internal bool MouseOnButton(Vector2 posButton, Render.Sprite button) { var pos = Utils.GetCursorPos(); return((pos.X >= posButton.X) && pos.X <= posButton.X + button.Width && pos.Y >= posButton.Y && pos.Y <= posButton.Y + button.Height); }
public CardsFrame() { _isActive = true; PosDraw = new Vector2(50, 50) + new Vector2(-10, -10); Frame = new Render.Sprite(Resources.frame, PosDraw) { Color = new ColorBGRA(255, 255, 255, 170) }; Frame.Add(); CardFarm = new CardDrawing(this, new Vector2(8, 10)); CardCombo = new CardDrawing(this, new Vector2(Frame.Width / 2 + 8, 10)); Game.OnWndProc += Game_OnWndProc; }