コード例 #1
0
ファイル: Program.cs プロジェクト: riwalry1/AIO
        private static void ECast(AIHeroClient enemy)
        {
            var range = Orbwalking.GetRealAutoAttackRange(enemy);
            var path  = Geometry.CircleCircleIntersection(ObjectManager.Player.ServerPosition.LSTo2D(),
                                                          Prediction.GetPrediction(enemy, 0.25f).UnitPosition.LSTo2D(), LucianSpells.E.Range, range);

            if (path.Count() > 0)
            {
                var epos = path.MinOrDefault(x => x.LSDistance(Game.CursorPos));
                if (epos.To3D().UnderTurret(true) || epos.To3D().LSIsWall())
                {
                    return;
                }

                if (epos.To3D().CountEnemiesInRange(LucianSpells.E.Range - 100) > 0)
                {
                    return;
                }
                LucianSpells.E.Cast(epos);
            }
            if (path.Count() == 0)
            {
                var epos = ObjectManager.Player.ServerPosition.LSExtend(enemy.ServerPosition, -LucianSpells.E.Range);
                if (epos.UnderTurret(true) || epos.LSIsWall())
                {
                    return;
                }

                // no intersection or target to close
                LucianSpells.E.Cast(ObjectManager.Player.ServerPosition.LSExtend(enemy.ServerPosition,
                                                                                 -LucianSpells.E.Range));
            }
        }
コード例 #2
0
ファイル: Helper.cs プロジェクト: commonsharp/PortAIO
 public static void CastSafePosition(Spell spell, AIHeroClient hero)
 {
     if (
         Geometry.CircleCircleIntersection(ObjectManager.Player.ServerPosition.To2D(),
                                           Prediction.GetPrediction(hero, 0f, hero.AttackRange).UnitPosition.To2D(), spell.Range,
                                           Orbwalking.GetRealAutoAttackRange(hero)).Count() > 0)
     {
         spell.Cast(
             Geometry.CircleCircleIntersection(ObjectManager.Player.ServerPosition.To2D(),
                                               Prediction.GetPrediction(hero, 0f, hero.AttackRange).UnitPosition.To2D(), spell.Range,
                                               Orbwalking.GetRealAutoAttackRange(hero)).MinOrDefault(i => i.Distance(Game.CursorPos)));
     }
     else
     {
         spell.Cast(ObjectManager.Player.ServerPosition.Extend(hero.ServerPosition, -spell.Range));
     }
 }
コード例 #3
0
            internal static Vector2[] GetCandidates(Vector2 from, Vector2 to, float radius, float range)
            {
                var middlePoint   = (from + to) / 2;
                var intersections = Geometry.CircleCircleIntersection(
                    from, middlePoint, radius, from.Distance(middlePoint));

                if (intersections.Length > 1)
                {
                    var c1 = intersections[0];
                    var c2 = intersections[1];

                    c1 = from + range * (to - c1).Normalized();
                    c2 = from + range * (to - c2).Normalized();

                    return(new[] { c1, c2 });
                }

                return(new Vector2[] { });
            }