public override void Compile(string primaryLanguage, string secondaryLanguage) { if (entries == null || entries.Count == 0) { if (Application.isPlaying == true) { LoadFromSource(); } } if (entries != null) { for (var i = entries.Count - 1; i >= 0; i--) { var entry = entries[i]; var translation = LeanLocalization.RegisterTranslation(entry.Name); translation.Register(Language, this); if (Language == primaryLanguage) { translation.Data = entry.Text; translation.Primary = true; } else if (Language == secondaryLanguage && translation.Primary == false) { translation.Data = entry.Text; } } } }
public override void Compile(string primaryLanguage, string secondaryLanguage) { var translation = LeanLocalization.RegisterTranslation(name); if (entries != null) { for (var i = entries.Count - 1; i >= 0; i--) { var entry = entries[i]; translation.Register(entry.Language, this); if (entry.Language == primaryLanguage) { Compile(translation, entry, true); } else if (entry.Language == secondaryLanguage && translation.Primary == false) { Compile(translation, entry, false); } } } }
public override void Register(string primaryLanguage, string defaultLanguage) { // Lazy load only? switch (Cache) { case CacheType.LazyLoad: { if (Language != primaryLanguage && Language != defaultLanguage) { return; } } break; case CacheType.LazyLoadAndUnload: { if (Language != primaryLanguage && Language != defaultLanguage) { DoClear(); return; } } break; case CacheType.LazyLoadAndUnloadPrimaryOnly: { if (Language != primaryLanguage) { DoClear(); return; } } break; } if (entries == null || entries.Count == 0) { if (Application.isPlaying == true) { DoLoadFromSource(); } } if (entries != null) { for (var i = entries.Count - 1; i >= 0; i--) { var entry = entries[i]; var translation = LeanLocalization.RegisterTranslation(entry.Name); translation.Register(Language, this); if (Language == primaryLanguage) { translation.Data = entry.Text; translation.Primary = true; } else if (Language == defaultLanguage && translation.Primary == false) { translation.Data = entry.Text; } } } }