コード例 #1
0
 /// <summary>
 ///     Adds all of the points in the polygon to this instance.
 /// </summary>
 /// <param name="polygon">The Polygon</param>
 public void Add(Polygon polygon)
 {
     foreach (var point in polygon.Points)
     {
         this.Points.Add(point);
     }
 }
コード例 #2
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ファイル: Geometry.cs プロジェクト: pandaChoi/LeagueSharp-3
 public static Polygon ToPolygon(this List<IntPoint> v)
 {
     var polygon = new Polygon();
     foreach (var point in v)
     {
         polygon.Add(new Vector2(point.X, point.Y));
     }
     return polygon;
 }
コード例 #3
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ファイル: Geometry.cs プロジェクト: cttbot/LeagueSharp
 // perform xor
 public static Paths ClipperXor(this Polygon clip, Polygon subject)
 {
     var subj = new Paths();
     subj.Add(subject.ToClipperPath());
     var clp = new Paths();
     clp.Add(clip.ToClipperPath());
     var result = new Paths();
     var c = new Clipper();
     c.Execute(ClipType.ctXor, result, PolyFillType.pftPositive, PolyFillType.pftPositive);
     return result;
 }
コード例 #4
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ファイル: Geometry.cs プロジェクト: cttbot/LeagueSharp
 public static Polygon PathsToPolygon(this Paths paths)
 {
     var result = new Polygon();
     foreach (var path in paths)
     {
         foreach (var point in path)
         {
             result.Add(new Vector2(point.X, point.Y));
         }
     }
     return result;
 }
コード例 #5
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        internal override void UpdatePolygon()
        {
            Polygon = new Polygon();

            var angle = 60;
            var edge1 =
                (this.EndPosition - this.Caster.ServerPosition.ToVector2()).Rotated(
                    -angle / 2 * (float)Math.PI / 180);
            var edge2 = edge1.Rotated(angle * (float)Math.PI / 180);

            var positions = new List<Vector2>();

            //detect syndra q which havent exploded yet
            var explodingQ = Tracker.DetectedSkillshots.FirstOrDefault(p => p.SData.SpellName == "SyndraQ");
            if (explodingQ != null)
                positions.Add(explodingQ.EndPosition);

            //detect syndra qs which have already exploded
            var seeds = ObjectManager.Get<Obj_AI_Minion>().Where(p => p.Name == "Seed" && !p.IsDead && p.Team == this.Caster.Team).Select(q => q.ServerPosition.ToVector2());
            foreach (var seed in seeds)
                positions.Add(seed);

            foreach (var position in positions)
            {
                var v = position - this.Caster.ServerPosition.ToVector2();
                if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 &&
                    position.Distance(this.Caster.ServerPosition) < 800)
                {
                    var start = position;
                    var end = this.Caster.ServerPosition.ToVector2()
                        .Extend(
                            position,
                            this.Caster.Distance(position) > 200 ? 1300 : 1000);

                    Polygon.Add(new RectanglePoly(start, end, this.SData.Width));
                }
            }

            this.UpdatePath();
        }
コード例 #6
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ファイル: Geometry.cs プロジェクト: yashine59fr/PortAIO
 public static bool IsOutside(this Vector2 point, Polygon poly)
 {
     var p = new IntPoint(point.X, point.Y);
     return Clipper.PointInPolygon(p, poly.ToClipperPath()) != 1;
 }
コード例 #7
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ファイル: Geometry.cs プロジェクト: yashine59fr/PortAIO
            public Polygon ToPolygon(int offset = 0)
            {
                var result = new Polygon();
                var outRadius = (offset + Radius + RingRadius) / (float)Math.Cos(2 * Math.PI / CircleLineSegmentN);
                var innerRadius = Radius - RingRadius - offset;

                for (var i = 0; i <= CircleLineSegmentN; i++)
                {
                    var angle = i * 2 * Math.PI / CircleLineSegmentN;
                    var point = new Vector2(
                        Center.X - outRadius * (float)Math.Cos(angle), Center.Y - outRadius * (float)Math.Sin(angle));
                    result.Add(point);
                }

                for (var i = 0; i <= CircleLineSegmentN; i++)
                {
                    var angle = i * 2 * Math.PI / CircleLineSegmentN;
                    var point = new Vector2(
                        Center.X + innerRadius * (float)Math.Cos(angle),
                        Center.Y - innerRadius * (float)Math.Sin(angle));
                    result.Add(point);
                }
                return result;
            }
コード例 #8
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ファイル: Geometry.cs プロジェクト: yashine59fr/PortAIO
            public Polygon ToPolygon(int offset = 0, float overrideWidth = -1)
            {
                var result = new Polygon();
                var outRadius = overrideWidth > 0
                    ? overrideWidth
                    : (offset + Radius) / (float)Math.Cos(2 * Math.PI / CircleLineSegmentN);

                for (var i = 1; i <= CircleLineSegmentN; i++)
                {
                    var angle = i * 2 * Math.PI / CircleLineSegmentN;
                    var point = new Vector2(
                        Center.X + outRadius * (float)Math.Cos(angle), Center.Y + outRadius * (float)Math.Sin(angle));
                    result.Add(point);
                }
                return result;
            }
コード例 #9
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ファイル: Geometry.cs プロジェクト: CONANLXF/AIO
 public static Polygon ToPolygon(this List<IntPoint> v)
 {
     var polygon = new Polygon();
     v.ForEach(i => polygon.Add(new Vector2(i.X, i.Y)));
     return polygon;
 }
コード例 #10
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ファイル: Geometry.cs プロジェクト: CONANLXF/AIO
 public Polygon ToPolygon(int offset = 0)
 {
     var result = new Polygon();
     var outRadius = (this.Radius + offset) / (float)Math.Cos(2 * Math.PI / CircleLineSegmentN);
     result.Add(this.Center);
     var side1 = this.Direction.LSRotated(-this.Angle * 0.5f);
     for (var i = 0; i <= CircleLineSegmentN; i++)
     {
         var cDirection = side1.LSRotated(i * this.Angle / CircleLineSegmentN).LSNormalized();
         result.Add(
             new Vector2(this.Center.X + outRadius * cDirection.X, this.Center.Y + outRadius * cDirection.Y));
     }
     return result;
 }
コード例 #11
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ファイル: Geometry.cs プロジェクト: CONANLXF/AIO
 public Polygon ToPolygon(int offset = 0, float overrideWidth = -1)
 {
     var result = new Polygon();
     result.Add(
         this.RStart + (overrideWidth > 0 ? overrideWidth : this.Width + offset) * this.Perpendicular
         - offset * this.Direction);
     result.Add(
         this.RStart - (overrideWidth > 0 ? overrideWidth : this.Width + offset) * this.Perpendicular
         - offset * this.Direction);
     result.Add(
         this.REnd - (overrideWidth > 0 ? overrideWidth : this.Width + offset) * this.Perpendicular
         + offset * this.Direction);
     result.Add(
         this.REnd + (overrideWidth > 0 ? overrideWidth : this.Width + offset) * this.Perpendicular
         + offset * this.Direction);
     return result;
 }
コード例 #12
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ファイル: Geometry.cs プロジェクト: CONANLXF/AIO
 public Polygon ToPolygon(int offset = 0, float overrideWidth = -1)
 {
     var result = new Polygon();
     var outRadius = overrideWidth > 0
                         ? overrideWidth
                         : (offset + this.Radius) / (float)Math.Cos(2 * Math.PI / CircleLineSegmentN);
     const double Step = 2 * Math.PI / CircleLineSegmentN;
     var angle = (double)this.Radius;
     for (var i = 0; i <= CircleLineSegmentN; i++)
     {
         angle += Step;
         var point = new Vector2(
             this.Center.X + outRadius * (float)Math.Cos(angle),
             this.Center.Y + outRadius * (float)Math.Sin(angle));
         result.Add(point);
     }
     return result;
 }
コード例 #13
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ファイル: Geometry.cs プロジェクト: CONANLXF/AIO
 public Polygon ToPolygon(int offset = 0)
 {
     offset += this.HitBox;
     var result = new Polygon();
     var innerRadius = -0.1562f * this.Distance + 687.31f;
     var outerRadius = 0.35256f * this.Distance + 133f;
     outerRadius = outerRadius / (float)Math.Cos(2 * Math.PI / CircleLineSegmentN);
     var innerCenters = this.Start.CircleCircleIntersection(this.End, innerRadius, innerRadius);
     var outerCenters = this.Start.CircleCircleIntersection(this.End, outerRadius, outerRadius);
     var innerCenter = innerCenters[0];
     var outerCenter = outerCenters[0];
     Render.Circle.DrawCircle(innerCenter.ToVector3(), 100, Color.White);
     var direction = (this.End - outerCenter).LSNormalized();
     var end = (this.Start - outerCenter).LSNormalized();
     var maxAngle = (float)(direction.AngleBetween(end) * Math.PI / 180);
     var step = -maxAngle / CircleLineSegmentN;
     for (var i = 0; i < CircleLineSegmentN; i++)
     {
         var angle = step * i;
         var point = outerCenter + (outerRadius + 15 + offset) * direction.LSRotated(angle);
         result.Add(point);
     }
     direction = (this.Start - innerCenter).LSNormalized();
     end = (this.End - innerCenter).LSNormalized();
     maxAngle = (float)(direction.AngleBetween(end) * Math.PI / 180);
     step = maxAngle / CircleLineSegmentN;
     for (var i = 0; i < CircleLineSegmentN; i++)
     {
         var angle = step * i;
         var point = innerCenter + Math.Max(0, innerRadius - offset - 100) * direction.LSRotated(angle);
         result.Add(point);
     }
     return result;
 }
コード例 #14
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ファイル: Geometry.cs プロジェクト: cttbot/LeagueSharp
 public Polygon ToPolygon(int offset = 0)
 {
     var result = new Polygon();
     var outRadius = (Radius + offset) / (float)Math.Cos(2 * Math.PI / CircleLineSegmentN);
     result.Add(Center);
     var Side1 = Direction.Rotated(-Angle * 0.5f);
     for (var i = 0; i <= CircleLineSegmentN; i++)
     {
         var cDirection = Side1.Rotated(i * Angle / CircleLineSegmentN).Normalized();
         result.Add(new Vector2(Center.X + outRadius * cDirection.X, Center.Y + outRadius * cDirection.Y));
     }
     return result;
 }
コード例 #15
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ファイル: Geometry.cs プロジェクト: cttbot/LeagueSharp
 public static bool IsInside(this Vector2 point, Polygon polygon)
 {
     return !polygon.IsOutside(point);
 }
コード例 #16
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ファイル: Geometry.cs プロジェクト: cttbot/LeagueSharp
 public static bool IsInside(this Vector3 position, Polygon polygon)
 {
     return position.ToVector2().IsInside(polygon);
 }