コード例 #1
0
        private void drawNodeLabel(Rect labelRect, SwitchTree.Node node)
        {
            if (Event.current.isMouse && labelRect.Contains(Event.current.mousePosition) &&
                Event.current.button == 0 &&
                Event.current.type == EventType.MouseDown)
            {
                EditorGUIUtility.PingObject(node.objSwitch as MonoBehaviour);
            }

            EditorGUI.LabelField(labelRect,
                                 new GUIContent(node.transform.name
                                                + (node.treeDepth == 0 ? " (root)" : "")));
        }
コード例 #2
0
        private void drawNode(SwitchTree.Node node, Rect rect, SwitchTree switchTree,
                              SerializedProperty treeProperty,
                              bool isEvenRow = true)
        {
            if (node.treeDepth == 0)
            {
                drawControllerBackground(rect);
            }
            else
            {
                drawTreeBackground(rect, isEvenRow);
            }

            Rect indentRect;
            Rect labelRect = rect.PadLeft(INDENT_WIDTH * (node.treeDepth + 1), out indentRect);

            drawNodeLabel(labelRect, node);

            Rect fullButtonRect = indentRect.TakeRight(INDENT_WIDTH, out indentRect);


            #region Debug Rects

            //EditorGUI.DrawRect(indentRect, Color.cyan);
            //EditorGUI.DrawRect(fullButtonRect, Color.magenta);

            #endregion


            // Line drawing.
            if (node.hasChildren)
            {
                bool anyChildGlowDueToParent = node.isOn && node.children
                                               .Query()
                                               .Any(c => c.isOn);
                drawCenteredLine(Direction4.Down, fullButtonRect,
                                 anyChildGlowDueToParent ? LineType.Glow : LineType.Default);
            }
            if (node.hasParent)
            {
                bool glowingDueToParent = node.isOn && node.isParentOn;
                drawCenteredLine(Direction4.Left, fullButtonRect,
                                 glowingDueToParent ? LineType.Glow : LineType.Default);
            }

            // Leftward rects.
            var  curNode       = node;
            bool firstLeftward = true;
            while (curNode.hasParent)
            {
                Rect leftwardRect = indentRect.TakeRight(INDENT_WIDTH, out indentRect);

                bool glowingDueToParent = curNode.isOn && curNode.isParentOn;

                bool isAnyPrevSiblingOnDueToParent = curNode.prevSiblings
                                                     .Query()
                                                     .Any(n => n.isOn && n.isParentOn);

                bool isSelfOrAnyPrevSiblingOnDueToParent = glowingDueToParent ||
                                                           isAnyPrevSiblingOnDueToParent;

                if (firstLeftward)
                {
                    drawCenteredLine(Direction4.Right, leftwardRect,
                                     glowingDueToParent ? LineType.Glow : LineType.Default);
                    drawCenteredLine(Direction4.Up, leftwardRect,
                                     isSelfOrAnyPrevSiblingOnDueToParent ? LineType.Glow
                                                               : LineType.Default);
                    firstLeftward = false;
                }
                else if (curNode.hasPrevSibling)
                {
                    drawCenteredLine(Direction4.Up, leftwardRect,
                                     isAnyPrevSiblingOnDueToParent ? LineType.Glow
                                                         : LineType.Default);
                }

                if (curNode.hasPrevSibling)
                {
                    drawCenteredLine(Direction4.Down, leftwardRect,
                                     isAnyPrevSiblingOnDueToParent ? LineType.Glow
                                                         : LineType.Default);
                }

                curNode = curNode.hasParent ? curNode.parent.node : default(SwitchTree.Node);
            }


            Rect buttonRect = fullButtonRect.PadInner(BUTTON_RECT_INNER_PAD);

            // Support undo history.
            Undo.IncrementCurrentGroup();
            var curGroupIdx = Undo.GetCurrentGroup();

            bool test_isNodeOff = node.isOff;
            if (test_isNodeOff)
            {
                EditorGUI.DrawRect(buttonRect, Color.red);
            }

            Color origContentColor = GUI.contentColor;
            if (node.isOn)
            {
                Rect glowRect = buttonRect.Extrude(GLOW_WIDTH);
                EditorGUI.DrawRect(glowRect, glowBackgroundColor);
                GUI.contentColor = glowContentColor;
            }

            if (GUI.Button(buttonRect, new GUIContent("Switch to this node.")))
            {
                // Note: It is the responsibility of the IPropertySwitch implementation
                // to perform operations that correctly report their actions in OnNow() to the
                // Undo history!
                switchTree.SwitchTo(node.transform.name, immediately: !Application.isPlaying);
                treeProperty.FindPropertyRelative("_curActiveNodeName").stringValue = node.transform.name;
            }

            Undo.CollapseUndoOperations(curGroupIdx);
            Undo.SetCurrentGroupName("Set Switch Tree State");

            if (node.isOn)
            {
                GUI.contentColor = origContentColor;
            }
        }