public static ReturnStatus DestroyScene(ref INTERACTION_SCENE scene) { var rs = LeapIEDestroyScene(ref scene); Logger.HandleReturnStatus("Destroy Scene", LogLevel.Info, rs); return(rs); }
public static ReturnStatus GetShapeInstanceResults(ref INTERACTION_SCENE scene, List <INTERACTION_SHAPE_INSTANCE_RESULTS> results) { UInt32 nResults; IntPtr papResultsBuffer; var rs = LeapIEGetShapeInstanceResults(ref scene, out nResults, out papResultsBuffer); results.Clear(); if (rs == ReturnStatus.Success) { for (int i = 0; i < nResults; i++) { IntPtr resultPtr; StructMarshal <IntPtr> .ArrayElementToStruct(papResultsBuffer, i, out resultPtr); INTERACTION_SHAPE_INSTANCE_RESULTS result; StructMarshal <INTERACTION_SHAPE_INSTANCE_RESULTS> .PtrToStruct(resultPtr, out result); results.Add(result); } } Logger.HandleReturnStatus(scene, "Get Velocities", LogLevel.AllCalls, rs); return(rs); }
public static void HandleReturnStatus(INTERACTION_SCENE scene, string methodName, LogLevel methodLevel, ReturnStatus rs) { IntPtr messagePtr; InteractionC.GetLastError(ref scene, out messagePtr); handleReturnStatusInternal(methodName, methodLevel, rs, messagePtr); }
public static ReturnStatus RemoveShapeDescription(ref INTERACTION_SCENE scene, ref INTERACTION_SHAPE_DESCRIPTION_HANDLE handle) { var rs = LeapIERemoveShapeDescription(ref scene, ref handle); Logger.HandleReturnStatus(scene, "Remove Shape Description", LogLevel.CreateDestroy, rs); return(rs); }
public static ReturnStatus UpdateController(ref INTERACTION_SCENE scene, ref INTERACTION_TRANSFORM controllerTransform) { var rs = LeapIEUpdateController(ref scene, ref controllerTransform); Logger.HandleReturnStatus(scene, "Update Controller", LogLevel.AllCalls, rs); return(rs); }
public static ReturnStatus GetLastError(ref INTERACTION_SCENE scene, out IntPtr messagePtr) { ReturnStatus rs = GetLastError(ref scene); messagePtr = GetLastErrorString(); return(rs); }
public static ReturnStatus UpdateSceneInfo(ref INTERACTION_SCENE scene, ref INTERACTION_SCENE_INFO sceneInfo) { var rs = LeapIEUpdateSceneInfo(ref scene, ref sceneInfo); Logger.HandleReturnStatus(scene, "Update Scene Info", LogLevel.Info, rs); return(rs); }
public static ReturnStatus EnableDebugFlags(ref INTERACTION_SCENE scene, UInt32 flags) { var rs = LeapIEEnableDebugFlags(ref scene, flags); Logger.HandleReturnStatus(scene, "Enable Debug Flags", LogLevel.Info, rs); return(rs); }
public static ReturnStatus DestroyShapeInstance(ref INTERACTION_SCENE scene, ref INTERACTION_SHAPE_INSTANCE_HANDLE instance) { var rs = LeapIEDestroyShapeInstance(ref scene, ref instance); Logger.HandleReturnStatus(scene, "Destroy Shape Instance", LogLevel.CreateDestroy, rs); return(rs); }
public static ReturnStatus UpdateHands(ref INTERACTION_SCENE scene, UInt32 nHands, IntPtr pHands) { var rs = LeapIEUpdateHands(ref scene, nHands, pHands); Logger.HandleReturnStatus(scene, "Update Hands", LogLevel.AllCalls, rs); return(rs); }
public static ReturnStatus AddShapeDescription(ref INTERACTION_SCENE scene, IntPtr pDescription, out INTERACTION_SHAPE_DESCRIPTION_HANDLE handle) { var rs = LeapIEAddShapeDescription(ref scene, pDescription, out handle); Logger.HandleReturnStatus(scene, "Add Shape Description", LogLevel.CreateDestroy, rs); return(rs); }
public static ReturnStatus OverrideHandResult(ref INTERACTION_SCENE scene, UInt32 handId, ref INTERACTION_HAND_RESULT handResult) { var rs = LeapIEOverrideHandResult(ref scene, handId, ref handResult); Logger.HandleReturnStatus(scene, "Override Hand Result", LogLevel.AllCalls, rs); return(rs); }
public static ReturnStatus UpdateShapeInstance(ref INTERACTION_SCENE scene, ref INTERACTION_TRANSFORM transform, ref INTERACTION_UPDATE_SHAPE_INFO updateInfo, ref INTERACTION_SHAPE_INSTANCE_HANDLE instance) { var rs = LeapIEUpdateShapeInstance(ref scene, ref transform, ref updateInfo, ref instance); Logger.HandleReturnStatus(scene, "Update Shape Instance", LogLevel.AllCalls, rs); return(rs); }
public static ReturnStatus CreateShapeInstance(ref INTERACTION_SCENE scene, ref INTERACTION_SHAPE_DESCRIPTION_HANDLE handle, ref INTERACTION_TRANSFORM transform, ref INTERACTION_CREATE_SHAPE_INFO shapeInfo, out INTERACTION_SHAPE_INSTANCE_HANDLE instance) { var rs = LeapIECreateShapeInstance(ref scene, ref handle, ref transform, ref shapeInfo, out instance); Logger.HandleReturnStatus(scene, "Create Shap eInstance", LogLevel.CreateDestroy, rs); return(rs); }
public static ReturnStatus GetDebugLines(ref INTERACTION_SCENE scene, List <INTERACTION_DEBUG_LINE> lines) { UInt32 lineCount; IntPtr arrayPtr; var rs = LeapIEGetDebugLines(ref scene, out lineCount, out arrayPtr); lines.Clear(); for (int i = 0; i < lineCount; i++) { INTERACTION_DEBUG_LINE line; StructMarshal <INTERACTION_DEBUG_LINE> .ArrayElementToStruct(arrayPtr, i, out line); lines.Add(line); } return(rs); }
public static ReturnStatus GetDebugStrings(ref INTERACTION_SCENE scene, List <string> strings) { UInt32 nStrings; IntPtr pppStrings; var rs = LeapIEGetDebugStrings(ref scene, out nStrings, out pppStrings); strings.Clear(); if (rs == ReturnStatus.Success) { for (int i = 0; i < nStrings; i++) { IntPtr charPtr; StructMarshal <IntPtr> .ArrayElementToStruct(pppStrings, i, out charPtr); string str = Marshal.PtrToStringAnsi(charPtr); strings.Add(str); } } Logger.HandleReturnStatus(scene, "Get Debug Strings", LogLevel.AllCalls, rs); return(rs); }
private static extern ReturnStatus LeapIEGetDebugLines(ref INTERACTION_SCENE scene, out UInt32 nLines, out IntPtr ppLineBuffer);
private static extern ReturnStatus LeapIEUpdateSceneInfo(ref INTERACTION_SCENE scene, ref INTERACTION_SCENE_INFO sceneInfo);
private static extern ReturnStatus LeapIEEnableDebugFlags(ref INTERACTION_SCENE scene, UInt32 flags);
public static extern ReturnStatus GetLastError(ref INTERACTION_SCENE scene);
private static extern ReturnStatus LeapIEGetShapeInstanceResults(ref INTERACTION_SCENE scene, out UInt32 nResults, out IntPtr papResultsBuffer);
private static extern ReturnStatus LeapIEUpdateShapeInstance(ref INTERACTION_SCENE scene, ref INTERACTION_TRANSFORM transform, ref INTERACTION_UPDATE_SHAPE_INFO updateInfo, ref INTERACTION_SHAPE_INSTANCE_HANDLE instance);
private static extern ReturnStatus LeapIEOverrideHandResult(ref INTERACTION_SCENE scene, UInt32 handId, ref INTERACTION_HAND_RESULT handResult);
private static extern ReturnStatus LeapIERemoveShapeDescription(ref INTERACTION_SCENE scene, ref INTERACTION_SHAPE_DESCRIPTION_HANDLE handle);
private static extern ReturnStatus LeapIEUpdateController(ref INTERACTION_SCENE scene, ref INTERACTION_TRANSFORM controllerTransform);
private static extern ReturnStatus LeapIECreateShapeInstance(ref INTERACTION_SCENE scene, ref INTERACTION_SHAPE_DESCRIPTION_HANDLE handle, ref INTERACTION_TRANSFORM transform, ref INTERACTION_CREATE_SHAPE_INFO shapeInfo, out INTERACTION_SHAPE_INSTANCE_HANDLE instance);
private static extern ReturnStatus LeapIEUpdateHands(ref INTERACTION_SCENE scene, UInt32 nHands, IntPtr pHands);
private static extern ReturnStatus LeapIEGetDebugStrings(ref INTERACTION_SCENE scene, out UInt32 nStrings, out IntPtr pppStrings);
private static extern ReturnStatus LeapIEAddShapeDescription(ref INTERACTION_SCENE scene, IntPtr pDescription, out INTERACTION_SHAPE_DESCRIPTION_HANDLE handle);
private static extern ReturnStatus LeapIEDestroyShapeInstance(ref INTERACTION_SCENE scene, ref INTERACTION_SHAPE_INSTANCE_HANDLE instance);