protected void volleyOnHit(Projectile projectile, Creature target) { if(!data.PreviouslyHarmed(target)) { target.takePhysicalDamage(damage, attacker.getFlatArmorPen(), attacker.getPercArmorPen()); target.buffs.Add(frostShot.getFrostDebuff(target)); } }
protected void onHit(Projectile projectile, Creature target) { target.takePhysicalDamage(getDamage(), getFlatArmorPen(), getPercArmorPen()); }