public override void Generate(Mesh mesh) { Generators.GenerateTorus(mesh, majorRadius, numMajorSegments, minorRadius, numMinorSegments, minorStartAngle: minorStartAngle, maxMinorArcAngle: maxMinorArcAngle, shadeFlat: shadeFlat); }
public override void Generate(Mesh mesh) { Generators.GenerateTorus(mesh, majorRadius, numMajorSegments, minorRadius, numMinorSegments); }