コード例 #1
0
        public virtual void OnNoticeReceived(AVIMNotice notice)
        {
            var response = new PlayResponse(notice.RawData);

            if (response.IsSuccessful)
            {
                if (Done != null)
                {
                    Done(Command, response);
                }
            }
            //Play.LogCommand(Command, null, Play.CommandType.WebSocket);
            //Play.LogCommand(null, response, Play.CommandType.WebSocket);
            if (EventCode != PlayEventCode.None)
            {
                var next = PlayStateMachine.Next(EventCode, response);
                if (response.IsSuccessful)
                {
                    Play.InvokeEvent(next);
                }
                else
                {
                    Play.InvokeEvent(next, response.ErrorCode, response.ErrorReason);
                }
            }
            Play.UnsubscribeNoticeReceived(this);
        }
コード例 #2
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
 internal static void DoUpdateFriends(PlayCommand request, PlayResponse response)
 {
     lock (friendListMutex)
     {
         var onlineListStr = response.Body["online_list"] as string;
         var onlineList    = onlineListStr.Split(',');
     }
 }
コード例 #3
0
 public static PlayEventCode Next(PlayEventCode eventCode, PlayResponse response)
 {
     if (response.StatusCode > 201 || response.StatusCode < 200)
     {
         return(Failed(eventCode));
     }
     else
     {
         return(Successed(eventCode));
     }
 }
コード例 #4
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
        internal static void DoRejoinRoom(PlayCommand request, PlayResponse response)
        {
            if (!response.IsSuccessful)
            {
                Play.InvokeEvent(PlayEventCode.OnJoinRoomFailed, response.ErrorCode, response.ErrorReason);
                return;
            }
            var room = GetRoomWhenGet(request, response);

            Play.InvokeEvent(PlayEventCode.OnJoiningRoom);
            ConnectRoom(room, true);
        }
コード例 #5
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
        internal static void RunHttpCommand(PlayCommand command, PlayEventCode eventCode = PlayEventCode.None, Action <PlayCommand, PlayResponse> done = null)
        {
            if (eventCode != PlayEventCode.None)
            {
                Play.InvokeEvent(eventCode);
            }
            var httpRequest = command.HttpEncode;

            Play.ExecuteHttp(httpRequest, (tuple =>
            {
                int statusCode = (int)HttpStatusCode.BadRequest;
                IDictionary <string, object> body = new Dictionary <string, object>();
                try
                {
                    body = Json.Parse(tuple.Item2) as IDictionary <string, object>;
                    statusCode = (int)tuple.Item1;
                }
                catch
                {
                }
                var response = new PlayResponse()
                {
                    Body = body as IDictionary <string, object>,
                    StatusCode = (int)tuple.Item1
                };

                if (response.IsSuccessful)
                {
                    LogCommand(command, response);
                    if (done != null)
                    {
                        done(command, response);
                    }
                }
                else
                {
                    LogCommand(command, response, printer: ErrorLogger);
                }

                if (eventCode != PlayEventCode.None)
                {
                    var next = PlayStateMachine.Next(eventCode, response);
                    if (response.IsSuccessful)
                    {
                        Play.InvokeEvent(next);
                    }
                    else
                    {
                        Play.InvokeEvent(next, response.ErrorCode, response.ErrorReason);
                    }
                }
            }));
        }
コード例 #6
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
        internal static PlayRoom GetRoomWhenGet(PlayCommand request, PlayResponse response)
        {
            var room = new PlayRoom();

            room.RoomRemoteSecureAddress = response.Body["secureAddr"] as string;
            room.RoomRemoteAddress       = response.Body["addr"] as string;

            var roomProperties = response.Body;

            room.SetProperties(roomProperties);

            return(room);
        }
コード例 #7
0
 /// <summary>
 /// Fetchs from public cloud.
 /// </summary>
 /// <returns>The from public cloud.</returns>
 /// <param name="response">Response.</param>
 public static PlayGameServer FetchFromPublicCloud(PlayResponse response)
 {
     if (response.IsSuccessful)
     {
         return(new PlayGameServer()
         {
             FetchedAt = DateTime.Now,
             Url = response.Body["server"] as string,
             SecondaryUrl = response.Body["secondary"] as string,
             TTL = int.Parse(response.Body["ttl"].ToString()),
             ServiceMode = Mode.Public,
             ComunicationProtocol = Protocol.WebSokcet
         });
     }
     return(null);
 }
コード例 #8
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
        internal static void LogCommand(PlayCommand command, PlayResponse response = null, CommandType commandType = CommandType.Http, Action <string> printer = null)
        {
            if (printer == null)
            {
                printer = Logger;
            }
            lock (logMutext)
            {
                if (command != null)
                {
                    IDictionary <string, object> requestDictionary = new Dictionary <string, object>();
                    if (commandType == CommandType.Http)
                    {
                        requestDictionary.Add("url", command.RelativeUrl);
                        requestDictionary.Add("method", command.Method);
                        requestDictionary.Add("headers", PlayCommand.Headers);
                        requestDictionary.Add("body", command.Body);
                    }
                    else
                    {
                        requestDictionary = command.Body;
                    }
                    var requestId = requestDictionary.ContainsKey("i") ? requestDictionary["i"].ToString() : "";
                    Print(printer, commandType + " request:" + requestId + "=>" + requestDictionary.ToJsonLog());
                }

                if (response != null)
                {
                    IDictionary <string, object> responseDictionary = new Dictionary <string, object>();
                    if (commandType == CommandType.Http)
                    {
                        responseDictionary.Add("statusCode", response.StatusCode);
                        responseDictionary.Add("body", response.Body);
                    }
                    else
                    {
                        responseDictionary = response.Body;
                    }

                    var responseId = responseDictionary.ContainsKey("i") ? responseDictionary["i"].ToString() : "";
                    Print(printer, commandType + " response:" + responseId + "<=" + responseDictionary.ToJsonLog());
                }
            }
        }
コード例 #9
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
        internal static void DoSetRoomProperties(PlayRoom room, PlayResponse response)
        {
            var invalidKeys = new string[] { "cmd", "peerId", "op", "appId", "i" };

            room.SetProperties(response.Body.Filter(invalidKeys));
        }
コード例 #10
0
ファイル: Play.cs プロジェクト: wujun4code/Play-SDK-dotNET
 internal static void DoLeaveRoom(PlayCommand request, PlayResponse response)
 {
     DisconnectRoom(Play.Room);
 }
コード例 #11
0
ファイル: Player.cs プロジェクト: wujun4code/Play-SDK-dotNET
 private IEnumerable <IDictionary <string, object> > GrabPlayerProperties(PlayResponse response)
 {
     return(response.Body as IList <IDictionary <string, object> >);
 }