public SpellData(string championName, string spellName, SpellSlot slot, LeagueSharp.Common.SkillshotType type, int delay, int range, int radius, int missileSpeed, bool addHitbox, bool fixedRange, int defaultDangerValue) { ChampionName = championName; SpellName = spellName; Slot = slot; Type = type; Delay = delay; Range = range; _radius = radius; MissileSpeed = missileSpeed; AddHitbox = addHitbox; FixedRange = fixedRange; DangerValue = defaultDangerValue; }