public virtual void OnValidate() { _graphic.isRepresentationDirty = true; foreach (var data in _graphic._featureData) { data.MarkFeatureDirty(); } if (!Application.isPlaying) { if (_graphic.isAttachedToGroup && !_graphic.transform.IsChildOf(_graphic._attachedRenderer.transform)) { _graphic.OnDetachedFromGroup(); } if (_graphic.isAttachedToGroup) { _graphic._attachedRenderer.editor.ScheduleRebuild(); _graphic._preferredRendererType = _graphic.attachedGroup.renderingMethod.GetType(); } } else { var group = _graphic.attachedGroup; if (group != null) { if (!group.graphics.Contains(_graphic)) { _graphic.OnDetachedFromGroup(); group.TryAddGraphic(_graphic); } } } }
/// <summary> /// Tries to remove the given graphic from this group. This can safely be called /// during runtime or edit time. This method can fail under the following /// conditions: /// - The graphic is not attached to this group. /// - It is runtime and add/remove is not supported by this group. /// /// At runtime the actual detachment is delayed until LateUpdate for efficiency /// reasons. Expect that even if this method returns true that the graphic will /// not actually be detached until the end of LateUpdate. /// </summary> public bool TryRemoveGraphic(LeapGraphic graphic) { Assert.IsNotNull(graphic); if (!addRemoveSupportedOrEditTime()) { return(false); } #if UNITY_EDITOR if (Application.isPlaying) #endif { if (_toDetach.Contains(graphic)) { return(false); } if (_toAttach.Contains(graphic)) { graphic.CancelWillBeAttached(); graphic.isRepresentationDirty = true; _toAttach.Remove(graphic); return(true); } } int graphicIndex = _graphics.IndexOf(graphic); if (graphicIndex < 0) { return(false); } #if UNITY_EDITOR if (!Application.isPlaying) { Undo.RecordObject(graphic, "Removed graphic from group"); Undo.RecordObject(_renderer, "Removed graphic from group"); graphic.OnDetachedFromGroup(); _graphics.RemoveAt(graphicIndex); RebuildFeatureData(); RebuildFeatureSupportInfo(); if (_renderer.space != null) { _renderer.space.RebuildHierarchy(); _renderer.space.RecalculateTransformers(); } _renderer.editor.ScheduleRebuild(); } else #endif { if (_toDetach.Contains(graphic)) { return(false); } graphic.NotifyWillBeDetached(this); _toDetach.Add(graphic); } return(true); }
/// <summary> /// Tries to add the given graphic to this group. This can safely be called /// during runtime or edit time. This method can fail under the following /// conditions: /// - The graphic is already attached to this group. /// - The graphic is already attached to a different group. /// - It is runtime and add/remove is not supported by this group. /// /// At runtime the actual attachment is delayed until LateUpdate for efficiency /// reasons. Expect that even if this method returns true that the graphic will /// not actually be attached until the end of LateUpdate. /// </summary> public bool TryAddGraphic(LeapGraphic graphic) { Assert.IsNotNull(graphic); if (graphic.willbeAttached || (graphic.isAttachedToGroup && !graphic.willbeDetached)) { return(false); } if (!addRemoveSupportedOrEditTime()) { return(false); } #if UNITY_EDITOR if (!Application.isPlaying) { Undo.RecordObject(graphic, "Added graphic to group"); } else #endif { if (_toAttach.Contains(graphic)) { return(false); } if (_toDetach.Contains(graphic)) { graphic.CancelWillBeDetached(); graphic.isRepresentationDirty = true; _toDetach.Remove(graphic); return(true); } } if (_graphics.Contains(graphic)) { if (graphic.attachedGroup == null) { //detatch and re-add, it forgot it was attached! //This can easily happen at edit time due to prefab shenanigans graphic.OnDetachedFromGroup(); _graphics.Remove(graphic); } else { Debug.LogWarning("Could not add graphic because it was already a part of this group."); return(false); } } #if UNITY_EDITOR if (!Application.isPlaying) { int newIndex = _graphics.Count; _graphics.Add(graphic); LeapSpaceAnchor anchor = _renderer.space == null ? null : LeapSpaceAnchor.GetAnchor(graphic.transform); RebuildFeatureData(); RebuildFeatureSupportInfo(); graphic.OnAttachedToGroup(this, anchor); if (_renderer.space != null) { _renderer.space.RebuildHierarchy(); _renderer.space.RecalculateTransformers(); } _renderer.editor.ScheduleRebuild(); } else #endif { if (_toAttach.Contains(graphic)) { return(false); } graphic.NotifyWillBeAttached(this); _toAttach.Add(graphic); } return(true); }