コード例 #1
0
        /// <summary>
        /// Grabs the details of a Match from the Riot API
        /// </summary>
        /// <param name="region">Region to fetch from</param>
        /// <param name="matchId">Id of the Match to fetch</param>
        /// <returns>MatchDetail object containing the details of the match</returns>
        public static MatchDetail GetMatch(string region, int matchId)
        {
            Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), "Loading Match " + matchId);

            // Load the match from our Cache if we can, as this is much faster and saves on API calls
            var cachedMatch = CacheService <MatchDetail> .GetFromCache("MatchCache", region, matchId);

            if (cachedMatch != null && cachedMatch.MatchId != 0)
            {
                cachedMatch.FromCache = true;
                return(cachedMatch);
            }

            var client = ApiTools.ApiClient(region);

            var request = new RestRequest(UrlFormat, Method.GET);

            request.AddUrlSegment("region", region);
            request.AddUrlSegment("matchid", matchId.ToString());
            request.AddParameter("includeTimeline", true);

            request.AddApiKey();

            var response = client.Execute <MatchDetail>(request);

            //Check to see if we are approaching rate limiting
            if (response.StatusCode == HttpStatusCode.ServiceUnavailable || response.StatusCode.ToString() == "429")
            {
                Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), "Too many calls, briefly pausing. Headers: "
                                        + String.Join(",", response.Headers));
                Thread.Sleep(Convert.ToInt32(ConfigurationManager.AppSettings["msBetweenApiCalls"]) * 2);
            }

            var match = response.Data;

            match.FromCache = false;

            Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), "ResponseCode: " + response.StatusCode);

            if (match.MatchId == 0)
            {
                Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), "Warning: Did not correctly load Match " +
                                        matchId + " Response: " + response.StatusDescription);
            }
            else
            {
                CacheService <MatchDetail> .WriteToCache("MatchCache", region, matchId, match);
            }
            // Save match to file cache


            return(match);
        }
コード例 #2
0
        /// <summary>
        /// Scrapes the Id's of current featured Matches in a region. Used to keep statistics up to date.
        /// This method is called externally.
        /// </summary>
        /// <param name="region"></param>
        public static void ScrapeCurrentFeaturedGames(string region)
        {
            Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), "Scraping current featured games");
            var client  = ApiTools.ApiClient(region);
            var request =
                new RestRequest(
                    "/observer-mode/rest/featured",
                    Method.GET);

            request.AddApiKey();

            var response = client.Execute <FeaturedGames>(request);

            //Check to see if we are approaching rate limiting
            if (response.StatusCode == HttpStatusCode.ServiceUnavailable || response.StatusCode.ToString() == "429")
            {
                Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), "Too many calls, briefly pausing. Headers: "
                                        + String.Join(",", response.Headers));
                Thread.Sleep(Convert.ToInt32(ConfigurationManager.AppSettings["msBetweenApiCalls"]) * 2);
            }

            var container = ApiTools.GetBlobContainer("matches");
            var blob      = container.GetAppendBlobReference("matchIds.txt");

            if (!blob.Exists())
            {
                blob.CreateOrReplace();
            }

            foreach (var game in response.Data.GameList)
            {
                // Only scrape Ranked games on Summoner's Rift
                if ((game.GameQueueConfigId == 4 || game.GameQueueConfigId == 42) && game.MapId == 11)
                {
                    blob.AppendText(game.GameId.ToString() + "\n");
                }
            }

            Logger.LogMessageToFile(MethodBase.GetCurrentMethod().DeclaringType.ToString(), String.Format("Scrape complete, {0} games scraped", response.Data.GameList.Count));
        }
コード例 #3
0
        /// <summary>
        /// Loads an Champion from cache or from the API
        /// </summary>
        /// <param name="region">Region of data</param>
        /// <param name="championId">ID of champion</param>
        public static Champion GetChampion(string region, int championId)
        {
            // Two layer caching: File and CurrentCache.
            var cacheName = "champ_" + region + "_" + championId;
            var cached    = HttpContext.Current.Cache[cacheName] as Champion;

            if (cached != null)
            {
                return(cached);
            }

            cached = CacheService <Champion> .GetFromCache("ChampionCache", region, championId);

            if (cached != null)
            {
                return(cached);
            }

            var client = ApiTools.ApiClient(region);

            var request = new RestRequest(UrlFormat + "/{championid}", Method.GET);

            request.AddUrlSegment("region", region);
            request.AddUrlSegment("method", "champion");
            request.AddUrlSegment("championid", championId.ToString());

            request.AddParameter("champData", "image");

            request.AddApiKey();

            var response = client.Execute <Champion>(request);

            // Write to both File and Current cache
            CacheService <Champion> .WriteToCache("ChampionCache", region, championId, response.Data);

            HttpContext.Current.Cache[cacheName] = response.Data;

            return(response.Data);
        }
コード例 #4
0
        /// <summary>
        /// Loads an Item from cache or from the API
        /// </summary>
        /// <param name="region">Region of data</param>
        /// <param name="itemId">ID of item</param>
        public static Item GetItem(string region, long itemId)
        {
            // Two layer caching: File and CurrentCache.
            var cacheName = "item_" + region + "_" + itemId;
            var cached    = HttpContext.Current.Cache[cacheName] as Item;

            if (cached != null)
            {
                return(cached);
            }

            cached = CacheService <Item> .GetFromCache("ItemCache", region, (int)itemId);

            if (cached != null)
            {
                return(cached);
            }

            var client = ApiTools.ApiClient(region);

            var request = new RestRequest(UrlFormat + "/{itemid}", Method.GET);

            request.AddUrlSegment("region", region);
            request.AddUrlSegment("method", "item");
            request.AddUrlSegment("itemid", itemId.ToString());

            request.AddParameter("itemData", "consumed,from,gold,into,image");

            request.AddApiKey();

            var response = client.Execute <Item>(request);

            // Write to both File and Current cache
            CacheService <Item> .WriteToCache("ItemCache", region, (int)itemId, response.Data);

            HttpContext.Current.Cache[cacheName] = response.Data;

            return(response.Data);
        }