コード例 #1
0
            /// <summary>
            /// This method changes the rendering method used for this group.  You must provide the type
            /// of the rendering method to switch to, as well as if features should be added to match
            /// the existing feature data objects present in the graphics that are attached.
            ///
            /// This is an editor only method, as rendering types cannot be changed at runtime!
            /// </summary>
            public void ChangeRenderingMethod(Type renderingMethodType, bool addFeatures)
            {
                AssertHelper.AssertEditorOnly();
                Assert.IsNotNull(renderingMethodType);

                if (_group._renderingMethod.Value != null)
                {
                    _group._renderingMethod.Value.OnDisableRendererEditor();
                    _group._renderingMethod.Value = null;
                }

                _group._renderingMethod.Value = Activator.CreateInstance(renderingMethodType) as LeapRenderingMethod;
                Assert.IsNotNull(_group._renderingMethod.Value);

                ILeapInternalRenderingMethod renderingMethodInternal = _group._renderingMethod.Value;

                renderingMethodInternal.renderer = _group._renderer;
                renderingMethodInternal.group    = _group;

                if (addFeatures)
                {
                    List <Type> dataObjTypes = new List <Type>();
                    var         allGraphics  = _group.renderer.GetComponentsInChildren <LeapGraphic>();
                    foreach (var graphic in allGraphics)
                    {
                        if (_group._renderingMethod.Value.IsValidGraphic(graphic))
                        {
                            List <Type> types = new List <Type>();
                            for (int i = 0; i < graphic.featureData.Count; i++)
                            {
                                var dataObj  = graphic.featureData[i];
                                var dataType = dataObj.GetType();
                                if (!dataObjTypes.Contains(dataType))
                                {
                                    types.Add(dataType);
                                }
                            }

                            foreach (var type in types)
                            {
                                if (dataObjTypes.Query().Count(t => t == type) < types.Query().Count(t => t == type))
                                {
                                    dataObjTypes.Add(type);
                                }
                            }
                        }
                    }

                    foreach (var type in dataObjTypes)
                    {
                        var featureType = LeapFeatureData.GetFeatureType(type);
                        if (featureType != null)
                        {
                            AddFeature(featureType);
                        }
                    }
                }

                _group._renderingMethod.Value.OnEnableRendererEditor();

                OnValidate();
            }
コード例 #2
0
 public override void AddFeatureData(LeapFeatureData data)
 {
     this.featureData.Add(data as DataType);
 }
コード例 #3
0
ファイル: LeapSlicedGraphic.cs プロジェクト: tuita520/handUI
 /// <summary>
 /// Returns whether or not a feature data object is a valid object
 /// that can be used to drive texture data for this panel.  Only
 /// a TextureData object or a SpriteData object are currently valid.
 /// </summary>
 public static bool IsValidDataSource(LeapFeatureData dataSource)
 {
     return(dataSource is LeapTextureData ||
            dataSource is LeapSpriteData);
 }
コード例 #4
0
 public abstract void AddFeatureData(LeapFeatureData data);