private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsEnemy && sender.Type == GameObjectType.obj_AI_Minion) { if (GetBool("FW") && W.IsReady() && GetActive("FarmActive") && args.Target.Name == Player.Name && Player.Mana/Player.MaxMana*100 >= GetSlider("MP") ) { if (GrabAlly("HP") == null) W.Cast(sender,GetBool("UsePacket")); else W.CastIfHitchanceEquals(GrabAlly("HP"), HitC ,GetBool("UsePacket")); } } if (GetBool("AutoW") && W.IsReady() && sender.IsEnemy && (sender.Type == GameObjectType.obj_AI_Hero || sender.Type == GameObjectType.obj_AI_Turret )) { if ( (args.SData.Name != null && IsOnTheLine(Player.Position,args.Start,args.End)) || (args.Target == Player && Player.Distance(sender) <= 450) || args.Target == Player && Utility.UnderTurret(Player,true)) { if (GrabAlly("HP") == null) W.Cast(sender,GetBool("UsePacket")); else W.CastIfHitchanceEquals(GrabAlly("HP"), HitC ,GetBool("UsePacket")); } } if (sender.IsValid && sender.IsEnemy && args.SData.Name == "YasuoWMovingWall") { WallCastT = Environment.TickCount; YasuoWallCastedPos = sender.ServerPosition.To2D(); } if (!GetBool("Mikeal") && !GetBool("Iron")) return; Items.Item Mikael = new Items.Item(3222,750);; Items.Item Iron = new Items.Item(3190,600);; if (!Mikael.IsReady() || !Iron.IsReady()) return; if (sender.IsValid && sender.IsEnemy) { var allies = GrabAlly("ItemHP"); if (allies != null && args.Target == allies) { if (Utility.CountEnemiesInRange(allies,1200) > 0 && !Utility.InFountain(allies)) { if (Mikael.IsReady() && Mikael.IsInRange(allies)) Mikael.Cast(allies); if (Iron.IsReady() && Iron.IsInRange(allies)) Iron.Cast(); } else if (sender.Type == GameObjectType.obj_AI_Turret && Utility.UnderTurret(allies,true)) { if (Mikael.IsReady() && Mikael.IsInRange(allies)) Mikael.Cast(allies); if (Iron.IsReady() && Iron.IsInRange(allies)) Iron.Cast(); } } else if (allies == null && args.Target == Player && !Utility.InFountain(Player)) { if (Player.HealthPercentage() <= GetSlider("ItemHP") && Utility.CountEnemiesInRange(Player,1200) > 0) { if (Mikael.IsReady()) Mikael.Cast(Player); if (Iron.IsReady()) Iron.Cast(); } } } }