreach (Leap.Hand curHand in Provider.CurrentFrame.Hands) { HandRepresentation rep; if (!all_hand_reps.TryGetValue(curHand.Id, out rep)) { rep = Factory.MakeHandRepresentation(curHand, modelType); if (rep != null) { all_hand_reps.Add(curHand.Id, rep); //float hand_scale = curHand.PalmWidth / rep.handModel.handModelPalmWidth; //rep.handModel.transform.localScale = hand_scale * Vector3.one; } } if (rep != null) { rep.IsMarked = true; //float hand_scale = curHand.PalmWidth / rep.handModel.handModelPalmWidth; //rep.handModel.transform.localScale = hand_scale * Vector3.one; rep.UpdateRepresentation(curHand, modelType); rep.LastUpdatedTime = (int)Provider.CurrentFrame.Timestamp; //Leap.Vector objPos = curHand.PalmPosition; //Vector3 unityPos = objPos.ToUnityScaled(); //Vector3 worldPos = this.transform.TransformPoint(unityPos); //Debug.Log(worldPos); HandDistinguisher(curHand); } } //Mark-and-sweep or set difference implementation HandRepresentation toBeDeleted = null; foreach (KeyValuePair <int, HandRepresentation> r in all_hand_reps) { if (r.Value != null) { if (r.Value.IsMarked) { //Debug.Log("LeapHandController Marking False"); r.Value.IsMarked = false; } else { //Initialize toBeDeleted with a value to be deleted //Debug.Log("Finishing"); toBeDeleted = r.Value; } } } //Inform the representation that we will no longer be giving it any hand updates //because the corresponding hand has gone away if (toBeDeleted != null) { all_hand_reps.Remove(toBeDeleted.HandID); toBeDeleted.Finish(); } }
/** * Updates HandRepresentations based in the specified HandRepresentation Dictionary. * Active HandRepresentation instances are updated if the hand they represent is still * present in the Provider's CurrentFrame; otherwise, the HandRepresentation is removed. If new * Leap Hand objects are present in the Leap HandRepresentation Dictionary, new HandRepresentations are * created and added to the dictionary. */ void UpdateHandRepresentations(Dictionary <int, HandRepresentation> all_hand_reps, ModelType modelType) { foreach (Leap.Hand curHand in Provider.CurrentFrame.Hands) { HandRepresentation rep; if (!all_hand_reps.TryGetValue(curHand.Id, out rep)) { rep = Factory.MakeHandRepresentation(curHand, modelType); if (rep != null) { all_hand_reps.Add(curHand.Id, rep); } } if (rep != null) { rep.IsMarked = true; rep.UpdateRepresentation(curHand, modelType); rep.LastUpdatedTime = (int)Provider.CurrentFrame.Timestamp; } } //Mark-and-sweep to finish unused HandRepresentations HandRepresentation toBeDeleted = null; foreach (KeyValuePair <int, HandRepresentation> r in all_hand_reps) { if (r.Value != null) { if (r.Value.IsMarked) { r.Value.IsMarked = false; } else { //Initialize toBeDeleted with a value to be deleted //Debug.Log("Finishing"); toBeDeleted = r.Value; } } } //Inform the representation that we will no longer be giving it any hand updates //because the corresponding hand has gone away if (toBeDeleted != null) { all_hand_reps.Remove(toBeDeleted.HandID); toBeDeleted.Finish(); } }